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1,350 Commits 2 Branches 0 Tags
394979e4fceca79e98b22ff045f4a218db7c7fba
Commit Graph

11 Commits

Author SHA1 Message Date
omigamedev
52ad58aec4 use PBO for timelapse data read 2019-11-05 18:25:25 +01:00
omigamedev
f75748185a save header and brush previews in same name folder when exporting ppbr 2019-09-14 14:15:17 +02:00
omigamedev
6639414e54 add image class serialization 2019-09-03 08:08:31 +02:00
omigamedev
542e5a9c19 refactor export equirectangular 2019-08-15 19:12:50 +02:00
omigamedev
97c3ac0d19 make brushes square when imported from ABR 2019-02-11 00:45:53 +01:00
omigamedev
24a6d0bae9 add export layers, export png, import brush padding 2019-02-04 00:08:31 +01:00
omigamedev
d8728344c4 implement add and remove custom brushes 2019-02-02 16:53:33 +01:00
omigamedev
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
omigamedev
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
omigamedev
09bccda2cd implement regular image import 2018-11-26 00:04:44 +01:00
omigamedev
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00
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