86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
#include "pch.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <vector>
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#include "app_core/document_animation.h"
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#include "app.h"
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#include "legacy_node_canvas_draw_services.h"
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#include "legacy_node_canvas_state_services.h"
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#include "legacy_canvas_tool_services.h"
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#include "node_canvas.h"
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Node* NodeCanvas::clone_instantiate() const
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{
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return new NodeCanvas();
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}
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void NodeCanvas::init()
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{
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pp::panopainter::init_legacy_node_canvas_shell(*this);
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}
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void NodeCanvas::restore_context()
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{
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pp::panopainter::restore_legacy_node_canvas_context(*this);
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}
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void NodeCanvas::clear_context()
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{
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pp::panopainter::clear_legacy_node_canvas_context(*this);
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}
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void NodeCanvas::draw()
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{
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pp::panopainter::draw_legacy_node_canvas_shell(*this);
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}
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void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
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{
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pp::panopainter::handle_legacy_node_canvas_resize(*this, old_size, new_size, zoom);
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}
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kEventResult NodeCanvas::handle_event(Event* e)
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{
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Node::handle_event(e);
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return pp::panopainter::handle_legacy_node_canvas_event(*this, e);
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}
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void NodeCanvas::reset_camera()
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{
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pp::panopainter::reset_legacy_node_canvas_camera(*this);
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}
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void NodeCanvas::create_buffers()
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{
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pp::panopainter::create_legacy_node_canvas_buffers(*this);
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}
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void NodeCanvas::set_density(float d)
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{
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pp::panopainter::set_legacy_node_canvas_density(*this, d);
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}
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void NodeCanvas::set_cursor_visibility(kCursorVisibility mode)
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{
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pp::panopainter::set_legacy_node_canvas_cursor_visibility(*this, mode);
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}
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void NodeCanvas::update_cursor()
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{
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pp::panopainter::update_legacy_node_canvas_cursor(*this);
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}
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void NodeCanvas::on_tick(float dt)
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{
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pp::panopainter::tick_legacy_node_canvas_state(*this, dt);
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}
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void NodeCanvas::destroy()
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{
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pp::panopainter::destroy_legacy_node_canvas_state(*this);
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}
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