Route PBO readbacks through GL backend
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@@ -814,6 +814,10 @@ Legacy `RTT` also exposes an RGBA8 region-readback helper that uses the same
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backend framebuffer readback dispatch; canvas pick/history/snapshot and
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transform history paths now call that helper instead of binding an RTT and
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calling `glReadPixels` directly.
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Retained `PBO` recording readbacks now route pixel-buffer allocation,
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framebuffer readback, map, unmap, and deletion through tested
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`pp_renderer_gl` dispatch helpers; recording thread ownership, progress UI, and
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MP4 execution remain tracked by DEBT-0037.
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Legacy `RTT::bindFramebuffer` and `RTT::unbindFramebuffer` now use tested
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`pp_renderer_gl` draw/read framebuffer binding snapshot and restore contracts,
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moving render-target pass entry/exit state management behind the backend.
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@@ -995,9 +999,10 @@ for future backend texture objects. `Texture2D` 2D texture binding, upload,
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mipmap generation, framebuffer readback setup, and update component-type tokens
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now delegate to `pp_renderer_gl`. `TextureCube` cube-map binding, allocation
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face targets, RGBA allocation format, and unsigned-byte component type also
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delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, checked byte-count math, and PBO
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pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
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live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, checked byte-count math, PBO
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pixel-buffer target/usage/access tokens, and PBO allocation/readback/map/unmap/delete
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dispatch sequences used by retained recording readbacks now live in
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`pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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filter tokens used by `RTT::resize` and `RTT::copy`, renderer API blit-filter
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to OpenGL token mapping, plus the default
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render-target texture parameters, texture/renderbuffer targets, depth format,
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