Extract preview main pass orchestration
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@@ -234,6 +234,60 @@ struct LegacyNodeStrokePreviewPassOrchestrationPlan {
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bool background_colorize = false;
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};
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template <typename Frame>
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struct LegacyNodeStrokePreviewMainLivePassRequestT {
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std::function<void()> setup_blend_uniforms;
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std::function<void()> bind_main_pass_textures;
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std::function<void()> clear_target;
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std::function<std::vector<Frame>()> compute_frames;
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std::function<void(Frame&)> before_frame;
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std::function<void(Frame&)> setup_sample_shader;
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std::function<void(Frame&)> draw_sample;
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std::function<void()> copy_pass_result;
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std::function<void()> finish_main_pass;
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};
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template <typename Frame>
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[[nodiscard]] inline bool execute_legacy_node_stroke_preview_main_live_pass(
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const LegacyNodeStrokePreviewMainLivePassRequestT<Frame>& request)
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{
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if (!request.setup_blend_uniforms ||
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!request.bind_main_pass_textures ||
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!request.clear_target ||
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!request.compute_frames ||
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!request.before_frame ||
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!request.setup_sample_shader ||
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!request.draw_sample ||
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!request.copy_pass_result ||
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!request.finish_main_pass) {
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return false;
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}
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request.setup_blend_uniforms();
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request.bind_main_pass_textures();
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pp::panopainter::execute_legacy_stroke_preview_live_pass(
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[&] {
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request.clear_target();
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},
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[&] {
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return request.compute_frames();
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},
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[&](Frame& frame) {
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request.before_frame(frame);
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},
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[&](Frame& frame) {
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request.setup_sample_shader(frame);
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},
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[&](Frame& frame) {
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request.draw_sample(frame);
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},
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[&] {
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request.copy_pass_result();
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});
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request.finish_main_pass();
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return true;
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}
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struct LegacyNodeStrokePreviewPassOrchestrationRequest {
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pp::renderer::RenderDeviceFeatures features {};
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glm::vec2 preview_size {};
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@@ -779,47 +779,66 @@ void NodeStrokePreview::draw_stroke_immediate()
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pass_orchestration.composite.uses_mixer);
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},
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.execute_main_pass = [&] {
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pp::panopainter::execute_legacy_stroke_preview_live_pass(
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[&] {
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m_rtt.clear();
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},
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[&] {
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return stroke_draw_compute(m_stroke, zoom);
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},
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[&](auto& frame) {
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if (b->m_tip_mix > 0.f)
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{
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stroke_draw_mix(xy(frame.m_mixer_rect), zw(frame.m_mixer_rect));
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}
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[[maybe_unused]] const bool main_live_ok =
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pp::panopainter::execute_legacy_node_stroke_preview_main_live_pass(
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pp::panopainter::LegacyNodeStrokePreviewMainLivePassRequestT<StrokeFrame> {
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.setup_blend_uniforms = [&] {
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pp::panopainter::apply_legacy_stroke_blend_uniforms(
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material.stroke_pass.uses_pattern,
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b->m_tip_mix,
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b->m_tip_wet,
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b->m_tip_noise);
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},
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.bind_main_pass_textures = [&] {
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bind_stroke_preview_main_pass_textures(
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*b,
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m_tex,
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m_rtt_mixer,
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copy_stroke_destination,
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material.stroke_pass.uses_mixer);
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},
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.clear_target = [&] {
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m_rtt.clear();
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},
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.compute_frames = [&] {
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return stroke_draw_compute(m_stroke, zoom);
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},
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.before_frame = [&](auto& frame) {
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if (b->m_tip_mix > 0.f)
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{
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stroke_draw_mix(xy(frame.m_mixer_rect), zw(frame.m_mixer_rect));
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}
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frame.col = b->m_blend_mode != 0 || b->m_tip_mix > 0.f ?
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glm::vec4 { .7, .4, .1, 1 } :
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glm::vec4 { 0, 0, 0, 1 };
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frame.flow = glm::max(frame.flow, m_min_flow);
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},
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[&](auto& frame) {
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pp::panopainter::use_legacy_stroke_shader();
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pp::panopainter::apply_legacy_stroke_sample_uniforms(
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pp::panopainter::LegacyStrokeSampleUniforms {
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.color = frame.col,
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.alpha = frame.flow,
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.opacity = frame.opacity,
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});
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},
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[&](auto& frame) {
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/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex, copy_stroke_destination);
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},
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[&] {
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copy_stroke_preview_framebuffer_to_texture(
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m_tex,
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size,
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stroke_preview_composite_slots::kStroke);
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frame.col = b->m_blend_mode != 0 || b->m_tip_mix > 0.f ?
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glm::vec4 { .7, .4, .1, 1 } :
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glm::vec4 { 0, 0, 0, 1 };
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frame.flow = glm::max(frame.flow, m_min_flow);
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},
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.setup_sample_shader = [&](auto& frame) {
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pp::panopainter::use_legacy_stroke_shader();
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pp::panopainter::apply_legacy_stroke_sample_uniforms(
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pp::panopainter::LegacyStrokeSampleUniforms {
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.color = frame.col,
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.alpha = frame.flow,
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.opacity = frame.opacity,
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});
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},
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.draw_sample = [&](auto& frame) {
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/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex, copy_stroke_destination);
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},
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.copy_pass_result = [&] {
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copy_stroke_preview_framebuffer_to_texture(
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m_tex,
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size,
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stroke_preview_composite_slots::kStroke);
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},
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.finish_main_pass = [&] {
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set_active_texture_unit(stroke_preview_live_slots::kMixer);
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m_rtt_mixer.unbindTexture();
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},
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});
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},
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.finish_main_pass = [&] {
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set_active_texture_unit(stroke_preview_live_slots::kMixer);
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m_rtt_mixer.unbindTexture();
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},
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.finish_main_pass = [&] {},
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.execute_final_composite = [&] {
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execute_stroke_preview_final_composite_pass(
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StrokePreviewCompositePassInputs {
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