375 lines
13 KiB
C++
375 lines
13 KiB
C++
#pragma once
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#include "shader.h"
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#include <functional>
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namespace pp::panopainter {
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struct LegacyCanvasDrawMergeCheckerboardUniforms {
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glm::mat4 mvp { 1.0f };
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bool colorize = false;
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};
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struct LegacyCanvasDrawMergeTextureUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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};
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struct LegacyCanvasDrawMergeAtlasUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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glm::vec2 offset {};
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glm::vec2 size { 1.0f };
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};
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struct LegacyCanvasDrawMergeEquirectUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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};
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struct LegacyCanvasDrawMergeTextureMaskUniforms {
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int texture_slot = 0;
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glm::vec2 pattern_offset {};
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};
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struct LegacyCanvasDrawMergeTextureAlphaUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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float alpha = 1.0f;
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int highlight = 0;
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};
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struct LegacyCanvasDrawMergeTextureBlendUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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int destination_texture_slot = 2;
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bool use_destination_texture = false;
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int blend_mode = 0;
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float alpha = 1.0f;
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};
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struct LegacyCanvasDrawMergeTextureColorizeUniforms {
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glm::mat4 mvp { 1.0f };
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int texture_slot = 0;
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glm::vec4 color { 1.0f };
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};
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struct LegacyCanvasDrawMergeShaderExecution {
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std::function<void(kShader)> use_shader;
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std::function<void(kShaderUniform, int)> set_int;
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std::function<void(kShaderUniform, float)> set_float;
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std::function<void(kShaderUniform, const glm::vec2&)> set_vec2;
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std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
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std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
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};
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struct LegacyCanvasDrawMergeLayerBlendUniforms {
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LegacyCanvasDrawMergeTextureBlendUniforms shader;
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bool copy_destination = false;
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};
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struct LegacyCanvasDrawMergeLayerBlendExecution {
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std::function<void()> unbind_merge_framebuffer;
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std::function<void()> bind_samplers;
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std::function<void()> bind_merge_texture;
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std::function<void()> bind_destination_texture;
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std::function<void()> copy_destination_framebuffer;
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std::function<void()> draw;
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std::function<void()> unbind_destination_texture;
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std::function<void()> unbind_merge_texture;
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};
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struct LegacyCanvasDrawMergeLayerTextureExecution {
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std::function<void()> bind_sampler;
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std::function<void()> bind_layer_texture;
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std::function<void()> draw;
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std::function<void()> unbind_layer_texture;
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};
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struct LegacyCanvasDrawMergeLayerCompositeExecution {
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std::function<void()> execute_temporary_erase;
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std::function<void()> execute_temporary_paint;
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std::function<void()> execute_layer_texture;
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std::function<void()> execute_layer_blend;
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};
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struct LegacyCanvasDrawMergePlaneSetupUniforms {
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LegacyCanvasDrawMergeCheckerboardUniforms checkerboard;
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bool use_blend = false;
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bool draw_checkerboard = false;
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};
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struct LegacyCanvasDrawMergePlaneSetupExecution {
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std::function<void()> clear_plane;
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std::function<void()> disable_blend;
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std::function<void()> enable_blend;
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std::function<void()> draw;
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};
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struct LegacyCanvasDrawMergeFinalPlaneCompositeUniforms {
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LegacyCanvasDrawMergeCheckerboardUniforms checkerboard;
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LegacyCanvasDrawMergeTextureUniforms texture;
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bool draw_checkerboard = false;
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};
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struct LegacyCanvasDrawMergeFinalPlaneCompositeExecution {
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std::function<void()> bind_merged_texture_copy_target;
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std::function<void()> copy_merged_framebuffer;
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std::function<void()> enable_blend;
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std::function<void()> draw;
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std::function<void()> bind_sampler;
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std::function<void()> bind_merged_texture;
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std::function<void()> unbind_merged_texture;
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};
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[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
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{
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return {
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.use_shader = [](kShader shader) { ShaderManager::use(shader); },
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.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
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.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
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.set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); },
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.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
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.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
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};
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}
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inline void apply_legacy_canvas_draw_merge_mvp(
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const glm::mat4& mvp,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.set_mat4(kShaderUniform::MVP, mvp);
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}
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inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp)
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{
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apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
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const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::Checkerboard);
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execution.set_int(kShaderUniform::Colorize, uniforms.colorize);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
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const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_shader(
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const LegacyCanvasDrawMergeTextureUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::Texture);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_texture_shader(
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const LegacyCanvasDrawMergeTextureUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_atlas_shader(
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const LegacyCanvasDrawMergeAtlasUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::Atlas);
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execution.set_vec2(kShaderUniform::Tof, uniforms.offset);
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execution.set_vec2(kShaderUniform::Tsz, uniforms.size);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_atlas_shader(
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const LegacyCanvasDrawMergeAtlasUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_atlas_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_equirect_shader(
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const LegacyCanvasDrawMergeEquirectUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::Equirect);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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}
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inline void setup_legacy_canvas_draw_merge_equirect_shader(
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const LegacyCanvasDrawMergeEquirectUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_equirect_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
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const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureMask);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset);
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}
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inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
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const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
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const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureAlpha);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
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execution.set_int(kShaderUniform::Highlight, uniforms.highlight);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
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const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
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const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureBlend);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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if (uniforms.use_destination_texture) {
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execution.set_int(kShaderUniform::TexBG, uniforms.destination_texture_slot);
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}
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execution.set_int(kShaderUniform::BlendMode, uniforms.blend_mode);
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execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
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const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
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const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms,
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const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
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{
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execution.use_shader(kShader::TextureColorize);
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execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
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execution.set_vec4(kShaderUniform::Col, uniforms.color);
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execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
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}
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inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
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const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms)
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{
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setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution());
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}
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inline void execute_legacy_canvas_draw_merge_layer_blend(
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const LegacyCanvasDrawMergeLayerBlendUniforms& uniforms,
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const LegacyCanvasDrawMergeLayerBlendExecution& execution)
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{
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execution.unbind_merge_framebuffer();
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execution.bind_samplers();
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setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms.shader);
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execution.bind_merge_texture();
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if (uniforms.copy_destination) {
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execution.bind_destination_texture();
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execution.copy_destination_framebuffer();
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}
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execution.draw();
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if (uniforms.copy_destination) {
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execution.unbind_destination_texture();
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}
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execution.unbind_merge_texture();
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}
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inline void execute_legacy_canvas_draw_merge_layer_texture(
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const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
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const LegacyCanvasDrawMergeLayerTextureExecution& execution)
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{
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execution.bind_sampler();
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setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms);
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execution.bind_layer_texture();
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execution.draw();
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execution.unbind_layer_texture();
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}
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inline void execute_legacy_canvas_draw_merge_layer_composite(
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bool is_temporary_erase,
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bool is_temporary_paint,
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bool use_blend,
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const LegacyCanvasDrawMergeLayerCompositeExecution& execution)
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{
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if (is_temporary_erase) {
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execution.execute_temporary_erase();
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} else if (is_temporary_paint) {
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execution.execute_temporary_paint();
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} else {
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execution.execute_layer_texture();
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}
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if (use_blend) {
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execution.execute_layer_blend();
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}
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}
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inline void execute_legacy_canvas_draw_merge_plane_setup(
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const LegacyCanvasDrawMergePlaneSetupUniforms& uniforms,
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const LegacyCanvasDrawMergePlaneSetupExecution& execution)
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{
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execution.clear_plane();
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if (uniforms.use_blend) {
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execution.disable_blend();
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execution.clear_plane();
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return;
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}
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if (uniforms.draw_checkerboard) {
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setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms.checkerboard);
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execution.draw();
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}
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execution.enable_blend();
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}
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inline void execute_legacy_canvas_draw_merge_final_plane_composite(
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const LegacyCanvasDrawMergeFinalPlaneCompositeUniforms& uniforms,
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const LegacyCanvasDrawMergeFinalPlaneCompositeExecution& execution)
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{
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execution.bind_merged_texture_copy_target();
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execution.copy_merged_framebuffer();
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execution.enable_blend();
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if (uniforms.draw_checkerboard) {
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setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms.checkerboard);
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execution.draw();
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}
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execution.bind_sampler();
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execution.bind_merged_texture();
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setup_legacy_canvas_draw_merge_texture_shader(uniforms.texture);
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execution.draw();
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execution.unbind_merged_texture();
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}
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} // namespace pp::panopainter
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