Add renderer depth state contract
This commit is contained in:
@@ -285,14 +285,14 @@ Known local toolchain state:
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source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
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legacy OpenGL implementation files.
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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command order, scissor state, blend state, texture-slot binding,
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command order, scissor state, depth state, blend state, texture-slot binding,
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texture-upload byte counts, readback bounds, frame-capture sources,
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destination buffer sizes, and render-target blit regions, records
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render/scissor/blend/texture-bind/upload/readback/frame-capture/blit
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render/scissor/depth/blend/texture-bind/upload/readback/frame-capture/blit
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commands, and records trace markers without a window or GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including scissor/blend/texture-bind/upload/readback/frame-
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capture/blit command and byte totals, and is covered by
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automation, including scissor/depth/blend/texture-bind/upload/readback/
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frame-capture/blit command and byte totals, and is covered by
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`pano_cli_record_render_smoke` plus
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`pano_cli_record_render_rejects_oversized_target`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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@@ -419,9 +419,9 @@ context, render device, shader program descriptor, mesh, render target,
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readback byte-size helpers, texture-upload/readback command validation,
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frame-capture byte-size helpers, frame-capture command validation,
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render-target blit validation, texture-slot binding validation, blend-state
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validation, scissor-state validation, trace interface validation, and the
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canonical PanoPainter shader catalog now consumed by the legacy OpenGL app
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initialization path.
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validation, scissor-state validation, depth-state validation, trace interface
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validation, and the canonical PanoPainter shader catalog now consumed by the
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legacy OpenGL app initialization path.
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`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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@@ -724,7 +724,7 @@ Results:
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validation, texture-upload byte-count validation, frame-capture byte-size and
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command-order validation, render-target blit validation, texture-slot binding
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validation, blend-state validation, scissor-state validation, recording
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scissor/blend/texture-bind/upload/readback/frame-capture/blit command
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scissor/depth/blend/texture-bind/upload/readback/frame-capture/blit command
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capture, and invalid catalog rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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@@ -819,16 +819,16 @@ Results:
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reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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command-order/scissor-state/blend-state/texture-bind/texture-upload/readback/
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frame-capture/blit validation; it records commands, trace markers, scissor
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state, blend state, texture binds, uploads/readbacks, frame captures, and
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render-target blits, giving automation a backend-neutral render path that
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does not require a window or GL context.
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command-order/scissor-state/depth-state/blend-state/texture-bind/
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texture-upload/readback/frame-capture/blit validation; it records commands,
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trace markers, scissor state, depth state, blend state, texture binds,
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uploads/readbacks, frame captures, and render-target blits, giving automation
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a backend-neutral render path that does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, target dimensions, backend name, trace/draw summary, and
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scissor/blend-state plus texture-bind/upload/readback/frame-capture/blit
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command/byte totals for agent automation, with an expected-failure smoke for
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oversized render/readback targets.
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scissor/depth/blend-state plus texture-bind/upload/readback/frame-capture/
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blit command/byte totals for agent automation, with an expected-failure smoke
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for oversized render/readback targets.
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- `pano_cli simulate-document-history` exercises pure document history
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apply/undo/redo behavior and emits JSON layer/frame/history state for agent
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automation.
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@@ -158,6 +158,24 @@ pp::foundation::Status RecordingCommandContext::set_blend_state(BlendState state
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::set_depth_state(DepthState state) noexcept
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{
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if (!in_render_pass_) {
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return pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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const auto status = validate_depth_state(state);
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if (!status.ok()) {
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return status;
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}
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::set_depth_state,
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.depth_state = state,
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});
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shader) noexcept
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{
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if (!in_render_pass_) {
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@@ -440,6 +458,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
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return "set_scissor";
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case RecordedRenderCommandKind::set_blend_state:
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return "set_blend_state";
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case RecordedRenderCommandKind::set_depth_state:
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return "set_depth_state";
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case RecordedRenderCommandKind::bind_shader:
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return "bind_shader";
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case RecordedRenderCommandKind::bind_texture:
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@@ -12,6 +12,7 @@ enum class RecordedRenderCommandKind : std::uint8_t {
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set_viewport,
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set_scissor,
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set_blend_state,
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set_depth_state,
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bind_shader,
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bind_texture,
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bind_mesh,
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@@ -31,6 +32,7 @@ struct RecordedRenderCommand {
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Viewport viewport {};
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ScissorRect scissor {};
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BlendState blend_state {};
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DepthState depth_state {};
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MeshDesc mesh_desc {};
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TextureDesc texture_desc {};
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std::uint32_t texture_slot = 0;
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@@ -104,6 +106,7 @@ public:
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[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
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[[nodiscard]] pp::foundation::Status set_scissor(ScissorRect scissor) noexcept override;
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[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override;
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[[nodiscard]] pp::foundation::Status set_depth_state(DepthState state) noexcept override;
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[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
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[[nodiscard]] pp::foundation::Status bind_texture(
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std::uint32_t slot,
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@@ -220,6 +220,28 @@ pp::foundation::Status validate_blend_state(BlendState state) noexcept
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return validate_blend_op(state.alpha_op);
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}
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pp::foundation::Status validate_compare_op(CompareOp op) noexcept
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{
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switch (op) {
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case CompareOp::never:
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case CompareOp::less:
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case CompareOp::equal:
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case CompareOp::less_or_equal:
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case CompareOp::greater:
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case CompareOp::not_equal:
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case CompareOp::greater_or_equal:
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case CompareOp::always:
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return pp::foundation::Status::success();
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}
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return pp::foundation::Status::invalid_argument("depth compare operation is not supported");
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}
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pp::foundation::Status validate_depth_state(DepthState state) noexcept
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{
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return validate_compare_op(state.compare);
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}
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pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
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{
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if (desc.vertex_count == 0) {
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@@ -447,4 +469,28 @@ const char* blend_op_name(BlendOp op) noexcept
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return "unknown";
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}
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const char* compare_op_name(CompareOp op) noexcept
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{
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switch (op) {
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case CompareOp::never:
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return "never";
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case CompareOp::less:
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return "less";
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case CompareOp::equal:
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return "equal";
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case CompareOp::less_or_equal:
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return "less_or_equal";
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case CompareOp::greater:
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return "greater";
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case CompareOp::not_equal:
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return "not_equal";
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case CompareOp::greater_or_equal:
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return "greater_or_equal";
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case CompareOp::always:
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return "always";
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}
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return "unknown";
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}
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}
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@@ -88,6 +88,17 @@ enum class BlendOp : std::uint8_t {
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reverse_subtract,
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};
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enum class CompareOp : std::uint8_t {
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never,
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less,
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equal,
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less_or_equal,
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greater,
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not_equal,
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greater_or_equal,
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always,
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};
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struct BlendState {
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bool enabled = false;
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BlendFactor source_color = BlendFactor::one;
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@@ -102,6 +113,12 @@ struct BlendState {
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bool write_a = true;
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};
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struct DepthState {
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bool test_enabled = false;
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bool write_enabled = false;
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CompareOp compare = CompareOp::less_or_equal;
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};
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struct MeshDesc {
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std::uint32_t vertex_count = 0;
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std::uint32_t index_count = 0;
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@@ -165,6 +182,7 @@ public:
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[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status set_scissor(ScissorRect scissor) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status set_depth_state(DepthState state) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status bind_texture(
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std::uint32_t slot,
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@@ -206,6 +224,8 @@ public:
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[[nodiscard]] pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept;
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[[nodiscard]] pp::foundation::Status validate_blend_op(BlendOp op) noexcept;
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[[nodiscard]] pp::foundation::Status validate_blend_state(BlendState state) noexcept;
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[[nodiscard]] pp::foundation::Status validate_compare_op(CompareOp op) noexcept;
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[[nodiscard]] pp::foundation::Status validate_depth_state(DepthState state) noexcept;
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[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
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[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
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@@ -224,5 +244,6 @@ public:
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[[nodiscard]] const char* blit_filter_name(BlitFilter filter) noexcept;
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[[nodiscard]] const char* blend_factor_name(BlendFactor factor) noexcept;
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[[nodiscard]] const char* blend_op_name(BlendOp op) noexcept;
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[[nodiscard]] const char* compare_op_name(CompareOp op) noexcept;
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}
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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
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COMMAND pano_cli record-render --width 32 --height 16)
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set_tests_properties(pano_cli_record_render_smoke PROPERTIES
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LABELS "renderer;integration;desktop-fast"
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PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":14.*\"drawCommands\":1.*\"scissorCommands\":1.*\"blendCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
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PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":15.*\"drawCommands\":1.*\"scissorCommands\":1.*\"blendCommands\":1.*\"depthCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
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add_test(NAME pano_cli_record_render_rejects_oversized_target
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COMMAND "${CMAKE_COMMAND}"
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@@ -16,6 +16,9 @@ using pp::renderer::BlendOp;
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using pp::renderer::blend_op_name;
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using pp::renderer::BlendState;
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using pp::renderer::ClearColor;
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using pp::renderer::CompareOp;
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using pp::renderer::compare_op_name;
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using pp::renderer::DepthState;
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using pp::renderer::Extent2D;
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using pp::renderer::frame_capture_byte_size;
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using pp::renderer::ICommandContext;
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@@ -56,6 +59,8 @@ using pp::renderer::validate_blit_filter;
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using pp::renderer::validate_blend_factor;
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using pp::renderer::validate_blend_op;
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using pp::renderer::validate_blend_state;
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using pp::renderer::validate_compare_op;
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using pp::renderer::validate_depth_state;
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using pp::renderer::validate_mesh_desc;
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using pp::renderer::validate_readback_region;
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using pp::renderer::validate_scissor;
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@@ -184,6 +189,19 @@ public:
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return pp::foundation::Status::success();
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}
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[[nodiscard]] pp::foundation::Status set_depth_state(DepthState state) noexcept override
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{
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if (!in_render_pass) {
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return pp::foundation::Status::invalid_argument("render pass has not begun");
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}
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const auto status = validate_depth_state(state);
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if (!status.ok()) {
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return status;
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}
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last_depth_state = state;
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return pp::foundation::Status::success();
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}
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[[nodiscard]] pp::foundation::Status bind_texture(
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std::uint32_t slot,
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pp::renderer::ITexture2D& texture) noexcept override
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@@ -303,6 +321,7 @@ public:
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const char* shader_name = nullptr;
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ScissorRect last_scissor {};
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BlendState last_blend_state {};
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DepthState last_depth_state {};
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std::uint32_t last_texture_slot = 0;
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std::uint64_t last_texture_bytes = 0;
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std::uint64_t last_upload_bytes = 0;
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@@ -510,6 +529,27 @@ void validates_blend_contract(pp::tests::Harness& h)
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PP_EXPECT(h, blend_op_name(static_cast<BlendOp>(255)) == std::string_view("unknown"));
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}
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void validates_depth_contract(pp::tests::Harness& h)
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{
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const DepthState read_write_depth {
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.test_enabled = true,
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.write_enabled = true,
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.compare = CompareOp::less_or_equal,
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};
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PP_EXPECT(h, validate_depth_state(read_write_depth).ok());
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PP_EXPECT(h, validate_compare_op(CompareOp::always).ok());
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PP_EXPECT(h, compare_op_name(CompareOp::greater_or_equal) == std::string_view("greater_or_equal"));
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auto bad_compare = read_write_depth;
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bad_compare.compare = static_cast<CompareOp>(255);
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const auto bad_compare_status = validate_depth_state(bad_compare);
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PP_EXPECT(h, !bad_compare_status.ok());
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PP_EXPECT(h, bad_compare_status.code == StatusCode::invalid_argument);
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PP_EXPECT(h, compare_op_name(static_cast<CompareOp>(255)) == std::string_view("unknown"));
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}
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void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
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{
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const Extent2D target { .width = 64, .height = 32 };
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@@ -692,6 +732,12 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
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.destination_color = BlendFactor::one_minus_source_alpha,
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})
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.ok());
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PP_EXPECT(h, context.set_depth_state(DepthState {
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.test_enabled = true,
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.write_enabled = true,
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.compare = CompareOp::less_or_equal,
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})
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.ok());
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PP_EXPECT(h, context.bind_shader(shader).ok());
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PP_EXPECT(h, context.bind_texture(2, texture).ok());
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PP_EXPECT(h, context.bind_mesh(mesh).ok());
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@@ -726,6 +772,9 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
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PP_EXPECT(h, device.context.last_blend_state.enabled);
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PP_EXPECT(h, device.context.last_blend_state.source_color == BlendFactor::source_alpha);
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PP_EXPECT(h, device.context.last_blend_state.destination_color == BlendFactor::one_minus_source_alpha);
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PP_EXPECT(h, device.context.last_depth_state.test_enabled);
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PP_EXPECT(h, device.context.last_depth_state.write_enabled);
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PP_EXPECT(h, device.context.last_depth_state.compare == CompareOp::less_or_equal);
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PP_EXPECT(h, device.context.last_texture_slot == 2U);
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PP_EXPECT(h, device.context.last_texture_bytes == 8192U);
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PP_EXPECT(h, device.context.last_upload_bytes == 80U);
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@@ -774,6 +823,12 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
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.destination_alpha = BlendFactor::one_minus_source_alpha,
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})
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.ok());
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PP_EXPECT(h, context.set_depth_state(DepthState {
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.test_enabled = true,
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.write_enabled = true,
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.compare = CompareOp::less_or_equal,
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})
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.ok());
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PP_EXPECT(h, context.bind_shader(shader).ok());
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PP_EXPECT(h, context.bind_texture(1, texture).ok());
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PP_EXPECT(h, context.bind_mesh(mesh).ok());
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@@ -781,7 +836,7 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
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context.end_render_pass();
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const auto commands = device.commands();
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PP_EXPECT(h, commands.size() == 10U);
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PP_EXPECT(h, commands.size() == 11U);
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PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
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PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
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PP_EXPECT(h, commands[0].name == std::string_view("frame"));
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@@ -799,17 +854,22 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
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PP_EXPECT(h, commands[4].blend_state.enabled);
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PP_EXPECT(h, commands[4].blend_state.destination_color == BlendFactor::one_minus_source_alpha);
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PP_EXPECT(h, recorded_render_command_kind_name(commands[4].kind) == std::string_view("set_blend_state"));
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PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::bind_shader);
|
||||
PP_EXPECT(h, commands[5].name == std::string_view("recorded-shader"));
|
||||
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::bind_texture);
|
||||
PP_EXPECT(h, commands[6].texture_slot == 1U);
|
||||
PP_EXPECT(h, commands[6].texture_desc.extent.height == 32U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands[6].kind) == std::string_view("bind_texture"));
|
||||
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::bind_mesh);
|
||||
PP_EXPECT(h, commands[7].mesh_desc.vertex_count == 3U);
|
||||
PP_EXPECT(h, commands[8].kind == RecordedRenderCommandKind::draw);
|
||||
PP_EXPECT(h, commands[9].kind == RecordedRenderCommandKind::end_render_pass);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands[8].kind) == std::string_view("draw"));
|
||||
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::set_depth_state);
|
||||
PP_EXPECT(h, commands[5].depth_state.test_enabled);
|
||||
PP_EXPECT(h, commands[5].depth_state.write_enabled);
|
||||
PP_EXPECT(h, commands[5].depth_state.compare == CompareOp::less_or_equal);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("set_depth_state"));
|
||||
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::bind_shader);
|
||||
PP_EXPECT(h, commands[6].name == std::string_view("recorded-shader"));
|
||||
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::bind_texture);
|
||||
PP_EXPECT(h, commands[7].texture_slot == 1U);
|
||||
PP_EXPECT(h, commands[7].texture_desc.extent.height == 32U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands[7].kind) == std::string_view("bind_texture"));
|
||||
PP_EXPECT(h, commands[8].kind == RecordedRenderCommandKind::bind_mesh);
|
||||
PP_EXPECT(h, commands[8].mesh_desc.vertex_count == 3U);
|
||||
PP_EXPECT(h, commands[9].kind == RecordedRenderCommandKind::draw);
|
||||
PP_EXPECT(h, commands[10].kind == RecordedRenderCommandKind::end_render_pass);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands[9].kind) == std::string_view("draw"));
|
||||
|
||||
PP_EXPECT(h, context.upload_texture(
|
||||
texture,
|
||||
@@ -817,12 +877,12 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
|
||||
upload_bytes)
|
||||
.ok());
|
||||
const auto commands_after_upload = device.commands();
|
||||
PP_EXPECT(h, commands_after_upload.size() == 11U);
|
||||
PP_EXPECT(h, commands_after_upload[10].kind == RecordedRenderCommandKind::upload_texture);
|
||||
PP_EXPECT(h, commands_after_upload[10].texture_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_upload[10].readback_region.x == 4U);
|
||||
PP_EXPECT(h, commands_after_upload[10].upload_bytes == 96U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[10].kind) == std::string_view("upload_texture"));
|
||||
PP_EXPECT(h, commands_after_upload.size() == 12U);
|
||||
PP_EXPECT(h, commands_after_upload[11].kind == RecordedRenderCommandKind::upload_texture);
|
||||
PP_EXPECT(h, commands_after_upload[11].texture_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_upload[11].readback_region.x == 4U);
|
||||
PP_EXPECT(h, commands_after_upload[11].upload_bytes == 96U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[11].kind) == std::string_view("upload_texture"));
|
||||
|
||||
PP_EXPECT(h, context.read_texture(
|
||||
texture,
|
||||
@@ -830,22 +890,22 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
|
||||
readback_buffer)
|
||||
.ok());
|
||||
const auto commands_after_readback = device.commands();
|
||||
PP_EXPECT(h, commands_after_readback.size() == 12U);
|
||||
PP_EXPECT(h, commands_after_readback[11].kind == RecordedRenderCommandKind::read_texture);
|
||||
PP_EXPECT(h, commands_after_readback[11].texture_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_readback[11].readback_region.x == 4U);
|
||||
PP_EXPECT(h, commands_after_readback[11].readback_region.height == 3U);
|
||||
PP_EXPECT(h, commands_after_readback[11].readback_bytes == 96U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[11].kind) == std::string_view("read_texture"));
|
||||
PP_EXPECT(h, commands_after_readback.size() == 13U);
|
||||
PP_EXPECT(h, commands_after_readback[12].kind == RecordedRenderCommandKind::read_texture);
|
||||
PP_EXPECT(h, commands_after_readback[12].texture_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_readback[12].readback_region.x == 4U);
|
||||
PP_EXPECT(h, commands_after_readback[12].readback_region.height == 3U);
|
||||
PP_EXPECT(h, commands_after_readback[12].readback_bytes == 96U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[12].kind) == std::string_view("read_texture"));
|
||||
|
||||
PP_EXPECT(h, context.capture_frame(target, readback_buffer).ok());
|
||||
const auto commands_after_capture = device.commands();
|
||||
PP_EXPECT(h, commands_after_capture.size() == 13U);
|
||||
PP_EXPECT(h, commands_after_capture[12].kind == RecordedRenderCommandKind::capture_frame);
|
||||
PP_EXPECT(h, commands_after_capture[12].target_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_capture[12].target_desc.extent.height == 32U);
|
||||
PP_EXPECT(h, commands_after_capture[12].capture_bytes == 8192U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[12].kind) == std::string_view("capture_frame"));
|
||||
PP_EXPECT(h, commands_after_capture.size() == 14U);
|
||||
PP_EXPECT(h, commands_after_capture[13].kind == RecordedRenderCommandKind::capture_frame);
|
||||
PP_EXPECT(h, commands_after_capture[13].target_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_capture[13].target_desc.extent.height == 32U);
|
||||
PP_EXPECT(h, commands_after_capture[13].capture_bytes == 8192U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[13].kind) == std::string_view("capture_frame"));
|
||||
|
||||
PP_EXPECT(h, context.blit_render_target(
|
||||
target,
|
||||
@@ -855,16 +915,16 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
|
||||
BlitFilter::linear)
|
||||
.ok());
|
||||
const auto commands_after_blit = device.commands();
|
||||
PP_EXPECT(h, commands_after_blit.size() == 14U);
|
||||
PP_EXPECT(h, commands_after_blit[13].kind == RecordedRenderCommandKind::blit_render_target);
|
||||
PP_EXPECT(h, commands_after_blit[13].source_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_blit[13].destination_desc.extent.height == 32U);
|
||||
PP_EXPECT(h, commands_after_blit[13].source_region.width == 16U);
|
||||
PP_EXPECT(h, commands_after_blit[13].destination_region.x == 2U);
|
||||
PP_EXPECT(h, commands_after_blit[13].blit_filter == BlitFilter::linear);
|
||||
PP_EXPECT(h, commands_after_blit[13].blit_source_bytes == 512U);
|
||||
PP_EXPECT(h, commands_after_blit[13].blit_destination_bytes == 128U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[13].kind) == std::string_view("blit_render_target"));
|
||||
PP_EXPECT(h, commands_after_blit.size() == 15U);
|
||||
PP_EXPECT(h, commands_after_blit[14].kind == RecordedRenderCommandKind::blit_render_target);
|
||||
PP_EXPECT(h, commands_after_blit[14].source_desc.extent.width == 64U);
|
||||
PP_EXPECT(h, commands_after_blit[14].destination_desc.extent.height == 32U);
|
||||
PP_EXPECT(h, commands_after_blit[14].source_region.width == 16U);
|
||||
PP_EXPECT(h, commands_after_blit[14].destination_region.x == 2U);
|
||||
PP_EXPECT(h, commands_after_blit[14].blit_filter == BlitFilter::linear);
|
||||
PP_EXPECT(h, commands_after_blit[14].blit_source_bytes == 512U);
|
||||
PP_EXPECT(h, commands_after_blit[14].blit_destination_bytes == 128U);
|
||||
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[14].kind) == std::string_view("blit_render_target"));
|
||||
|
||||
device.clear();
|
||||
PP_EXPECT(h, device.commands().empty());
|
||||
@@ -914,6 +974,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
|
||||
PP_EXPECT(h, !scissor_before_begin.ok());
|
||||
PP_EXPECT(h, scissor_before_begin.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto depth_before_begin = context.set_depth_state(DepthState {});
|
||||
PP_EXPECT(h, !depth_before_begin.ok());
|
||||
PP_EXPECT(h, depth_before_begin.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto invalid_target = context.begin_render_pass(non_render_target, ClearColor {});
|
||||
PP_EXPECT(h, !invalid_target.ok());
|
||||
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
|
||||
@@ -982,6 +1046,19 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
|
||||
PP_EXPECT(h, !invalid_scissor.ok());
|
||||
PP_EXPECT(h, invalid_scissor.code == StatusCode::out_of_range);
|
||||
|
||||
auto invalid_depth = DepthState {};
|
||||
invalid_depth.compare = static_cast<CompareOp>(255);
|
||||
const auto invalid_depth_state = context.set_depth_state(invalid_depth);
|
||||
PP_EXPECT(h, !invalid_depth_state.ok());
|
||||
PP_EXPECT(h, invalid_depth_state.code == StatusCode::invalid_argument);
|
||||
|
||||
PP_EXPECT(h, context.set_depth_state(DepthState {
|
||||
.test_enabled = true,
|
||||
.write_enabled = true,
|
||||
.compare = CompareOp::less_or_equal,
|
||||
})
|
||||
.ok());
|
||||
|
||||
const auto draw_without_bindings = context.draw();
|
||||
PP_EXPECT(h, !draw_without_bindings.ok());
|
||||
PP_EXPECT(h, draw_without_bindings.code == StatusCode::invalid_argument);
|
||||
@@ -1016,6 +1093,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
|
||||
PP_EXPECT(h, !scissor_after_end.ok());
|
||||
PP_EXPECT(h, scissor_after_end.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto depth_after_end = context.set_depth_state(DepthState {});
|
||||
PP_EXPECT(h, !depth_after_end.ok());
|
||||
PP_EXPECT(h, depth_after_end.code == StatusCode::invalid_argument);
|
||||
|
||||
const auto bind_texture_after_end = context.bind_texture(0, texture);
|
||||
PP_EXPECT(h, !bind_texture_after_end.ok());
|
||||
PP_EXPECT(h, bind_texture_after_end.code == StatusCode::invalid_argument);
|
||||
@@ -1105,6 +1186,7 @@ int main()
|
||||
harness.run("computes_frame_capture_byte_sizes", computes_frame_capture_byte_sizes);
|
||||
harness.run("validates_blit_contract", validates_blit_contract);
|
||||
harness.run("validates_blend_contract", validates_blend_contract);
|
||||
harness.run("validates_depth_contract", validates_depth_contract);
|
||||
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
|
||||
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
|
||||
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);
|
||||
|
||||
@@ -2292,6 +2292,11 @@ int record_render(int argc, char** argv)
|
||||
.source_alpha = pp::renderer::BlendFactor::one,
|
||||
.destination_alpha = pp::renderer::BlendFactor::one_minus_source_alpha,
|
||||
});
|
||||
const auto depth_status = context.set_depth_state(pp::renderer::DepthState {
|
||||
.test_enabled = true,
|
||||
.write_enabled = true,
|
||||
.compare = pp::renderer::CompareOp::less_or_equal,
|
||||
});
|
||||
const auto bind_texture_status = context.bind_texture(0, texture);
|
||||
const auto mesh_status = context.bind_mesh(mesh);
|
||||
const auto draw_status = context.draw();
|
||||
@@ -2305,6 +2310,10 @@ int record_render(int argc, char** argv)
|
||||
print_error("record-render", blend_status.message);
|
||||
return 2;
|
||||
}
|
||||
if (!depth_status.ok()) {
|
||||
print_error("record-render", depth_status.message);
|
||||
return 2;
|
||||
}
|
||||
if (!bind_texture_status.ok()) {
|
||||
print_error("record-render", bind_texture_status.message);
|
||||
return 2;
|
||||
@@ -2362,6 +2371,7 @@ int record_render(int argc, char** argv)
|
||||
std::size_t draw_commands = 0;
|
||||
std::size_t scissor_commands = 0;
|
||||
std::size_t blend_commands = 0;
|
||||
std::size_t depth_commands = 0;
|
||||
std::size_t bind_texture_commands = 0;
|
||||
std::size_t upload_commands = 0;
|
||||
std::size_t readback_commands = 0;
|
||||
@@ -2382,6 +2392,8 @@ int record_render(int argc, char** argv)
|
||||
++scissor_commands;
|
||||
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_blend_state) {
|
||||
++blend_commands;
|
||||
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_depth_state) {
|
||||
++depth_commands;
|
||||
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::bind_texture) {
|
||||
++bind_texture_commands;
|
||||
const auto bound_bytes = pp::renderer::texture_byte_size(command.texture_desc);
|
||||
@@ -2415,6 +2427,7 @@ int record_render(int argc, char** argv)
|
||||
<< ",\"drawCommands\":" << draw_commands
|
||||
<< ",\"scissorCommands\":" << scissor_commands
|
||||
<< ",\"blendCommands\":" << blend_commands
|
||||
<< ",\"depthCommands\":" << depth_commands
|
||||
<< ",\"bindTextureCommands\":" << bind_texture_commands
|
||||
<< ",\"boundTextureBytes\":" << bound_texture_bytes
|
||||
<< ",\"uploadCommands\":" << upload_commands
|
||||
|
||||
Reference in New Issue
Block a user