Files
panopainter/data/shaders/font.glsl
2019-02-21 21:51:55 +01:00

28 lines
350 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec2 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = uvs;
gl_Position = mvp * vec4(pos, 0.0, 1.0);
}
[[fragment]]
uniform mediump sampler2D tex;
uniform mediump vec4 col;
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
mediump float a = texture(tex, uv).r;
frag = vec4(col.rgb, a);
}