Add renderer scissor state contract

This commit is contained in:
2026-06-02 15:46:03 +02:00
parent 5226746c1a
commit 9a7e1c4def
9 changed files with 215 additions and 65 deletions

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@@ -285,14 +285,15 @@ Known local toolchain state:
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
command order, blend state, texture-slot binding, texture-upload byte counts,
readback bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records render/blend/texture-bind/upload/
readback/frame-capture/blit commands, and records trace markers without a
window or GL context.
command order, scissor state, blend state, texture-slot binding,
texture-upload byte counts, readback bounds, frame-capture sources,
destination buffer sizes, and render-target blit regions, records
render/scissor/blend/texture-bind/upload/readback/frame-capture/blit
commands, and records trace markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including blend/texture-bind/upload/readback/frame-capture/blit
command and byte totals, and is covered by `pano_cli_record_render_smoke` plus
automation, including scissor/blend/texture-bind/upload/readback/frame-
capture/blit command and byte totals, and is covered by
`pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
apply/undo/redo state through JSON automation and is covered by

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@@ -419,8 +419,9 @@ context, render device, shader program descriptor, mesh, render target,
readback byte-size helpers, texture-upload/readback command validation,
frame-capture byte-size helpers, frame-capture command validation,
render-target blit validation, texture-slot binding validation, blend-state
validation, trace interface validation, and the canonical PanoPainter shader
catalog now consumed by the legacy OpenGL app initialization path.
validation, scissor-state validation, trace interface validation, and the
canonical PanoPainter shader catalog now consumed by the legacy OpenGL app
initialization path.
`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
float texture support. It also owns the OpenGL texture upload-type mapping used
@@ -722,8 +723,9 @@ Results:
PanoPainter shader catalog validation, readback byte-size and command-order
validation, texture-upload byte-count validation, frame-capture byte-size and
command-order validation, render-target blit validation, texture-slot binding
validation, blend-state validation, recording blend/texture-bind/upload/
readback/frame-capture/blit command capture, and invalid catalog rejection.
validation, blend-state validation, scissor-state validation, recording
scissor/blend/texture-bind/upload/readback/frame-capture/blit command
capture, and invalid catalog rejection.
- `pp_paint_renderer_compositor_tests` passed.
- `pp_ui_core_color_tests` passed.
- `pp_ui_core_layout_value_tests` passed.
@@ -817,16 +819,16 @@ Results:
reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
implementation files.
- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
command-order/blend-state/texture-bind/texture-upload/readback/frame-capture/
blit validation; it records commands, trace markers, blend state, texture
binds, uploads/readbacks, frame captures, and render-target blits, giving
automation a backend-neutral render path that does not require a window or GL
context.
command-order/scissor-state/blend-state/texture-bind/texture-upload/readback/
frame-capture/blit validation; it records commands, trace markers, scissor
state, blend state, texture binds, uploads/readbacks, frame captures, and
render-target blits, giving automation a backend-neutral render path that
does not require a window or GL context.
- `pano_cli record-render` exercises that headless recording renderer and emits
JSON command counts, target dimensions, backend name, trace/draw summary, and
blend-state plus texture-bind/upload/readback/frame-capture/blit command/byte
totals for agent automation, with an expected-failure smoke for oversized
render/readback targets.
scissor/blend-state plus texture-bind/upload/readback/frame-capture/blit
command/byte totals for agent automation, with an expected-failure smoke for
oversized render/readback targets.
- `pano_cli simulate-document-history` exercises pure document history
apply/undo/redo behavior and emits JSON layer/frame/history state for agent
automation.

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@@ -122,6 +122,24 @@ pp::foundation::Status RecordingCommandContext::set_viewport(Viewport viewport)
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::set_scissor(ScissorRect scissor) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_scissor(scissor, active_target_.extent);
if (!status.ok()) {
return status;
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::set_scissor,
.scissor = scissor,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::set_blend_state(BlendState state) noexcept
{
if (!in_render_pass_) {
@@ -418,6 +436,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
return "begin_render_pass";
case RecordedRenderCommandKind::set_viewport:
return "set_viewport";
case RecordedRenderCommandKind::set_scissor:
return "set_scissor";
case RecordedRenderCommandKind::set_blend_state:
return "set_blend_state";
case RecordedRenderCommandKind::bind_shader:

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@@ -10,6 +10,7 @@ namespace pp::renderer {
enum class RecordedRenderCommandKind : std::uint8_t {
begin_render_pass,
set_viewport,
set_scissor,
set_blend_state,
bind_shader,
bind_texture,
@@ -28,6 +29,7 @@ struct RecordedRenderCommand {
TextureDesc target_desc {};
ClearColor clear_color {};
Viewport viewport {};
ScissorRect scissor {};
BlendState blend_state {};
MeshDesc mesh_desc {};
TextureDesc texture_desc {};
@@ -100,6 +102,7 @@ public:
IRenderTarget& target,
ClearColor clear_color) noexcept override;
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
[[nodiscard]] pp::foundation::Status set_scissor(ScissorRect scissor) noexcept override;
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override;
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
[[nodiscard]] pp::foundation::Status bind_texture(

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@@ -131,6 +131,38 @@ pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_exte
return pp::foundation::Status::success();
}
pp::foundation::Status validate_scissor(ScissorRect scissor, Extent2D target_extent) noexcept
{
const auto extent_status = validate_extent(target_extent);
if (!extent_status.ok()) {
return extent_status;
}
if (!scissor.enabled) {
return pp::foundation::Status::success();
}
if (scissor.x < 0 || scissor.y < 0) {
return pp::foundation::Status::invalid_argument("scissor origin must be non-negative");
}
if (scissor.width == 0 || scissor.height == 0) {
return pp::foundation::Status::invalid_argument("scissor size must be greater than zero");
}
const auto x = static_cast<std::uint32_t>(scissor.x);
const auto y = static_cast<std::uint32_t>(scissor.y);
if (x > target_extent.width || y > target_extent.height) {
return pp::foundation::Status::out_of_range("scissor origin is outside the render target");
}
if (scissor.width > target_extent.width - x || scissor.height > target_extent.height - y) {
return pp::foundation::Status::out_of_range("scissor exceeds render target bounds");
}
return pp::foundation::Status::success();
}
pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept
{
switch (factor) {

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@@ -47,6 +47,14 @@ struct Viewport {
float max_depth = 1.0F;
};
struct ScissorRect {
bool enabled = false;
std::int32_t x = 0;
std::int32_t y = 0;
std::uint32_t width = 0;
std::uint32_t height = 0;
};
struct ClearColor {
float r = 0.0F;
float g = 0.0F;
@@ -155,6 +163,7 @@ public:
IRenderTarget& target,
ClearColor clear_color) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_scissor(ScissorRect scissor) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_texture(
@@ -193,6 +202,7 @@ public:
[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_scissor(ScissorRect scissor, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_op(BlendOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_state(BlendState state) noexcept;

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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
COMMAND pano_cli record-render --width 32 --height 16)
set_tests_properties(pano_cli_record_render_smoke PROPERTIES
LABELS "renderer;integration;desktop-fast"
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":13.*\"drawCommands\":1.*\"blendCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":14.*\"drawCommands\":1.*\"scissorCommands\":1.*\"blendCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
add_test(NAME pano_cli_record_render_rejects_oversized_target
COMMAND "${CMAKE_COMMAND}"

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@@ -34,6 +34,7 @@ using pp::renderer::RecordingRenderDevice;
using pp::renderer::RecordingRenderTarget;
using pp::renderer::RecordingShaderProgram;
using pp::renderer::RecordingTexture2D;
using pp::renderer::ScissorRect;
using pp::renderer::ShaderProgramDesc;
using pp::renderer::ShaderStageSource;
using pp::renderer::TextureDesc;
@@ -57,6 +58,7 @@ using pp::renderer::validate_blend_op;
using pp::renderer::validate_blend_state;
using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region;
using pp::renderer::validate_scissor;
using pp::renderer::validate_shader_catalog;
using pp::renderer::validate_shader_program_desc;
using pp::renderer::validate_texture_slot;
@@ -150,6 +152,19 @@ public:
return validate_viewport(viewport, Extent2D { .width = 64, .height = 32 });
}
[[nodiscard]] pp::foundation::Status set_scissor(ScissorRect scissor) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_scissor(scissor, Extent2D { .width = 64, .height = 32 });
if (!status.ok()) {
return status;
}
last_scissor = scissor;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override
{
shader_name = shader.debug_name();
@@ -286,6 +301,7 @@ public:
bool in_render_pass = false;
const char* shader_name = nullptr;
ScissorRect last_scissor {};
BlendState last_blend_state {};
std::uint32_t last_texture_slot = 0;
std::uint64_t last_texture_bytes = 0;
@@ -502,6 +518,11 @@ void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
Viewport { .x = 0, .y = 0, .width = 64, .height = 32, .min_depth = 0.0F, .max_depth = 1.0F },
target)
.ok());
PP_EXPECT(h, validate_scissor(ScissorRect {}, target).ok());
PP_EXPECT(h, validate_scissor(ScissorRect { .enabled = true, .x = 0, .y = 0, .width = 64, .height = 32 }, target)
.ok());
PP_EXPECT(h, validate_scissor(ScissorRect { .enabled = true, .x = 63, .y = 31, .width = 1, .height = 1 }, target)
.ok());
PP_EXPECT(h, validate_mesh_desc(MeshDesc { .vertex_count = 3, .topology = PrimitiveTopology::triangles }).ok());
PP_EXPECT(h, primitive_topology_name(PrimitiveTopology::lines) == std::string_view("lines"));
@@ -511,6 +532,9 @@ void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
Viewport { .x = 0, .y = 0, .width = 1, .height = 1, .min_depth = 0.75F, .max_depth = 0.25F },
target);
const auto empty_mesh = validate_mesh_desc(MeshDesc {});
const auto negative_scissor = validate_scissor(ScissorRect { .enabled = true, .x = -1, .y = 0, .width = 1, .height = 1 }, target);
const auto empty_scissor = validate_scissor(ScissorRect { .enabled = true, .x = 0, .y = 0, .width = 0, .height = 1 }, target);
const auto scissor_overrun = validate_scissor(ScissorRect { .enabled = true, .x = 63, .y = 0, .width = 2, .height = 1 }, target);
PP_EXPECT(h, !negative_origin.ok());
PP_EXPECT(h, negative_origin.code == StatusCode::invalid_argument);
@@ -520,6 +544,12 @@ void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
PP_EXPECT(h, bad_depth.code == StatusCode::out_of_range);
PP_EXPECT(h, !empty_mesh.ok());
PP_EXPECT(h, empty_mesh.code == StatusCode::invalid_argument);
PP_EXPECT(h, !negative_scissor.ok());
PP_EXPECT(h, negative_scissor.code == StatusCode::invalid_argument);
PP_EXPECT(h, !empty_scissor.ok());
PP_EXPECT(h, empty_scissor.code == StatusCode::invalid_argument);
PP_EXPECT(h, !scissor_overrun.ok());
PP_EXPECT(h, scissor_overrun.code == StatusCode::out_of_range);
PP_EXPECT(h, validate_texture_slot(0).ok());
PP_EXPECT(h, validate_texture_slot(max_texture_slots - 1U).ok());
@@ -655,6 +685,7 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_scissor(ScissorRect { .enabled = true, .x = 4, .y = 5, .width = 16, .height = 8 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
@@ -689,6 +720,9 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
BlitFilter::linear)
.ok());
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
PP_EXPECT(h, device.context.last_scissor.enabled);
PP_EXPECT(h, device.context.last_scissor.x == 4);
PP_EXPECT(h, device.context.last_scissor.height == 8U);
PP_EXPECT(h, device.context.last_blend_state.enabled);
PP_EXPECT(h, device.context.last_blend_state.source_color == BlendFactor::source_alpha);
PP_EXPECT(h, device.context.last_blend_state.destination_color == BlendFactor::one_minus_source_alpha);
@@ -731,6 +765,7 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_scissor(ScissorRect { .enabled = true, .x = 4, .y = 6, .width = 16, .height = 8 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
@@ -746,7 +781,7 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
context.end_render_pass();
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 9U);
PP_EXPECT(h, commands.size() == 10U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
PP_EXPECT(h, commands[0].name == std::string_view("frame"));
@@ -755,21 +790,26 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
PP_EXPECT(h, commands[1].clear_color.a == 1.0F);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_viewport);
PP_EXPECT(h, commands[2].viewport.height == 32U);
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::set_blend_state);
PP_EXPECT(h, commands[3].blend_state.enabled);
PP_EXPECT(h, commands[3].blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, recorded_render_command_kind_name(commands[3].kind) == std::string_view("set_blend_state"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[4].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::bind_texture);
PP_EXPECT(h, commands[5].texture_slot == 1U);
PP_EXPECT(h, commands[5].texture_desc.extent.height == 32U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("bind_texture"));
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[6].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[8].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[7].kind) == std::string_view("draw"));
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::set_scissor);
PP_EXPECT(h, commands[3].scissor.enabled);
PP_EXPECT(h, commands[3].scissor.x == 4);
PP_EXPECT(h, commands[3].scissor.height == 8U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[3].kind) == std::string_view("set_scissor"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::set_blend_state);
PP_EXPECT(h, commands[4].blend_state.enabled);
PP_EXPECT(h, commands[4].blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, recorded_render_command_kind_name(commands[4].kind) == std::string_view("set_blend_state"));
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[5].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::bind_texture);
PP_EXPECT(h, commands[6].texture_slot == 1U);
PP_EXPECT(h, commands[6].texture_desc.extent.height == 32U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[6].kind) == std::string_view("bind_texture"));
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[7].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[8].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[9].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[8].kind) == std::string_view("draw"));
PP_EXPECT(h, context.upload_texture(
texture,
@@ -777,12 +817,12 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
upload_bytes)
.ok());
const auto commands_after_upload = device.commands();
PP_EXPECT(h, commands_after_upload.size() == 10U);
PP_EXPECT(h, commands_after_upload[9].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[9].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[9].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[9].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[9].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, commands_after_upload.size() == 11U);
PP_EXPECT(h, commands_after_upload[10].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[10].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[10].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[10].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[10].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, context.read_texture(
texture,
@@ -790,22 +830,22 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
readback_buffer)
.ok());
const auto commands_after_readback = device.commands();
PP_EXPECT(h, commands_after_readback.size() == 11U);
PP_EXPECT(h, commands_after_readback[10].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[10].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[10].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[10].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[10].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[10].kind) == std::string_view("read_texture"));
PP_EXPECT(h, commands_after_readback.size() == 12U);
PP_EXPECT(h, commands_after_readback[11].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[11].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[11].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[11].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[11].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[11].kind) == std::string_view("read_texture"));
PP_EXPECT(h, context.capture_frame(target, readback_buffer).ok());
const auto commands_after_capture = device.commands();
PP_EXPECT(h, commands_after_capture.size() == 12U);
PP_EXPECT(h, commands_after_capture[11].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[11].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[11].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[11].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[11].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, commands_after_capture.size() == 13U);
PP_EXPECT(h, commands_after_capture[12].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[12].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[12].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[12].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[12].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, context.blit_render_target(
target,
@@ -815,16 +855,16 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
BlitFilter::linear)
.ok());
const auto commands_after_blit = device.commands();
PP_EXPECT(h, commands_after_blit.size() == 13U);
PP_EXPECT(h, commands_after_blit[12].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[12].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[12].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[12].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[12].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[12].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[12].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[12].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[12].kind) == std::string_view("blit_render_target"));
PP_EXPECT(h, commands_after_blit.size() == 14U);
PP_EXPECT(h, commands_after_blit[13].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[13].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[13].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[13].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[13].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[13].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[13].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[13].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[13].kind) == std::string_view("blit_render_target"));
device.clear();
PP_EXPECT(h, device.commands().empty());
@@ -870,6 +910,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !blend_before_begin.ok());
PP_EXPECT(h, blend_before_begin.code == StatusCode::invalid_argument);
const auto scissor_before_begin = context.set_scissor(ScissorRect {});
PP_EXPECT(h, !scissor_before_begin.ok());
PP_EXPECT(h, scissor_before_begin.code == StatusCode::invalid_argument);
const auto invalid_target = context.begin_render_pass(non_render_target, ClearColor {});
PP_EXPECT(h, !invalid_target.ok());
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
@@ -919,6 +963,24 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
.destination_color = BlendFactor::one_minus_source_alpha,
})
.ok());
PP_EXPECT(h, context.set_scissor(ScissorRect {
.enabled = true,
.x = 0,
.y = 0,
.width = 16,
.height = 8,
})
.ok());
const auto invalid_scissor = context.set_scissor(ScissorRect {
.enabled = true,
.x = 31,
.y = 15,
.width = 2,
.height = 1,
});
PP_EXPECT(h, !invalid_scissor.ok());
PP_EXPECT(h, invalid_scissor.code == StatusCode::out_of_range);
const auto draw_without_bindings = context.draw();
PP_EXPECT(h, !draw_without_bindings.ok());
@@ -950,6 +1012,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !blend_after_end.ok());
PP_EXPECT(h, blend_after_end.code == StatusCode::invalid_argument);
const auto scissor_after_end = context.set_scissor(ScissorRect {});
PP_EXPECT(h, !scissor_after_end.ok());
PP_EXPECT(h, scissor_after_end.code == StatusCode::invalid_argument);
const auto bind_texture_after_end = context.bind_texture(0, texture);
PP_EXPECT(h, !bind_texture_after_end.ok());
PP_EXPECT(h, bind_texture_after_end.code == StatusCode::invalid_argument);

View File

@@ -2272,6 +2272,18 @@ int record_render(int argc, char** argv)
return 2;
}
const auto scissor_status = context.set_scissor(pp::renderer::ScissorRect {
.enabled = true,
.x = 0,
.y = 0,
.width = args.width,
.height = args.height,
});
if (!scissor_status.ok()) {
print_error("record-render", scissor_status.message);
return 2;
}
const auto shader_status = context.bind_shader(shader);
const auto blend_status = context.set_blend_state(pp::renderer::BlendState {
.enabled = true,
@@ -2348,6 +2360,7 @@ int record_render(int argc, char** argv)
}
std::size_t draw_commands = 0;
std::size_t scissor_commands = 0;
std::size_t blend_commands = 0;
std::size_t bind_texture_commands = 0;
std::size_t upload_commands = 0;
@@ -2365,6 +2378,8 @@ int record_render(int argc, char** argv)
for (const auto& command : commands) {
if (command.kind == pp::renderer::RecordedRenderCommandKind::draw) {
++draw_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_scissor) {
++scissor_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_blend_state) {
++blend_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::bind_texture) {
@@ -2398,6 +2413,7 @@ int record_render(int argc, char** argv)
<< ",\"format\":\"rgba8\"}"
<< ",\"commands\":" << commands.size()
<< ",\"drawCommands\":" << draw_commands
<< ",\"scissorCommands\":" << scissor_commands
<< ",\"blendCommands\":" << blend_commands
<< ",\"bindTextureCommands\":" << bind_texture_commands
<< ",\"boundTextureBytes\":" << bound_texture_bytes