Files
panopainter/engine/util.h
2017-11-05 22:54:04 +00:00

167 lines
4.6 KiB
C++

#pragma once
uint16_t constexpr const_hash(const char* input)
{
return *input ?
static_cast<uint16_t>(*input) + 33 * const_hash(input + 1) :
5381;
}
bool point_in_rect(const glm::vec2& point, const glm::vec4& rect);
glm::vec4 rect_intersection(glm::vec4 a, glm::vec4 b);
glm::vec4 rect_union(glm::vec4 a, glm::vec4 b);
bool segments_intersect(const glm::vec2& p0a, const glm::vec2& p0b,
const glm::vec2& p1a, const glm::vec2& p1b, glm::vec2& out_pt);
glm::vec4 rand_color();
glm::vec3 convert_hsv2rgb(const glm::vec3 c);
glm::vec3 convert_rgb2hsv(const glm::vec3 c);
size_t curl_data_handler(void *contents, size_t size, size_t nmemb, void *userp);
void check_OpenGLError(const char* stmt, const char* fname, int line);
template<typename T, int N> struct cbuffer
{
T m_vec[N];
int m_capacity;
int m_count;
int m_index;
cbuffer()
{
m_capacity = N;
m_index = 0;
m_count = 0;
}
void clear()
{
m_index = 0;
m_count = 0;
}
T& head()
{
return m_index == 0 ? m_vec[m_count - 1] : m_vec[m_index - 1];
}
void add(const T& v)
{
m_vec[m_index] = v;
m_index = (m_index + 1) % m_capacity;
m_count = m_count < m_capacity ? m_count + 1 : m_count;
}
int count() const
{
return m_count;
}
template<typename T2 = T> T2 average() const
{
T2 tot{};
if (m_count == 0)
return tot;
for (int i = 0; i < m_count; i++)
tot += m_vec[i];
return tot / (float)m_count;
}
};
NS_START
template<typename T, int Max = 0>
class BlockingQueue
{
std::deque<T> q;
std::condition_variable post_cv;
std::condition_variable get_cv;
mutable std::mutex mutex;
public:
volatile bool unlocked = false;
BlockingQueue() = default;
BlockingQueue(const BlockingQueue& other) = delete;
BlockingQueue& operator=(const BlockingQueue& other) = delete;
BlockingQueue(BlockingQueue&& other) : q(std::move(q)) { }
BlockingQueue& operator=(BlockingQueue&& other) { q = std::move(q); return *this; }
void Post(T&& pkt)
{
std::unique_lock<std::mutex> lock(mutex);
if (Max > 0)
{
post_cv.wait(lock, [&]() { return unlocked | (q.size() < Max); });
if (q.size() >= Max) return;
}
q.push_back(std::forward<T>(pkt));
get_cv.notify_one();
}
T Get()
{
static T emptyT{};
std::unique_lock<std::mutex> lock(mutex);
get_cv.wait(lock, [&]() { return unlocked | (q.size() > 0); });
if (q.empty())
return std::move(emptyT);
T tmp = std::move(q.front());
q.pop_front();
if (Max > 0) post_cv.notify_all();
return std::move(tmp);
}
void UnlockGetters()
{
unlocked = true;
get_cv.notify_all();
if (Max > 0) post_cv.notify_all();
}
int Size() const
{
std::lock_guard<std::mutex> lock(mutex);
return (int)q.size();
}
};
struct gl_state
{
GLboolean blend;
GLboolean depth_test;
GLboolean scissor_test;
GLint vp[4];
GLfloat cc[4];
GLint tex[10];
GLint cube;
GLint sampler[10];
GLint program;
GLint fb;
GLint active_tex;
void save()
{
blend = glIsEnabled(GL_BLEND);
depth_test = glIsEnabled(GL_DEPTH_TEST);
scissor_test = glIsEnabled(GL_SCISSOR_TEST);
glGetIntegerv(GL_VIEWPORT, vp);
glGetFloatv(GL_COLOR_CLEAR_VALUE, cc);
glGetIntegerv(GL_CURRENT_PROGRAM, &program);
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb);
glGetIntegerv(GL_ACTIVE_TEXTURE, &active_tex);
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &cube);
for (int i = 0; i < 10; ++i)
{
glActiveTexture(GL_TEXTURE0 + i);
glGetIntegerv(GL_TEXTURE_BINDING_2D, tex + i);
glGetIntegerv(GL_SAMPLER_BINDING, sampler + i);
}
}
void restore()
{
blend ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
depth_test ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
scissor_test ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST);
glViewport(vp[0], vp[1], vp[2], vp[3]);
glClearColor(cc[0], cc[1], cc[2], cc[3]);
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glUseProgram(program);
for (int i = 0; i < 10; ++i)
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, tex[i]);
glBindSampler(i, sampler[i]);
}
glActiveTexture(active_tex);
glBindTexture(GL_TEXTURE_CUBE_MAP, cube);
}
};
NS_END