Commit Graph

27 Commits

Author SHA1 Message Date
929e80a218 rename parent to m_parent and add floating panel class 2019-03-20 22:28:44 +01:00
3d625567aa brush settings reset button, hook crash handler on every thread, update changelog 2019-03-13 10:08:13 +01:00
fda399f7dd update color at picking and cleanup code from some warnings 2019-03-11 15:35:59 +01:00
1f794a6811 improve layout 2019-03-05 14:04:57 +01:00
317292318a remove sidebar and make panels popup 2019-03-05 02:06:07 +01:00
451406c17c preset button to simple button 2019-02-26 16:15:02 +01:00
a85918c8b0 update gradle project, parallel for-loop based on std::thread on android, fix mipmaps on TextureManager 2019-01-28 14:06:42 +01:00
2154396c6b fix usage of i8vec4 instead of u8vec4, fix grid commit bounds 2019-01-20 11:57:09 +01:00
0a0e3a18c6 OpenGL ES compatibility 2019-01-19 23:00:30 +01:00
3b41cbe365 add rays radius slider 2019-01-19 20:39:25 +01:00
9b5c0524f4 fix grid bounds calculation issue with float framebuffer 2019-01-19 20:14:27 +01:00
7980fd4c37 remove line thickness from the grid, add ambient light, fix lightmap texture resize 2019-01-19 17:32:19 +01:00
d8c8a4b7ed improve grid panel 2019-01-19 15:21:37 +01:00
a2b2ef52c3 implement heightmap overlay for navigation 2019-01-17 12:02:03 +01:00
ca9ed74108 fix xcode __block error 2019-01-16 22:41:48 +01:00
f5c4aed4fd add progress bar to lightmap rendering 2019-01-15 22:25:23 +01:00
c3220b5b15 multisampled random rays 2019-01-12 23:37:54 +01:00
6b0dc38ee4 fix Xcode concurrency code 2019-01-12 18:49:23 +01:00
e95421c2ed fix spacebar bug, fix ios depth buffer error, parallelize raytracing 2019-01-12 18:01:23 +01:00
6ba29926ef Fix heightmap shadow rt and draw the light pos 2019-01-10 22:21:44 +01:00
9787175b13 Implement raytraced lightmap 2019-01-09 23:32:10 +01:00
81f51e2be6 add nanort lib and update external git modules 2019-01-08 16:54:05 +01:00
2b02be77dc Render heightmap to layer 2019-01-07 23:07:55 +01:00
f823451546 implement shading modes switch for heightmap 2018-12-24 23:47:00 +01:00
52c87d9ec6 implement grid and heightmap with lambert shading 2018-12-24 22:22:16 +01:00
0c6b409606 remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h 2018-11-27 14:24:01 +01:00
71de44a7c1 rename engine to src 2018-09-16 14:21:58 +02:00