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8e5a8eec1b
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refactor canvas modes
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2019-02-01 22:51:25 +01:00 |
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e26fcf1163
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refactor Brush to be used in shared_ptr
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2019-01-22 22:49:43 +01:00 |
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3d7b7107d4
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implement zoom shortcut with ctrl+rmb, update nanort with merged size_t pull request
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2019-01-16 11:04:03 +01:00 |
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f64f157e82
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fix mixer brush uv2 and tip visibility on touch
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2018-11-29 10:34:28 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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f34ffa825d
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save camera settings on selection to avoid different result when re-projecting the selection 2d screen points transformation (does not compile because of canvas.h cyclic dependency)
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2018-11-27 14:21:56 +01:00 |
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09bccda2cd
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implement regular image import
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2018-11-26 00:04:44 +01:00 |
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0685155a45
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split transform into cut and copy commands and implement history
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2018-11-25 22:14:50 +01:00 |
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0d0cd3db7f
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fix shaders for the transform tool
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2018-11-25 16:16:01 +01:00 |
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86656cc7e3
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disable exceptions in visual studio, use xK notation for resolution, upgrade up to 32K resolution, mask resolution not doubled anymore, transform interactive controls to move, scale and rotate the selection
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2018-11-22 19:07:14 +01:00 |
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6f9b1b1c23
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transform tool wip
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2018-11-22 10:30:31 +01:00 |
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18067726b5
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add transform mode and tollbar button, implement polygon clipping with uvs interpolation and cube faces projection with near plane clipping, add duplicate points removal template function, implement Spere mesh surface section creation.
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2018-11-12 18:19:03 +01:00 |
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3b73e84fe9
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vr brush preview and pen gestures (pick and size)
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2018-10-30 00:37:46 +01:00 |
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46a4b217bf
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skip apple pencil first n samples to overcome the initial pressure spike
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2018-10-24 13:10:23 +02:00 |
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64ce471ed8
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disable brush pressure averaging, implement single finger for camera rotation when touch draw is disabled
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2018-10-13 17:03:15 +02:00 |
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a6d0914bf8
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implement eraser detection on windows
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2018-10-09 02:12:09 +02:00 |
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71de44a7c1
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rename engine to src
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2018-09-16 14:21:58 +02:00 |
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