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609 Commits 1 Branch 0 Tags
9e26c67de6abfd33f0fa6285ad28a018c96ea3ae
Commit Graph

14 Commits

Author SHA1 Message Date
omigamedev
9e26c67de6 use high on painting shaders 2019-03-05 10:21:49 +01:00
omigamedev
a0ed079299 scale brush size on high dpi 2019-02-26 15:14:42 +01:00
omigamedev
cbfcd66bfc restore use fragcoord to fix import/transform 2019-02-26 00:30:10 +01:00
omigamedev
d3768f43c9 parse abr from PS 2018, restore xmp injection, check uniform hash collision 2019-02-25 23:23:14 +01:00
omigamedev
bfaff312f8 brush scale for non-square brushes 2019-02-24 21:00:53 +01:00
omigamedev
399bc3d433 move brush opacity from comp to stroke 2019-02-24 20:55:06 +01:00
omigamedev
3a1a48a0d0 pixel based brush size, Photoshop slider curve, improve abr import 2019-02-23 20:46:20 +01:00
omigamedev
edc2bacc90 add color burn, fragment early discard 2019-02-22 14:52:01 +01:00
omigamedev
099b1bddc5 Merge remote-tracking branch 'origin/master' 2019-02-22 10:44:19 +01:00
omigamedev
e63fcf018e screen space pattern failed, needs screen space uv coordinate on CompDraw shader 2019-02-22 10:44:08 +01:00
omigamedev
b6cdc3193d fix shaders on osx 2019-02-22 03:18:37 +01:00
omigamedev
876c002616 all blending modes for pattern and dual brush 2019-02-22 02:26:25 +01:00
omigamedev
39ee7289c5 fix shaders format 2019-02-21 21:51:55 +01:00
omigamedev
eaab9c79e5 move shaders into .glsl files and add #include feature 2019-02-21 19:26:40 +01:00
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