Extract preview mix-pass material planning
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@@ -550,6 +550,15 @@ Progress Notes:
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uniform setup remain local to the preview node. Next slice should target the
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remaining mix-pass material/setup orchestration without reopening the landed
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preview live-pass, binding, sample, or final composite helpers.
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- 2026-06-13: `NodeStrokePreview::stroke_draw_mix()` now routes retained
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mix-pass material planning plus composite/pattern/dual uniform payload
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assembly through `plan_legacy_node_stroke_preview_mix_pass(...)`, with
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compositor coverage locking the retained preview mix adapter semantics for
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composite-pass patterning and dual state. Mixer framebuffer ownership,
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retained shader execution, texture binding, and final draw/copy ordering
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remain local to the preview node. Next slice should target the remaining
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mix-pass execution ownership without reopening the landed preview live-pass,
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binding, sample, or final composite helpers.
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- 2026-06-13: `pp_paint_renderer_stroke_execution_tests` now also covers
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retained texture-dispatch activation order and sampler-dispatch routing
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across brush tip, destination, pattern, and mixer helper inputs. Next test
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