implement save as, save version and file existence check on save

This commit is contained in:
2017-11-05 13:15:41 +00:00
parent b42fbb197a
commit 87df30ff41
5 changed files with 160 additions and 24 deletions

View File

@@ -460,6 +460,14 @@
<icon icon="disk" width="20"/>
<text text="Save" margin="0 0 0 5" font-face="arial" font-size="11"/>
</button-custom>
<button-custom id="file-save-as" text="Menu" height="40" align="center" color=".2" pad="0 0 0 10" dir="row">
<icon icon="disk" width="20"/>
<text text="Save as.." margin="0 0 0 5" font-face="arial" font-size="11"/>
</button-custom>
<button-custom id="file-save-ver" text="Menu" height="40" align="center" color=".2" pad="0 0 0 10" dir="row">
<icon icon="disk" width="20"/>
<text text="Save version" margin="0 0 0 5" font-face="arial" font-size="11"/>
</button-custom>
<button-custom id="file-export" text="Menu" height="40" align="center" color=".2" pad="0 0 0 10" dir="row">
<icon icon="disk" width="20"/>
<text text="Export PNG" margin="0 0 0 5" font-face="arial" font-size="11"/>

View File

@@ -21,21 +21,46 @@ void App::dialog_newdoc()
dialog->btn_ok->on_click = [this, dialog](Node*)
{
doc_name = dialog->input->m_string;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
layers->clear();
canvas->m_canvas->m_layers.clear();
canvas->m_canvas->m_order.clear();
canvas->reset_camera();
ActionManager::clear();
canvas->m_canvas->layer_add("Default");
layers->add_layer("Default");
dialog->destroy();
App::I.hideKeyboard();
std::string name = dialog->input->m_string;
std::string path = data_path + "/" + name + ".pano";
auto action = [this, dialog, name] {
doc_name = name;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
layers->clear();
canvas->m_canvas->m_layers.clear();
canvas->m_canvas->m_order.clear();
canvas->reset_camera();
ActionManager::clear();
canvas->m_canvas->layer_add("Default");
layers->add_layer("Default");
dialog->destroy();
App::I.hideKeyboard();
};
if (Asset::exist(path, false))
{
// ask confirm is file already exist
auto msgbox = new NodeMessageBox();
msgbox->m_manager = &layout;
msgbox->init();
msgbox->m_title->set_text("Warning");
msgbox->m_message->set_text("A document with this name already exists, continue?");
msgbox->btn_ok->on_click = [this, msgbox, action](Node*) {
action();
msgbox->destroy();
};
layout[main_id]->add_child(msgbox);
}
else
{
action();
}
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
@@ -120,23 +145,58 @@ void App::dialog_save()
App::I.showKeyboard();
layout[main_id]->add_child(dialog);
layout[main_id]->update();
dialog->btn_ok->on_click = [this, dialog](Node*)
{
doc_name = dialog->input->m_string;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
canvas->m_canvas->project_save(data_path + "/" + doc_name + ".pano");
dialog->destroy();
App::I.hideKeyboard();
std::string name = dialog->input->m_string;
std::string path = data_path + "/" + name + ".pano";
if (name.empty())
{
auto msgbox = new NodeMessageBox();
msgbox->m_manager = &layout;
msgbox->init();
msgbox->m_title->set_text("Warning");
msgbox->m_message->set_text("You need to specify a name to file.");
layout[main_id]->add_child(msgbox);
return;
}
auto action = [this, dialog, name, path] {
doc_name = name;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
canvas->m_canvas->project_save(path);
dialog->destroy();
App::I.hideKeyboard();
};
if (Asset::exist(path, false))
{
// ask confirm is file already exist
auto msgbox = new NodeMessageBox();
msgbox->m_manager = &layout;
msgbox->init();
msgbox->m_title->set_text("Warning");
msgbox->m_message->set_text(("Are you sure you want to overwrite " + name + "?").c_str());
msgbox->btn_ok->on_click = [this, msgbox, action](Node*) {
action();
msgbox->destroy();
};
layout[main_id]->add_child(msgbox);
}
else
{
action();
}
};
dialog->btn_cancel->on_click = [this, dialog](Node*)
{
dialog->destroy();
App::I.hideKeyboard();
};
layout[main_id]->add_child(dialog);
layout[main_id]->update();
}
}

View File

@@ -366,10 +366,59 @@ void App::init_menu_file()
popup->destroy();
};
popup->find<NodeButtonCustom>("file-save")->on_click = [this](Node*) {
if (doc_name.empty())
{
dialog_save();
}
else
{
canvas->m_canvas->project_save(data_path + "/" + doc_name + ".pano");
}
popup->mouse_release();
popup->destroy();
};
popup->find<NodeButtonCustom>("file-save-as")->on_click = [this](Node*) {
dialog_save();
popup->mouse_release();
popup->destroy();
};
popup->find<NodeButtonCustom>("file-save-ver")->on_click = [this](Node*) {
if (doc_name.empty())
{
dialog_save();
}
else
{
int current = 0;
std::string next = doc_name + ".01";
std::string base = doc_name;
std::regex r(R"((.*)\.(\w{2})$)");
std::smatch m;
if (std::regex_search(doc_name, m, r))
{
std::string base = m[1].str();
current = atoi(m[2].str().c_str());
}
for (int i = current + 1; i < 99; i++)
{
static char tmp_name[256];
sprintf(tmp_name, "%s.%02d", base.c_str(), i);
next = tmp_name;
if (Asset::exist(data_path + "/" + next + ".pano", false))
continue;
break;
}
doc_name = next;
if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
docname->set_text(("Panodoc: " + doc_name).c_str());
canvas->m_canvas->project_save(data_path + "/" + next + ".pano");
}
popup->mouse_release();
popup->destroy();
};
popup->find<NodeButtonCustom>("file-export")->on_click = [this](Node*) {
dialog_export();
popup->mouse_release();

View File

@@ -18,6 +18,24 @@ bool Asset::delete_file(const std::string& path)
return true;
}
bool Asset::exist(std::string path, bool is_asset)
{
if (is_asset)
{
Asset asset;
if (asset.open(path.c_str()))
{
asset.close();
return true;
}
}
else
{
std::ifstream f(path);
return f.is_open();
}
}
std::vector<std::string> Asset::list_files(std::string folder, bool is_asset, const std::string& filter_regex)
{
std::vector<std::string> names;

View File

@@ -8,6 +8,7 @@ public:
AAsset* m_asset = nullptr;
#endif
static std::vector<std::string> list_files(std::string folder, bool is_asset, const std::string& filter_regex);
static bool exist(std::string path, bool is_asset);
static bool delete_file(const std::string& path);
std::string m_current_path;