91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
#pragma once
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#include "rtt.h"
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#include "log.h"
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#include "texture.h"
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struct LayerFrame
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{
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struct Snapshot
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{
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std::unique_ptr<uint8_t[]> image[6] = SIXPLETTE(0);
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std::array<glm::vec4, 6> m_dirty_box = SIXPLETTE(glm::vec4(0));
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std::array<bool, 6> m_dirty_face = SIXPLETTE(false);
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int width = 0;
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int height = 0;
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void create(int w, int h);
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void clear();
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void optimize();
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int memsize() const;
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};
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std::array<RTT, 6> m_rtt;
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std::array<glm::vec4, 6> m_dirty_box = SIXPLETTE(glm::vec4(0));
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std::array<bool, 6> m_dirty_face = SIXPLETTE(false);
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std::unique_ptr<Snapshot> m_gpu_data;
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int m_duration = 1;
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int w = 0, h = 0;
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//// default
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//LayerFrame() = default;
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//// copy
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//LayerFrame(const LayerFrame&) = delete;
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//LayerFrame& operator=(const LayerFrame&) = delete;
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//// move
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//LayerFrame(LayerFrame&& other);
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//LayerFrame& operator=(LayerFrame&&);
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bool create(int width, int height, int duration = 1);
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bool resize(int width, int height);
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void clear(const glm::vec4& c);
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LayerFrame clone() noexcept;
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// return previous state
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bool gpu_load() noexcept;
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// return if succesfully loaded on gpu
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bool gpu_unload() noexcept;
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Snapshot snapshot(std::array<glm::vec4, 6>* dirty_box = nullptr, std::array<bool, 6>* dirty_face = nullptr);
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void restore(const Snapshot& snap);
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};
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class Layer
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{
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static uint32_t s_count;
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std::vector<LayerFrame> m_frames;
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public:
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Layer() { id = s_count++; }
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Layer(const Layer&) = delete;
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uint32_t id;
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int m_frame_index = 0;
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bool m_visible = true;
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bool m_alpha_locked = false;
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float m_opacity = 1.f;
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bool m_hightlight = false;
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int m_blend_mode = 0;
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std::string m_name;
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int w = 0;
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int h = 0;
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RTT& rtt(int i, int frame = -1);
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glm::vec4& box(int i, int frame = -1);
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bool& face(int i, int frame = -1);
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LayerFrame& frame(int frame = -1);
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void resize(int width, int height);
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bool create(int width, int height, std::string name);
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bool add_frame(int index = -1);
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void remove_frame(int frame);
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void duplicate_frame(int frame);
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void frames_gpu_update();
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int frames_count() const noexcept { return m_frames.size(); }
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int frame_duration(int frame) const noexcept { return m_frames[frame].m_duration; }
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void set_frame_duration(int frame, int duration) noexcept { m_frames[frame].m_duration = duration; }
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int move_frame_offset(int frame, int offset) noexcept;
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int total_duration() const noexcept;
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void goto_frame(int frame) noexcept;
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void clear(const glm::vec4& c, int frame = -1);
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LayerFrame::Snapshot snapshot(int frame = -1, std::array<glm::vec4, 6>* dirty_box = nullptr, std::array<bool, 6>* dirty_face = nullptr);
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TextureCube gen_cube();
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Texture2D gen_equirect(glm::ivec2 size = { 0, 0 });
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PBO gen_equirect_pbo(glm::ivec2 size = { 0, 0 });
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void restore(const LayerFrame::Snapshot& snap, int frame = -1);
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void destroy();
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void optimize(int frame = -1);
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};
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