Split Win32 main window session state

This commit is contained in:
2026-06-17 11:17:02 +02:00
parent 81a998436d
commit 949dbf778a
11 changed files with 92 additions and 53 deletions

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@@ -237,6 +237,8 @@ set(PP_WINDOWS_PLATFORM_SOURCES
src/platform_windows/windows_bootstrap_helpers.cpp
src/platform_windows/windows_lifecycle_shell.cpp
src/platform_windows/windows_lifecycle_shell.h
src/platform_windows/windows_main_window_session.cpp
src/platform_windows/windows_main_window_session.h
src/platform_windows/windows_platform_services.cpp
src/platform_windows/windows_platform_services.h
src/platform_windows/windows_runtime_shell.cpp

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@@ -70,6 +70,12 @@ What is already real:
- `pp_app_core`
Latest slice:
- `src/platform_windows/windows_main_window_session.*` now owns the retained
Win32 main-window session fields (`HWND`, title buffer, sandbox flag)
instead of leaving them inside `windows_runtime_shell.cpp`.
- `src/platform_windows/windows_runtime_shell.cpp` now keeps Windows runtime
ownership focused on `App` and tablet lifetime rather than also owning
main-window session metadata.
- `src/platform_legacy/legacy_platform_services.*` now owns Android storage
paths through explicit `create_platform_services(...)` configuration instead
of reading them from a shared legacy singleton.

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@@ -78,6 +78,10 @@ Completed, blocked, and superseded task history moved to
the queue is now ordered by code movement instead.
Current slice:
- `src/platform_windows/windows_main_window_session.*` now owns the retained
Win32 main-window session fields.
- `src/platform_windows/windows_runtime_shell.cpp` no longer carries the
retained `HWND` / title-buffer / sandbox pocket.
- `src/platform_legacy/legacy_platform_services.*` now takes Android storage
paths through explicit `create_platform_services(...)` config instead of the
legacy singleton state.

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@@ -1,6 +1,7 @@
#include "pch.h"
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_runtime_shell.h"
#include "platform_windows/windows_window_shell.h"
@@ -176,7 +177,7 @@ void setup_exception_handler(const App& app)
GetFullPathNameA(path.c_str(), MAX_PATH, abspath, NULL);
static char message[4096];
snprintf(message, sizeof(message), "File recovered in: %s", abspath);
MessageBoxA(main_window_handle(), message, "File Recovery", MB_OK | MB_ICONWARNING);
MessageBoxA(retained_main_window_handle_ref(), message, "File Recovery", MB_OK | MB_ICONWARNING);
}
LogRemote::I.file_close();
}, reinterpret_cast<INT_PTR>(&app));
@@ -338,7 +339,7 @@ int read_WMI_info()
if (get_int(clsObj, L"CodeIntegrityPolicyEnforcementStatus") > 0)
{
LOG("SANDBOX DETECTED");
set_main_window_sandboxed(true);
set_retained_main_window_sandboxed(true);
}
SAFEARRAY *psaNames = NULL;

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@@ -4,6 +4,7 @@
#include "app.h"
#include "legacy_preference_storage.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_runtime_shell.h"
#include "platform_windows/windows_stylus_input.h"

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@@ -0,0 +1,47 @@
#include "pch.h"
#include "platform_windows/windows_main_window_session.h"
namespace pp::platform::windows {
namespace {
struct RetainedMainWindowSessionState final {
HWND handle{};
wchar_t title[512]{};
bool sandboxed = false;
};
[[nodiscard]] RetainedMainWindowSessionState& retained_main_window_session_state() noexcept
{
static RetainedMainWindowSessionState state;
return state;
}
}
HWND& retained_main_window_handle_ref() noexcept
{
return retained_main_window_session_state().handle;
}
wchar_t* retained_main_window_title_buffer() noexcept
{
return retained_main_window_session_state().title;
}
const wchar_t* retained_main_window_title() noexcept
{
return retained_main_window_session_state().title;
}
bool retained_main_window_sandboxed() noexcept
{
return retained_main_window_session_state().sandboxed;
}
void set_retained_main_window_sandboxed(bool sandboxed) noexcept
{
retained_main_window_session_state().sandboxed = sandboxed;
}
}

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@@ -0,0 +1,13 @@
#pragma once
#include <windows.h>
namespace pp::platform::windows {
[[nodiscard]] HWND& retained_main_window_handle_ref() noexcept;
[[nodiscard]] wchar_t* retained_main_window_title_buffer() noexcept;
[[nodiscard]] const wchar_t* retained_main_window_title() noexcept;
[[nodiscard]] bool retained_main_window_sandboxed() noexcept;
void set_retained_main_window_sandboxed(bool sandboxed) noexcept;
}

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@@ -1,6 +1,7 @@
#include "pch.h"
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_runtime_shell.h"
#include "keymap.h"
@@ -40,12 +41,12 @@ HWND pp_windows_main_window_handle();
HWND pp_windows_main_window_handle()
{
return pp::platform::windows::main_window_handle();
return pp::platform::windows::retained_main_window_handle_ref();
}
void destroy_window()
{
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = pp::platform::windows::main_window_handle()] {
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = pp::platform::windows::retained_main_window_handle_ref()] {
pp::platform::windows::request_window_close(hWnd);
}));
}
@@ -78,8 +79,8 @@ void win32_update_stylus(float dt)
void win32_update_fps(int frames)
{
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([
hWnd = pp::platform::windows::main_window_handle(),
window_title = pp::platform::windows::main_window_title(),
hWnd = pp::platform::windows::retained_main_window_handle_ref(),
window_title = pp::platform::windows::retained_main_window_title(),
vr = &pp::platform::windows::platform_vr_state(),
frames] {
pp::platform::windows::update_window_fps(hWnd, window_title, *vr, frames);
@@ -90,7 +91,7 @@ bool win32_vr_start()
{
return pp::platform::windows::start_window_vr(
pp::platform::windows::platform_vr_state(),
pp::platform::windows::main_window_sandboxed());
pp::platform::windows::retained_main_window_sandboxed());
}
void win32_vr_stop()
@@ -100,7 +101,7 @@ void win32_vr_stop()
void win32_save_window_state()
{
pp::platform::windows::save_window_preferences(pp::platform::windows::main_window_handle());
pp::platform::windows::save_window_preferences(pp::platform::windows::retained_main_window_handle_ref());
}
namespace pp::platform::windows {

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@@ -6,6 +6,7 @@
#include "log.h"
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_stylus_input.h"
#include "platform_windows/windows_window_shell.h"
@@ -16,23 +17,11 @@ namespace pp::platform::windows {
namespace {
struct RetainedMainWindowSessionState final {
HWND handle{};
wchar_t title[512]{};
bool sandboxed = false;
};
struct RetainedWindowsRuntimeState final {
std::unique_ptr<App> owned_app;
WacomTablet tablet;
};
[[nodiscard]] RetainedMainWindowSessionState& retained_main_window_session_state()
{
static RetainedMainWindowSessionState state;
return state;
}
[[nodiscard]] RetainedWindowsRuntimeState& retained_runtime_state()
{
static RetainedWindowsRuntimeState state;
@@ -149,30 +138,9 @@ WacomTablet* bound_wacom_tablet() noexcept
return &retained_runtime_state().tablet;
}
HWND main_window_handle() noexcept
{
return retained_main_window_session_state().handle;
}
const wchar_t* main_window_title() noexcept
{
return retained_main_window_session_state().title;
}
bool main_window_sandboxed() noexcept
{
return retained_main_window_session_state().sandboxed;
}
void set_main_window_sandboxed(bool sandboxed) noexcept
{
retained_main_window_session_state().sandboxed = sandboxed;
}
int run_main_application(int argc, char** argv)
{
const auto instance = GetModuleHandle(NULL);
auto& main_window_state = retained_main_window_session_state();
auto& runtime_state = retained_runtime_state();
runtime_state.owned_app = std::make_unique<App>();
@@ -203,9 +171,9 @@ int run_main_application(int argc, char** argv)
auto context = pp::platform::windows::OpenGlWindowContext {};
switch (pp::platform::windows::initialize_main_window_and_gl(
startup,
main_window_state.handle,
retained_main_window_handle_ref(),
instance,
main_window_state.title,
retained_main_window_title_buffer(),
context))
{
case pp::platform::windows::MainStartupResult::Ok:
@@ -245,25 +213,24 @@ int run_main_application(int argc, char** argv)
void run_main_window_runtime(const MainWindowStartupState& startup, bool start_in_vr, HINSTANCE instance, SplashScreen& splash)
{
auto& main_window_state = retained_main_window_session_state();
auto* app = bound_app();
register_touch_window(main_window_state.handle);
register_touch_window(retained_main_window_handle_ref());
wglMakeCurrent(NULL, NULL);
initialize_runtime_threads();
install_debug_gl_callbacks();
initialize_wintab(main_window_state.handle, main_window_state.sandboxed);
set_main_window_icon(main_window_state.handle);
initialize_wintab(retained_main_window_handle_ref(), retained_main_window_sandboxed());
set_main_window_icon(retained_main_window_handle_ref());
app->ui_sync();
restore_window_placement(main_window_state.handle, startup.show_command);
restore_window_placement(retained_main_window_handle_ref(), startup.show_command);
if (start_in_vr)
app->vr_start();
LOG("show main window");
SetForegroundWindow(main_window_state.handle);
SetForegroundWindow(retained_main_window_handle_ref());
splash.dismiss();

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@@ -14,9 +14,5 @@ void bind_app(App* app) noexcept;
[[nodiscard]] App* bound_app() noexcept;
void release_bound_app() noexcept;
[[nodiscard]] WacomTablet* bound_wacom_tablet() noexcept;
[[nodiscard]] HWND main_window_handle() noexcept;
[[nodiscard]] const wchar_t* main_window_title() noexcept;
[[nodiscard]] bool main_window_sandboxed() noexcept;
void set_main_window_sandboxed(bool sandboxed) noexcept;
}

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@@ -4,6 +4,7 @@
#include "app.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_runtime_shell.h"
#include "platform_windows/windows_stylus_input.h"