Files
panopainter/src/renderer_api/renderer_api.h

250 lines
7.8 KiB
C++

#pragma once
#include "foundation/result.h"
#include <cstddef>
#include <cstdint>
#include <span>
namespace pp::renderer {
constexpr std::uint32_t max_texture_dimension = 32768;
constexpr std::uint32_t max_mesh_vertices = 16777216;
constexpr std::uint32_t max_texture_slots = 32;
constexpr std::uint64_t max_texture_bytes = 1024ULL * 1024ULL * 1024ULL;
constexpr std::size_t max_shader_source_bytes = 4ULL * 1024ULL * 1024ULL;
enum class TextureFormat : std::uint8_t {
rgba8,
r8,
depth24_stencil8,
};
struct Extent2D {
std::uint32_t width = 0;
std::uint32_t height = 0;
};
struct TextureDesc {
Extent2D extent;
TextureFormat format = TextureFormat::rgba8;
bool render_target = false;
};
struct ReadbackRegion {
std::uint32_t x = 0;
std::uint32_t y = 0;
std::uint32_t width = 0;
std::uint32_t height = 0;
};
struct Viewport {
std::int32_t x = 0;
std::int32_t y = 0;
std::uint32_t width = 0;
std::uint32_t height = 0;
float min_depth = 0.0F;
float max_depth = 1.0F;
};
struct ScissorRect {
bool enabled = false;
std::int32_t x = 0;
std::int32_t y = 0;
std::uint32_t width = 0;
std::uint32_t height = 0;
};
struct ClearColor {
float r = 0.0F;
float g = 0.0F;
float b = 0.0F;
float a = 0.0F;
};
enum class PrimitiveTopology : std::uint8_t {
triangles,
triangle_strip,
lines,
};
enum class BlitFilter : std::uint8_t {
nearest,
linear,
};
enum class BlendFactor : std::uint8_t {
zero,
one,
source_alpha,
one_minus_source_alpha,
destination_alpha,
one_minus_destination_alpha,
};
enum class BlendOp : std::uint8_t {
add,
subtract,
reverse_subtract,
};
enum class CompareOp : std::uint8_t {
never,
less,
equal,
less_or_equal,
greater,
not_equal,
greater_or_equal,
always,
};
struct BlendState {
bool enabled = false;
BlendFactor source_color = BlendFactor::one;
BlendFactor destination_color = BlendFactor::zero;
BlendOp color_op = BlendOp::add;
BlendFactor source_alpha = BlendFactor::one;
BlendFactor destination_alpha = BlendFactor::zero;
BlendOp alpha_op = BlendOp::add;
bool write_r = true;
bool write_g = true;
bool write_b = true;
bool write_a = true;
};
struct DepthState {
bool test_enabled = false;
bool write_enabled = false;
CompareOp compare = CompareOp::less_or_equal;
};
struct MeshDesc {
std::uint32_t vertex_count = 0;
std::uint32_t index_count = 0;
PrimitiveTopology topology = PrimitiveTopology::triangles;
};
struct ShaderStageSource {
const char* entry_point = "main";
const char* source = nullptr;
std::size_t source_size = 0;
};
struct ShaderProgramDesc {
const char* debug_name = "";
ShaderStageSource vertex;
ShaderStageSource fragment;
};
class ITexture2D {
public:
virtual ~ITexture2D() = default;
[[nodiscard]] virtual TextureDesc desc() const noexcept = 0;
};
class IRenderTarget {
public:
virtual ~IRenderTarget() = default;
[[nodiscard]] virtual TextureDesc color_desc() const noexcept = 0;
};
class IShaderProgram {
public:
virtual ~IShaderProgram() = default;
[[nodiscard]] virtual const char* debug_name() const noexcept = 0;
};
class IMesh {
public:
virtual ~IMesh() = default;
[[nodiscard]] virtual MeshDesc desc() const noexcept = 0;
};
class IReadbackBuffer {
public:
virtual ~IReadbackBuffer() = default;
[[nodiscard]] virtual std::uint64_t size_bytes() const noexcept = 0;
};
class IRenderTrace {
public:
virtual ~IRenderTrace() = default;
virtual void marker(const char* component, const char* name) noexcept = 0;
};
class ICommandContext {
public:
virtual ~ICommandContext() = default;
[[nodiscard]] virtual pp::foundation::Status begin_render_pass(
IRenderTarget& target,
ClearColor clear_color) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_scissor(ScissorRect scissor) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_depth_state(DepthState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_texture(
std::uint32_t slot,
ITexture2D& texture) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_mesh(IMesh& mesh) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status draw() noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status read_texture(
ITexture2D& texture,
ReadbackRegion region,
IReadbackBuffer& destination) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status upload_texture(
ITexture2D& texture,
ReadbackRegion region,
std::span<const std::byte> rgba_or_channel_bytes) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status capture_frame(
IRenderTarget& target,
IReadbackBuffer& destination) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status blit_render_target(
IRenderTarget& source,
ReadbackRegion source_region,
IRenderTarget& destination,
ReadbackRegion destination_region,
BlitFilter filter) noexcept = 0;
virtual void end_render_pass() noexcept = 0;
};
class IRenderDevice {
public:
virtual ~IRenderDevice() = default;
[[nodiscard]] virtual const char* backend_name() const noexcept = 0;
[[nodiscard]] virtual ICommandContext& immediate_context() noexcept = 0;
[[nodiscard]] virtual IRenderTrace* trace() noexcept = 0;
};
[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_scissor(ScissorRect scissor, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_op(BlendOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_state(BlendState state) noexcept;
[[nodiscard]] pp::foundation::Status validate_compare_op(CompareOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_depth_state(DepthState state) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> texture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> readback_byte_size(
TextureDesc desc,
ReadbackRegion region) noexcept;
[[nodiscard]] pp::foundation::Result<std::uint64_t> frame_capture_byte_size(TextureDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
[[nodiscard]] pp::foundation::Status validate_blit_filter(BlitFilter filter) noexcept;
[[nodiscard]] pp::foundation::Status validate_blit_descs(
TextureDesc source,
TextureDesc destination) noexcept;
[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
[[nodiscard]] const char* primitive_topology_name(PrimitiveTopology topology) noexcept;
[[nodiscard]] const char* blit_filter_name(BlitFilter filter) noexcept;
[[nodiscard]] const char* blend_factor_name(BlendFactor factor) noexcept;
[[nodiscard]] const char* blend_op_name(BlendOp op) noexcept;
[[nodiscard]] const char* compare_op_name(CompareOp op) noexcept;
}