Files
panopainter/engine/asset.h

23 lines
540 B
C++

#pragma once
class Asset
{
public:
#ifdef __ANDROID__
static AAssetManager* m_am;
AAsset* m_asset = nullptr;
#endif
static std::vector<std::string> list_files(std::string folder, bool is_asset, const std::string& filter_regex);
static bool exist(std::string path, bool is_asset);
static bool delete_file(const std::string& path);
std::string m_current_path;
FILE* m_fp = nullptr;
int m_len = 0;
uint8_t* m_data = nullptr;
bool open(const char* path);
uint8_t* read_all();
void close();
};