Files
panopainter/engine/node_canvas.h

24 lines
672 B
C++

#pragma once
#include "node.h"
#include "canvas.h"
class NodeCanvas : public Node
{
public:
std::string data_path;
std::unique_ptr<ui::Canvas> m_canvas;
ui::Brush m_brush;
Sampler m_sampler;
Sampler m_sampler_stencil;
ui::Plane m_face_plane;
ui::LineSegment m_line;
virtual Node* clone_instantiate() const override;
virtual void init() override;
virtual void restore_context() override;
virtual void clear_context() override;
virtual void draw() override;
virtual void handle_resize(glm::vec2 old_size, glm::vec2 new_size) override;
virtual kEventResult handle_event(Event* e) override;
void reset_camera();
};