Files
panopainter/src/platform_windows/windows_runtime_shell.cpp

242 lines
6.0 KiB
C++

#include "pch.h"
#include "platform_windows/windows_runtime_shell.h"
#include "app.h"
#include "log.h"
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_stylus_input.h"
#include "platform_windows/windows_window_shell.h"
#include "wacom.h"
#include "../resource.h"
namespace pp::platform::windows {
namespace {
struct RetainedWindowsRuntimeState final {
std::unique_ptr<App> owned_app;
WacomTablet tablet;
};
[[nodiscard]] RetainedWindowsRuntimeState& retained_runtime_state()
{
static RetainedWindowsRuntimeState state;
return state;
}
void register_touch_window(HWND hWnd)
{
// link: https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-registertouchwindow
if (RegisterTouchWindow(hWnd, 0) == 0)
{
LOG("RegisterTouchWindow error: %s", GetLastErrorAsString().c_str());
}
}
void initialize_runtime_threads()
{
auto* app = bound_app();
mark_lifecycle_running();
app->runtime().render_thread_start(*app);
app->runtime().ui_thread_start(*app);
}
void install_debug_gl_callbacks()
{
#ifdef _DEBUG
glad_set_pre_callback(_pre_call_callback);
glad_set_post_callback(_post_call_callback);
#endif
}
void initialize_wintab(HWND hWnd, bool sandboxed)
{
auto* tablet = bound_wacom_tablet();
if (!sandboxed)
{
LOG("init WinTab");
tablet->init(hWnd);
}
else
{
LOG("SKIP init WinTab");
}
}
void set_main_window_icon(HWND hWnd)
{
LOG("change icon");
SendMessage(
hWnd,
WM_SETICON,
ICON_SMALL,
(LPARAM)LoadIcon(GetModuleHandle(0), MAKEINTRESOURCE(IDI_ICON1)));
}
void restore_window_placement(HWND hWnd, int show_command)
{
WINDOWPLACEMENT wp;
GetWindowPlacement(hWnd, &wp);
wp.showCmd = show_command;
SetWindowPlacement(hWnd, &wp);
}
void run_main_message_loop()
{
MSG msg;
auto* app = bound_app();
LOG("start main loop");
while (lifecycle_is_running())
{
auto present = app->animate || app->redraw ?
PeekMessage(&msg, 0, 0, 0, PM_REMOVE) : GetMessage(&msg, 0, 0, 0);
if (msg.message == WM_QUIT)
mark_lifecycle_stopped();
if (present)
{
DispatchMessage(&msg);
TranslateMessage(&msg);
}
drain_main_thread_tasks();
}
}
void shutdown_main_window_runtime(const MainWindowStartupState& startup, HINSTANCE hInst)
{
retained_runtime_state().tablet.terminate();
UnregisterClass(startup.window_class.lpszClassName, hInst);
LogRemote::I.stop();
}
}
void bind_app(App* app) noexcept
{
App::I = app;
}
App* bound_app() noexcept
{
return App::I;
}
void release_bound_app() noexcept
{
bind_app(nullptr);
retained_runtime_state().owned_app.reset();
}
WacomTablet* bound_wacom_tablet() noexcept
{
return &retained_runtime_state().tablet;
}
int run_main_application(int argc, char** argv)
{
const auto instance = GetModuleHandle(NULL);
auto& runtime_state = retained_runtime_state();
runtime_state.owned_app = std::make_unique<App>();
auto* app = runtime_state.owned_app.get();
bind_app(app);
app->set_platform_services(&pp::platform::windows::platform_services());
app->initLog();
pp::platform::windows::init_shcore_API();
pp::platform::windows::initialize_stylus_input();
if (pp::platform::windows::SetProcessDpiAwareness_fn)
pp::platform::windows::SetProcessDpiAwareness_fn(PROCESS_PER_MONITOR_DPI_AWARE);
pp::platform::windows::ensure_runtime_data_directory();
pp::platform::windows::SplashScreen splash(instance);
pp::platform::windows::initialize_retained_input_state();
pp::platform::windows::setup_exception_handler(*app);
pp::platform::windows::read_WMI_info();
app->create();
auto startup = pp::platform::windows::initialize_main_window_startup_state(*app);
auto context = pp::platform::windows::OpenGlWindowContext {};
switch (pp::platform::windows::initialize_main_window_and_gl(
startup,
retained_main_window_handle_ref(),
instance,
retained_main_window_title_buffer(),
context))
{
case pp::platform::windows::MainStartupResult::Ok:
break;
case pp::platform::windows::MainStartupResult::GladLoadFailure:
release_bound_app();
return 0;
case pp::platform::windows::MainStartupResult::MissingCoreContextSupport:
release_bound_app();
return -1;
}
//wglSwapIntervalEXT(1);
bool start_in_vr = false;
if (argc > 1)
{
switch (const_hash(argv[1]))
{
case const_hash("convert"):
app->initShaders();
app->cmd_convert(argv[2], argv[3]);
release_bound_app();
return 0;
case const_hash("-vrmode"):
start_in_vr = true;
break;
default:
break;
}
}
pp::platform::windows::run_main_window_runtime(startup, start_in_vr, instance, splash);
release_bound_app();
return 0;
}
void run_main_window_runtime(const MainWindowStartupState& startup, bool start_in_vr, HINSTANCE instance, SplashScreen& splash)
{
auto* app = bound_app();
register_touch_window(retained_main_window_handle_ref());
wglMakeCurrent(NULL, NULL);
initialize_runtime_threads();
install_debug_gl_callbacks();
initialize_wintab(retained_main_window_handle_ref(), retained_main_window_sandboxed());
set_main_window_icon(retained_main_window_handle_ref());
app->ui_sync();
restore_window_placement(retained_main_window_handle_ref(), startup.show_command);
if (start_in_vr)
app->vr_start();
LOG("show main window");
SetForegroundWindow(retained_main_window_handle_ref());
splash.dismiss();
run_main_message_loop();
shutdown_main_window_runtime(startup, instance);
}
}