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56fc581b04
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implement aligned memory to speed up video frame encoding
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2019-11-13 23:27:32 +01:00 |
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945028f171
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fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest
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2019-07-30 22:10:48 +02:00 |
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563b4ff86f
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check float texture extension, use float32 or float16 if available, show extension on title bar, add thread and render task for lightmap rendering
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2019-07-28 19:22:47 +02:00 |
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85d9c057f8
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fix color bleeding
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2019-07-21 00:27:34 +02:00 |
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6e97a29058
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update UTI, remove blur from CompDraw mask
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2019-07-12 21:07:30 +02:00 |
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c4e166fc32
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multiple selection for free mask
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2019-05-17 10:54:38 +02:00 |
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db208bd7cd
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export depth
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2019-04-25 23:31:03 +02:00 |
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3296de98cc
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hide cursor on canvas, add mouse focus event, brush preview solid when small
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2019-03-06 20:39:27 +01:00 |
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cbfcd66bfc
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restore use fragcoord to fix import/transform
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2019-02-26 00:30:10 +01:00 |
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d3768f43c9
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parse abr from PS 2018, restore xmp injection, check uniform hash collision
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2019-02-25 23:23:14 +01:00 |
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399bc3d433
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move brush opacity from comp to stroke
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2019-02-24 20:55:06 +01:00 |
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e63fcf018e
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screen space pattern failed, needs screen space uv coordinate on CompDraw shader
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2019-02-22 10:44:08 +01:00 |
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876c002616
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all blending modes for pattern and dual brush
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2019-02-22 02:26:25 +01:00 |
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78ca0ee6ad
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shader auto reload
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2019-02-21 20:20:43 +01:00 |
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eaab9c79e5
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move shaders into .glsl files and add #include feature
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2019-02-21 19:26:40 +01:00 |
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16eb9de358
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pattern offset, invert and flip(xy)
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2019-02-20 14:57:11 +01:00 |
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7faab0124d
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remove UseFragCoordUV2
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2019-02-20 01:30:18 +01:00 |
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7954e4d900
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brush panel folding
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2019-02-19 23:29:07 +01:00 |
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08cca154b7
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improve brush preview
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2019-02-19 11:33:41 +01:00 |
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e4ee87e4c6
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rename texture to pattern and implement initial pattern settings
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2019-02-17 23:41:17 +01:00 |
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945c51aa25
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dual-brush blend modes
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2019-02-15 02:17:04 +01:00 |
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999723dd14
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enable rtt dtor, default values for <text> node, dual-brush wip, more brush options
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2019-02-14 02:08:29 +01:00 |
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c55ed36f2c
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glsl framebuffer_fetch extension check at runtime
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2019-01-30 15:43:45 +01:00 |
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7980fd4c37
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remove line thickness from the grid, add ambient light, fix lightmap texture resize
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2019-01-19 17:32:19 +01:00 |
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9787175b13
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Implement raytraced lightmap
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2019-01-09 23:32:10 +01:00 |
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7773026358
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Set default document res to 6K. Implement blending on canvas, mixer and export equirect.
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2019-01-07 15:32:12 +01:00 |
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e4fe0cffed
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Improved mask also work on erase. Improved shaders for layer opacity, now when drawing doesn't change opacity. Improved layers panel layout to be similar to PS. Added layer blending option and visibility. Added custom icons to checkboxes and fixed the combobox items.
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2019-01-05 12:41:21 +01:00 |
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52c87d9ec6
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implement grid and heightmap with lambert shading
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2018-12-24 22:22:16 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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0d0cd3db7f
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fix shaders for the transform tool
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2018-11-25 16:16:01 +01:00 |
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71de44a7c1
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rename engine to src
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2018-09-16 14:21:58 +02:00 |
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