refactor font code into classes

This commit is contained in:
2017-02-06 21:08:41 +00:00
parent 7f8cbd0981
commit fd7f62693e
5 changed files with 131 additions and 78 deletions

View File

@@ -107,35 +107,12 @@ void App::init()
printf("error loading image\n");
#if _WIN32
FILE* font_file = fopen("C:\\Windows\\Fonts\\arial.ttf", "rb");
const char* ttf = "C:\\Windows\\Fonts\\arial.ttf";
#else
FILE* font_file = fopen("/Library/Fonts/Arial.ttf", "rb");
const char* ttf = "/Library/Fonts/Arial.ttf";
#endif
if (font_file)
{
fseek(font_file, 0, SEEK_END);
long sz = ftell(font_file);
auto data = std::make_unique<uint8_t[]>(sz);
fseek(font_file, 0, SEEK_SET);
auto bytes = fread(data.get(), 1, sz, font_file);
assert(bytes==sz);
auto bitmap = std::make_unique<uint8_t[]>(w*h);
chars.resize(num_chars);
int ret = stbtt_BakeFontBitmap(data.get(), 0, 50, bitmap.get(), w, h, start_char, num_chars, chars.data());
font_tex.create(w, h, GL_RED, bitmap.get());
glGenBuffers(2, font_buffers);
glGenVertexArrays(1, &font_array);
glBindVertexArray(font_array);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float)*2));
glBindVertexArray(0);
}
FontManager::load(kFont::Arial_11, ttf);
text.create();
plane.create<1>(400, 400);
glEnable(GL_TEXTURE_2D);
@@ -172,7 +149,6 @@ void App::update(float dt)
layout[main_id].update(width, height);
}
/*
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_SCISSOR_TEST);
for (auto& n : layout[main_id])
@@ -185,48 +161,10 @@ void App::update(float dt)
}
}
glDisable(GL_SCISSOR_TEST);
*/
glm::mat4 proj = glm::ortho(0.f, width, height, 0.f, -1.f, 1.f);
glm::mat4 tran = glm::translate(glm::vec3(200, 200, 0));
if (chars.size())
{
static char str[64];
static int counter = 0;
counter++;
sprintf(str, "frame %04d", counter);
const auto len = strlen(str);
float x = 0;
float y = 0;
std::vector<glm::vec4> v;
std::vector<GLushort> idx;
for (int i = 0; i < len; i++)
{
int c = str[i] - start_char;
stbtt_aligned_quad q;
stbtt_GetBakedQuad(chars.data(), w, h, c, &x, &y, &q, true);
auto n = v.size();
v.emplace_back(q.x0, q.y1, q.s0, q.t1);
v.emplace_back(q.x0, q.y0, q.s0, q.t0);
v.emplace_back(q.x1, q.y0, q.s1, q.t0);
v.emplace_back(q.x1, q.y1, q.s1, q.t1);
idx.push_back(n+0);
idx.push_back(n+1);
idx.push_back(n+2);
idx.push_back(n+0);
idx.push_back(n+2);
idx.push_back(n+3);
}
font_array_count = (int)idx.size();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx.size() * sizeof(GLushort), idx.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
glBufferData(GL_ARRAY_BUFFER, v.size() * sizeof(glm::vec4), v.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
glActiveTexture(GL_TEXTURE0);
font_tex.bind();
sampler.bind(0);