refactor font code into classes
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@@ -1,5 +1,92 @@
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#include "pch.h"
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#include "font.h"
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std::map<kFont, Font> FontManager::m_fonts;
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bool Font::load(const char* ttf)
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{
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FILE* font_file = fopen(ttf, "rb");
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if (font_file)
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{
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fseek(font_file, 0, SEEK_END);
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long sz = ftell(font_file);
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auto data = std::make_unique<uint8_t[]>(sz);
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fseek(font_file, 0, SEEK_SET);
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auto bytes = fread(data.get(), 1, sz, font_file);
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assert(bytes==sz);
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auto bitmap = std::make_unique<uint8_t[]>(w*h);
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chars.resize(num_chars);
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int ret = stbtt_BakeFontBitmap(data.get(), 0, 50, bitmap.get(), w, h, start_char, num_chars, chars.data());
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font_tex.create(w, h, GL_RED, bitmap.get());
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fclose(font_file);
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return true;
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}
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return false;
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}
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bool FontManager::load(kFont id, const char *ttf)
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{
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return m_fonts[id].load(ttf);
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}
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const Font& FontManager::get(kFont id)
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{
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return m_fonts[id];
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}
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bool TextMesh::create()
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{
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glGenBuffers(2, font_buffers);
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glGenVertexArrays(1, &font_array);
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glBindVertexArray(font_array);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
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glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)0);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (GLvoid*)(sizeof(float)*2));
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glBindVertexArray(0);
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return true;
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}
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void TextMesh::update(kFont id, const char* text)
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{
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auto& f = FontManager::get(id);
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if (f.chars.size())
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{
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static char str[64];
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static int counter = 0;
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counter++;
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sprintf(str, "frame %04d", counter);
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const auto len = strlen(str);
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float x = 0;
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float y = 0;
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std::vector<glm::vec4> v;
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std::vector<GLushort> idx;
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for (int i = 0; i < len; i++)
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{
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int c = str[i] - f.start_char;
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad((stbtt_bakedchar*)f.chars.data(), f.w, f.h, c, &x, &y, &q, true);
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auto n = v.size();
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v.emplace_back(q.x0, q.y1, q.s0, q.t1);
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v.emplace_back(q.x0, q.y0, q.s0, q.t0);
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v.emplace_back(q.x1, q.y0, q.s1, q.t0);
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v.emplace_back(q.x1, q.y1, q.s1, q.t1);
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idx.push_back(n+0);
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idx.push_back(n+1);
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idx.push_back(n+2);
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idx.push_back(n+0);
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idx.push_back(n+2);
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idx.push_back(n+3);
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}
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font_array_count = (int)idx.size();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, font_buffers[1]);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, idx.size() * sizeof(GLushort), idx.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, font_buffers[0]);
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glBufferData(GL_ARRAY_BUFFER, v.size() * sizeof(glm::vec4), v.data(), GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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}
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