Extract preview mix-pass material planning

This commit is contained in:
2026-06-13 11:00:41 +02:00
parent 6cdf8c13a7
commit fae108d520
5 changed files with 218 additions and 28 deletions

View File

@@ -136,6 +136,60 @@ struct StrokePreviewMixPassInputs {
std::function<void()> draw_mix;
};
pp::panopainter::LegacyNodeStrokePreviewMixPassRequest make_stroke_preview_mix_pass_request(
const Brush& brush,
glm::vec2 resolution) noexcept
{
return {
.resolution = resolution,
.pattern_scale = brush.m_pattern_scale,
.pattern_flipx = brush.m_pattern_flipx,
.pattern_flipy = brush.m_pattern_flipy,
.pattern_invert = brush.m_pattern_invert,
.pattern_brightness = brush.m_pattern_brightness,
.pattern_contrast = brush.m_pattern_contrast,
.pattern_depth = brush.m_pattern_depth,
.pattern_rand_offset = brush.m_pattern_rand_offset,
.pattern_enabled = brush.m_pattern_enabled,
.pattern_eachsample = brush.m_pattern_eachsample,
.tip_wet = brush.m_tip_wet,
.tip_mix = brush.m_tip_mix,
.tip_noise = brush.m_tip_noise,
.dual_enabled = brush.m_dual_enabled,
.dual_blend_mode = brush.m_dual_blend_mode,
.pattern_blend_mode = brush.m_pattern_blend_mode,
.dual_opacity = brush.m_dual_opacity,
.blend_mode = brush.m_blend_mode,
};
}
pp::panopainter::LegacyStrokeCompositeUniforms make_stroke_preview_mix_composite_uniforms(
const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan& shader_plan) noexcept
{
return {
.resolution = shader_plan.resolution,
.pattern = {
.scale = shader_plan.pattern_scale,
.invert = shader_plan.pattern_invert,
.brightness = shader_plan.pattern_brightness,
.contrast = shader_plan.pattern_contrast,
.depth = shader_plan.pattern_depth,
.blend_mode = shader_plan.pattern_blend_mode,
.offset = shader_plan.pattern_offset,
},
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.layer_alpha = 1.0f,
.alpha_lock = false,
.mask_enabled = false,
.use_fragcoord = false,
.blend_mode = shader_plan.blend_mode,
.use_dual = shader_plan.use_dual,
.dual_blend_mode = shader_plan.dual_blend_mode,
.dual_alpha = shader_plan.dual_alpha,
.use_pattern = shader_plan.use_pattern,
};
}
void execute_stroke_preview_mix_pass(const StrokePreviewMixPassInputs& inputs)
{
gl_state gl;
@@ -551,34 +605,10 @@ void NodeStrokePreview::clear_context()
void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
{
const auto& b = m_brush;
glm::vec2 patt_scale = glm::vec2(b->m_pattern_scale);
if (b->m_pattern_flipx) patt_scale.x *= -1.f;
if (b->m_pattern_flipy) patt_scale.y *= -1.f;
const auto material = stroke_preview_material_plan(*b, false);
const auto mix_pass = pp::panopainter::plan_legacy_node_stroke_preview_mix_pass(
make_stroke_preview_mix_pass_request(*b, m_size));
pp::panopainter::setup_legacy_stroke_composite_shader(
pp::panopainter::LegacyStrokeCompositeUniforms {
.resolution = m_size,
.pattern = {
.scale = patt_scale,
.invert = static_cast<float>(b->m_pattern_invert),
.brightness = b->m_pattern_brightness,
.contrast = b->m_pattern_contrast,
.depth = b->m_pattern_depth,
.blend_mode = material.composite_pass.pattern_blend_mode,
.offset = glm::vec2(b->m_pattern_rand_offset ? 0.5f : 0.0f),
},
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.layer_alpha = 1.0f,
.alpha_lock = false,
.mask_enabled = false,
.use_fragcoord = false,
.blend_mode = b->m_blend_mode,
.use_dual = material.composite_pass.use_dual,
.dual_blend_mode = material.composite_pass.dual_blend_mode,
.dual_alpha = material.composite_pass.dual_alpha,
.use_pattern = material.composite_pass.use_pattern,
});
make_stroke_preview_mix_composite_uniforms(mix_pass.shader));
execute_stroke_preview_mix_pass(
StrokePreviewMixPassInputs {