Route PBO readbacks through GL backend
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@@ -278,8 +278,9 @@ Known local toolchain state:
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invalid channel counts rejected by `Texture2D::create(Image)`, renderer API
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texture-format to OpenGL internal/pixel/component token mapping including
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depth-stencil formats, RGBA8/RGBA32F
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readback formats, checked byte-count math, and PBO pixel-buffer target/usage/access
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mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming
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readback formats, checked byte-count math, PBO pixel-buffer target/usage/access
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mapping, and PBO allocation/readback/map/unmap/delete dispatch sequences used
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by retained `PBO` recording readbacks, and framebuffer status naming
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used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target,
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framebuffer setup, readback format, mipmap target, and update component-type
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tokens used by `Texture2D`, plus cube-map binding and allocation face targets
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@@ -541,11 +542,13 @@ Known local toolchain state:
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- `pano_cli plan-recording-session` exposes `pp_app_core` recording start,
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stop, clear, platform cleanup, frame-count reset, and export progress-total
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planning as JSON; the live recording controls consume those contracts before
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reaching legacy recording threads, PBO readback, and MP4 encoder execution.
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reaching legacy recording threads, retained PBO readback call sites, and MP4
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encoder execution.
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- `src/legacy_recording_services.*` is the current app-shell bridge for
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recording start/stop/clear and MP4 export execution. It keeps those live paths
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on the `pp_app_core` contracts while legacy recording thread ownership, PBO
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readback, progress UI, platform cleanup, and `MP4Encoder` execution remain
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on the `pp_app_core` contracts while legacy recording thread ownership,
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retained PBO readback call sites, progress UI, platform cleanup, and
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`MP4Encoder` execution remain
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tracked by `DEBT-0037`.
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- `pano_cli plan-share-file` exposes `pp_app_core` share availability planning
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as JSON for unsaved and saved document paths; the live platform share command
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@@ -623,8 +626,9 @@ Known local toolchain state:
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consumed by the retained `gl_state` utility, tested texture lifecycle/readback dispatch consumed by
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the retained `Texture2D` utility, tested framebuffer blit/readback dispatch
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consumed by retained `RTT` resize/copy/readback and RGBA8 region-readback
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paths, tested framebuffer-to-texture 2D copy dispatch consumed by retained
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canvas/UI paint paths, tested framebuffer
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paths, tested pixel-buffer allocation/readback/map/unmap/delete dispatch
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consumed by retained `PBO` recording readbacks, tested framebuffer-to-texture
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2D copy dispatch consumed by retained canvas/UI paint paths, tested framebuffer
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bind/restore dispatch consumed by retained `RTT` render-target pass entry
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and exit paths, tested depth renderbuffer allocation/delete and framebuffer
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depth attach/detach dispatch consumed by canvas object-drawing helpers,
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