Files
panopainter/src/texture.h

73 lines
2.1 KiB
C++

#pragma once
#include "image.h"
class Texture2D
{
GLuint m_tex = 0;
int m_width = 0;
int m_height = 0;
GLint m_format = 0;
GLint m_iformat = 0;
public:
bool auto_destroy = false;
bool has_mips = false;
bool create(int width, int height, GLint internal_format = GL_RGBA8, GLint format = GL_RGBA, const uint8_t* data = nullptr);
bool create(const Image& img);
void assign(GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
bool load(std::string filename);
bool load_file(std::string filename);
void destroy();
void bind() const;
void unbind() const;
void update(const uint8_t* data);
bool ready() const { return m_tex != 0; }
void create_mipmaps();
glm::vec2 size() const;
Image get_image() const noexcept;
~Texture2D();
};
struct TextureCube
{
TextureCube() noexcept = default;
TextureCube(const TextureCube&) = delete;
void operator=(const TextureCube&) = delete;
TextureCube(TextureCube&& other) noexcept;
void operator=(TextureCube&& other) noexcept;
~TextureCube() noexcept;
static std::array<int, 6> m_faces_map;
GLuint m_cubetex_id;
std::array<GLuint, 6> m_faces{ 0 };
int m_resolution = 0;
bool create(int resolution) noexcept;
void destroy() noexcept;
void bind() const noexcept;
};
class Sampler
{
GLuint id = 0;
mutable GLint current_unit = 0;
public:
bool create(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void set(GLint filter = GL_LINEAR, GLint wrap = GL_CLAMP_TO_EDGE);
void set_filter(GLint filter_min, GLint filter_mag);
void set_border(glm::vec4 rgba);
void bind(int unit) const;
void unbind();
bool ready() const { return id != 0; }
};
class TextureManager
{
public:
static std::map<uint16_t, Texture2D> m_textures;
static bool load(const char* path, bool generate_mipmpas = false);
static void assign(uint16_t id, GLuint tex, int w = -1, int h = -1, GLuint internal_format = GL_RGBA8, GLuint format = GL_RGBA);
static Texture2D& get(uint16_t id);
static void invalidate();
};