117 lines
2.9 KiB
C++
117 lines
2.9 KiB
C++
#include "pch.h"
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#include "app.h"
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#include "legacy_app_dialog_services.h"
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#include "legacy_document_layer_services.h"
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#ifdef __QUEST__
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#include "oculus_vr.h"
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#endif
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namespace pp::panopainter {
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void open_document_export_dialog(App& app, std::string ext);
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void open_document_export_layers_dialog(App& app);
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void open_document_export_anim_frames_dialog(App& app);
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void open_document_export_depth_dialog(App& app);
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void open_document_export_cube_faces_dialog(App& app);
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void open_ppbr_export_dialog(App& app);
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void open_document_timelapse_export_dialog(App& app);
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void open_document_export_mp4_dialog(App& app);
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void open_usermanual_dialog(App& app);
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void open_changelog_dialog(App& app);
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void open_about_dialog(App& app);
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void open_whatsnew_dialog(App& app, bool force_show);
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void open_shortcuts_dialog(App& app);
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void open_legacy_document_layer_rename_dialog(App& app);
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}
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std::shared_ptr<NodeProgressBar> App::show_progress(const std::string& title, int total /*= 0*/)
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{
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return pp::panopainter::show_legacy_app_progress_dialog(*this, title, total);
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}
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std::shared_ptr<NodeMessageBox> App::message_box(const std::string &title, const std::string& text, bool cancel_button)
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{
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return pp::panopainter::show_legacy_app_message_dialog(*this, title, text, cancel_button);
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}
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std::shared_ptr<NodeInputBox> App::input_box(const std::string& title,
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const std::string& field_name, const std::string& ok_caption /*= "Ok"*/)
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{
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return pp::panopainter::show_legacy_app_input_dialog(*this, title, field_name, ok_caption);
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}
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void App::dialog_usermanual()
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{
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pp::panopainter::open_usermanual_dialog(*this);
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}
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void App::dialog_changelog()
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{
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pp::panopainter::open_changelog_dialog(*this);
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}
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void App::dialog_about()
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{
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pp::panopainter::open_about_dialog(*this);
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}
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void App::dialog_export(std::string ext)
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{
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pp::panopainter::open_document_export_dialog(*this, ext);
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}
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void App::dialog_export_layers()
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{
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pp::panopainter::open_document_export_layers_dialog(*this);
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}
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void App::dialog_export_anim_frames()
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{
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pp::panopainter::open_document_export_anim_frames_dialog(*this);
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}
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void App::dialog_export_depth()
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{
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pp::panopainter::open_document_export_depth_dialog(*this);
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}
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void App::dialog_export_cube_faces()
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{
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pp::panopainter::open_document_export_cube_faces_dialog(*this);
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}
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void App::dialog_layer_rename()
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{
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pp::panopainter::open_legacy_document_layer_rename_dialog(*this);
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}
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void App::dialog_preset_download()
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{
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}
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void App::dialog_ppbr_export()
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{
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pp::panopainter::open_ppbr_export_dialog(*this);
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}
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void App::dialog_timelapse_export()
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{
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pp::panopainter::open_document_timelapse_export_dialog(*this);
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}
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void App::dialog_export_mp4()
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{
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pp::panopainter::open_document_export_mp4_dialog(*this);
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}
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void App::dialog_whatsnew(bool force_show)
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{
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pp::panopainter::open_whatsnew_dialog(*this, force_show);
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}
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void App::dialog_shortcuts()
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{
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pp::panopainter::open_shortcuts_dialog(*this);
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}
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