Add renderer blend state contract

This commit is contained in:
2026-06-02 15:40:43 +02:00
parent 5dbeb0504d
commit 5226746c1a
9 changed files with 326 additions and 60 deletions

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@@ -285,13 +285,14 @@ Known local toolchain state:
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
command order, texture-slot binding, texture-upload byte counts, readback
bounds, frame-capture sources, destination buffer sizes, and render-target
blit regions, records render/texture-bind/upload/readback/frame-capture/blit
commands, and records trace markers without a window or GL context.
command order, blend state, texture-slot binding, texture-upload byte counts,
readback bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records render/blend/texture-bind/upload/
readback/frame-capture/blit commands, and records trace markers without a
window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including texture-bind/upload/readback/frame-capture/blit command
and byte totals, and is covered by `pano_cli_record_render_smoke` plus
automation, including blend/texture-bind/upload/readback/frame-capture/blit
command and byte totals, and is covered by `pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
apply/undo/redo state through JSON automation and is covered by

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@@ -418,9 +418,9 @@ with texture descriptor, byte-size, viewport, mesh, readback bounds, command
context, render device, shader program descriptor, mesh, render target,
readback byte-size helpers, texture-upload/readback command validation,
frame-capture byte-size helpers, frame-capture command validation,
render-target blit validation, texture-slot binding validation, trace
interface validation, and the canonical PanoPainter shader catalog now consumed
by the legacy OpenGL app initialization path.
render-target blit validation, texture-slot binding validation, blend-state
validation, trace interface validation, and the canonical PanoPainter shader
catalog now consumed by the legacy OpenGL app initialization path.
`pp_renderer_gl` now exists as the first OpenGL backend library and owns pure
OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
float texture support. It also owns the OpenGL texture upload-type mapping used
@@ -722,8 +722,8 @@ Results:
PanoPainter shader catalog validation, readback byte-size and command-order
validation, texture-upload byte-count validation, frame-capture byte-size and
command-order validation, render-target blit validation, texture-slot binding
validation, recording texture-bind/upload/readback/frame-capture/blit command
capture, and invalid catalog rejection.
validation, blend-state validation, recording blend/texture-bind/upload/
readback/frame-capture/blit command capture, and invalid catalog rejection.
- `pp_paint_renderer_compositor_tests` passed.
- `pp_ui_core_color_tests` passed.
- `pp_ui_core_layout_value_tests` passed.
@@ -817,15 +817,16 @@ Results:
reintroduces raw `GL_*`/`WGL_*` constants outside the allowed legacy OpenGL
implementation files.
- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
command-order/texture-bind/texture-upload/readback/frame-capture/blit
validation; it records commands, trace markers, texture binds,
uploads/readbacks, frame captures, and render-target blits, giving automation
a backend-neutral render path that does not require a window or GL context.
command-order/blend-state/texture-bind/texture-upload/readback/frame-capture/
blit validation; it records commands, trace markers, blend state, texture
binds, uploads/readbacks, frame captures, and render-target blits, giving
automation a backend-neutral render path that does not require a window or GL
context.
- `pano_cli record-render` exercises that headless recording renderer and emits
JSON command counts, target dimensions, backend name, trace/draw summary, and
texture-bind/upload/readback/frame-capture/blit command/byte totals for agent
automation, with an expected-failure smoke for oversized render/readback
targets.
blend-state plus texture-bind/upload/readback/frame-capture/blit command/byte
totals for agent automation, with an expected-failure smoke for oversized
render/readback targets.
- `pano_cli simulate-document-history` exercises pure document history
apply/undo/redo behavior and emits JSON layer/frame/history state for agent
automation.

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@@ -122,6 +122,24 @@ pp::foundation::Status RecordingCommandContext::set_viewport(Viewport viewport)
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::set_blend_state(BlendState state) noexcept
{
if (!in_render_pass_) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_blend_state(state);
if (!status.ok()) {
return status;
}
push_command(commands_, RecordedRenderCommand {
.kind = RecordedRenderCommandKind::set_blend_state,
.blend_state = state,
});
return pp::foundation::Status::success();
}
pp::foundation::Status RecordingCommandContext::bind_shader(IShaderProgram& shader) noexcept
{
if (!in_render_pass_) {
@@ -400,6 +418,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
return "begin_render_pass";
case RecordedRenderCommandKind::set_viewport:
return "set_viewport";
case RecordedRenderCommandKind::set_blend_state:
return "set_blend_state";
case RecordedRenderCommandKind::bind_shader:
return "bind_shader";
case RecordedRenderCommandKind::bind_texture:

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@@ -10,6 +10,7 @@ namespace pp::renderer {
enum class RecordedRenderCommandKind : std::uint8_t {
begin_render_pass,
set_viewport,
set_blend_state,
bind_shader,
bind_texture,
bind_mesh,
@@ -27,6 +28,7 @@ struct RecordedRenderCommand {
TextureDesc target_desc {};
ClearColor clear_color {};
Viewport viewport {};
BlendState blend_state {};
MeshDesc mesh_desc {};
TextureDesc texture_desc {};
std::uint32_t texture_slot = 0;
@@ -98,6 +100,7 @@ public:
IRenderTarget& target,
ClearColor clear_color) noexcept override;
[[nodiscard]] pp::foundation::Status set_viewport(Viewport viewport) noexcept override;
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override;
[[nodiscard]] pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept override;
[[nodiscard]] pp::foundation::Status bind_texture(
std::uint32_t slot,

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@@ -131,6 +131,63 @@ pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_exte
return pp::foundation::Status::success();
}
pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept
{
switch (factor) {
case BlendFactor::zero:
case BlendFactor::one:
case BlendFactor::source_alpha:
case BlendFactor::one_minus_source_alpha:
case BlendFactor::destination_alpha:
case BlendFactor::one_minus_destination_alpha:
return pp::foundation::Status::success();
}
return pp::foundation::Status::invalid_argument("blend factor is not supported");
}
pp::foundation::Status validate_blend_op(BlendOp op) noexcept
{
switch (op) {
case BlendOp::add:
case BlendOp::subtract:
case BlendOp::reverse_subtract:
return pp::foundation::Status::success();
}
return pp::foundation::Status::invalid_argument("blend operation is not supported");
}
pp::foundation::Status validate_blend_state(BlendState state) noexcept
{
const auto source_color = validate_blend_factor(state.source_color);
if (!source_color.ok()) {
return source_color;
}
const auto destination_color = validate_blend_factor(state.destination_color);
if (!destination_color.ok()) {
return destination_color;
}
const auto color_op = validate_blend_op(state.color_op);
if (!color_op.ok()) {
return color_op;
}
const auto source_alpha = validate_blend_factor(state.source_alpha);
if (!source_alpha.ok()) {
return source_alpha;
}
const auto destination_alpha = validate_blend_factor(state.destination_alpha);
if (!destination_alpha.ok()) {
return destination_alpha;
}
return validate_blend_op(state.alpha_op);
}
pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept
{
if (desc.vertex_count == 0) {
@@ -324,4 +381,38 @@ const char* blit_filter_name(BlitFilter filter) noexcept
return "unknown";
}
const char* blend_factor_name(BlendFactor factor) noexcept
{
switch (factor) {
case BlendFactor::zero:
return "zero";
case BlendFactor::one:
return "one";
case BlendFactor::source_alpha:
return "source_alpha";
case BlendFactor::one_minus_source_alpha:
return "one_minus_source_alpha";
case BlendFactor::destination_alpha:
return "destination_alpha";
case BlendFactor::one_minus_destination_alpha:
return "one_minus_destination_alpha";
}
return "unknown";
}
const char* blend_op_name(BlendOp op) noexcept
{
switch (op) {
case BlendOp::add:
return "add";
case BlendOp::subtract:
return "subtract";
case BlendOp::reverse_subtract:
return "reverse_subtract";
}
return "unknown";
}
}

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@@ -65,6 +65,35 @@ enum class BlitFilter : std::uint8_t {
linear,
};
enum class BlendFactor : std::uint8_t {
zero,
one,
source_alpha,
one_minus_source_alpha,
destination_alpha,
one_minus_destination_alpha,
};
enum class BlendOp : std::uint8_t {
add,
subtract,
reverse_subtract,
};
struct BlendState {
bool enabled = false;
BlendFactor source_color = BlendFactor::one;
BlendFactor destination_color = BlendFactor::zero;
BlendOp color_op = BlendOp::add;
BlendFactor source_alpha = BlendFactor::one;
BlendFactor destination_alpha = BlendFactor::zero;
BlendOp alpha_op = BlendOp::add;
bool write_r = true;
bool write_g = true;
bool write_b = true;
bool write_a = true;
};
struct MeshDesc {
std::uint32_t vertex_count = 0;
std::uint32_t index_count = 0;
@@ -126,6 +155,7 @@ public:
IRenderTarget& target,
ClearColor clear_color) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_viewport(Viewport viewport) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status set_blend_state(BlendState state) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_shader(IShaderProgram& shader) noexcept = 0;
[[nodiscard]] virtual pp::foundation::Status bind_texture(
std::uint32_t slot,
@@ -163,6 +193,9 @@ public:
[[nodiscard]] std::uint32_t bytes_per_pixel(TextureFormat format) noexcept;
[[nodiscard]] pp::foundation::Status validate_extent(Extent2D extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_viewport(Viewport viewport, Extent2D target_extent) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_factor(BlendFactor factor) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_op(BlendOp op) noexcept;
[[nodiscard]] pp::foundation::Status validate_blend_state(BlendState state) noexcept;
[[nodiscard]] pp::foundation::Status validate_mesh_desc(MeshDesc desc) noexcept;
[[nodiscard]] pp::foundation::Status validate_texture_slot(std::uint32_t slot) noexcept;
[[nodiscard]] pp::foundation::Status validate_shader_program_desc(ShaderProgramDesc desc) noexcept;
@@ -179,5 +212,7 @@ public:
[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
[[nodiscard]] const char* primitive_topology_name(PrimitiveTopology topology) noexcept;
[[nodiscard]] const char* blit_filter_name(BlitFilter filter) noexcept;
[[nodiscard]] const char* blend_factor_name(BlendFactor factor) noexcept;
[[nodiscard]] const char* blend_op_name(BlendOp op) noexcept;
}

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@@ -365,7 +365,7 @@ if(TARGET pano_cli)
COMMAND pano_cli record-render --width 32 --height 16)
set_tests_properties(pano_cli_record_render_smoke PROPERTIES
LABELS "renderer;integration;desktop-fast"
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":12.*\"drawCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
PASS_REGULAR_EXPRESSION "\"backend\":\"recording\".*\"width\":32.*\"height\":16.*\"commands\":13.*\"drawCommands\":1.*\"blendCommands\":1.*\"bindTextureCommands\":1.*\"boundTextureBytes\":2048.*\"uploadCommands\":1.*\"uploadBytes\":4.*\"readbackCommands\":1.*\"readbackBytes\":2048.*\"captureCommands\":1.*\"captureBytes\":2048.*\"blitCommands\":1.*\"blitSourceBytes\":2048.*\"blitDestinationBytes\":2048")
add_test(NAME pano_cli_record_render_rejects_oversized_target
COMMAND "${CMAKE_COMMAND}"

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@@ -10,6 +10,11 @@
using pp::foundation::StatusCode;
using pp::renderer::BlitFilter;
using pp::renderer::blit_filter_name;
using pp::renderer::BlendFactor;
using pp::renderer::blend_factor_name;
using pp::renderer::BlendOp;
using pp::renderer::blend_op_name;
using pp::renderer::BlendState;
using pp::renderer::ClearColor;
using pp::renderer::Extent2D;
using pp::renderer::frame_capture_byte_size;
@@ -47,6 +52,9 @@ using pp::renderer::texture_format_name;
using pp::renderer::validate_extent;
using pp::renderer::validate_blit_descs;
using pp::renderer::validate_blit_filter;
using pp::renderer::validate_blend_factor;
using pp::renderer::validate_blend_op;
using pp::renderer::validate_blend_state;
using pp::renderer::validate_mesh_desc;
using pp::renderer::validate_readback_region;
using pp::renderer::validate_shader_catalog;
@@ -148,6 +156,19 @@ public:
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status set_blend_state(BlendState state) noexcept override
{
if (!in_render_pass) {
return pp::foundation::Status::invalid_argument("render pass has not begun");
}
const auto status = validate_blend_state(state);
if (!status.ok()) {
return status;
}
last_blend_state = state;
return pp::foundation::Status::success();
}
[[nodiscard]] pp::foundation::Status bind_texture(
std::uint32_t slot,
pp::renderer::ITexture2D& texture) noexcept override
@@ -265,6 +286,7 @@ public:
bool in_render_pass = false;
const char* shader_name = nullptr;
BlendState last_blend_state {};
std::uint32_t last_texture_slot = 0;
std::uint64_t last_texture_bytes = 0;
std::uint64_t last_upload_bytes = 0;
@@ -437,6 +459,41 @@ void validates_blit_contract(pp::tests::Harness& h)
PP_EXPECT(h, blit_filter_name(static_cast<BlitFilter>(255)) == std::string_view("unknown"));
}
void validates_blend_contract(pp::tests::Harness& h)
{
const BlendState alpha_blend {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
.color_op = BlendOp::add,
.source_alpha = BlendFactor::one,
.destination_alpha = BlendFactor::one_minus_source_alpha,
.alpha_op = BlendOp::add,
};
PP_EXPECT(h, validate_blend_state(alpha_blend).ok());
PP_EXPECT(h, validate_blend_factor(BlendFactor::destination_alpha).ok());
PP_EXPECT(h, validate_blend_op(BlendOp::reverse_subtract).ok());
PP_EXPECT(h, blend_factor_name(BlendFactor::one_minus_destination_alpha)
== std::string_view("one_minus_destination_alpha"));
PP_EXPECT(h, blend_op_name(BlendOp::subtract) == std::string_view("subtract"));
auto bad_source = alpha_blend;
bad_source.source_color = static_cast<BlendFactor>(255);
auto bad_op = alpha_blend;
bad_op.alpha_op = static_cast<BlendOp>(255);
const auto bad_source_status = validate_blend_state(bad_source);
const auto bad_op_status = validate_blend_state(bad_op);
PP_EXPECT(h, !bad_source_status.ok());
PP_EXPECT(h, bad_source_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, !bad_op_status.ok());
PP_EXPECT(h, bad_op_status.code == StatusCode::invalid_argument);
PP_EXPECT(h, blend_factor_name(static_cast<BlendFactor>(255)) == std::string_view("unknown"));
PP_EXPECT(h, blend_op_name(static_cast<BlendOp>(255)) == std::string_view("unknown"));
}
void validates_viewports_and_mesh_descriptors(pp::tests::Harness& h)
{
const Extent2D target { .width = 64, .height = 32 };
@@ -598,6 +655,12 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.1F, .g = 0.2F, .b = 0.3F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
})
.ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_texture(2, texture).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
@@ -626,6 +689,9 @@ void renderer_interfaces_support_backend_neutral_dispatch(pp::tests::Harness& h)
BlitFilter::linear)
.ok());
PP_EXPECT(h, device.context.shader_name == std::string_view("fake-shader"));
PP_EXPECT(h, device.context.last_blend_state.enabled);
PP_EXPECT(h, device.context.last_blend_state.source_color == BlendFactor::source_alpha);
PP_EXPECT(h, device.context.last_blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, device.context.last_texture_slot == 2U);
PP_EXPECT(h, device.context.last_texture_bytes == 8192U);
PP_EXPECT(h, device.context.last_upload_bytes == 80U);
@@ -665,6 +731,14 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
auto& context = device.immediate_context();
PP_EXPECT(h, context.begin_render_pass(target, ClearColor { .r = 0.2F, .g = 0.3F, .b = 0.4F, .a = 1.0F }).ok());
PP_EXPECT(h, context.set_viewport(Viewport { .x = 0, .y = 0, .width = 64, .height = 32 }).ok());
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
.source_alpha = BlendFactor::one,
.destination_alpha = BlendFactor::one_minus_source_alpha,
})
.ok());
PP_EXPECT(h, context.bind_shader(shader).ok());
PP_EXPECT(h, context.bind_texture(1, texture).ok());
PP_EXPECT(h, context.bind_mesh(mesh).ok());
@@ -672,7 +746,7 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
context.end_render_pass();
const auto commands = device.commands();
PP_EXPECT(h, commands.size() == 8U);
PP_EXPECT(h, commands.size() == 9U);
PP_EXPECT(h, commands[0].kind == RecordedRenderCommandKind::trace_marker);
PP_EXPECT(h, commands[0].component == std::string_view("renderer"));
PP_EXPECT(h, commands[0].name == std::string_view("frame"));
@@ -681,17 +755,21 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
PP_EXPECT(h, commands[1].clear_color.a == 1.0F);
PP_EXPECT(h, commands[2].kind == RecordedRenderCommandKind::set_viewport);
PP_EXPECT(h, commands[2].viewport.height == 32U);
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[3].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_texture);
PP_EXPECT(h, commands[4].texture_slot == 1U);
PP_EXPECT(h, commands[4].texture_desc.extent.height == 32U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[4].kind) == std::string_view("bind_texture"));
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[5].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[6].kind) == std::string_view("draw"));
PP_EXPECT(h, commands[3].kind == RecordedRenderCommandKind::set_blend_state);
PP_EXPECT(h, commands[3].blend_state.enabled);
PP_EXPECT(h, commands[3].blend_state.destination_color == BlendFactor::one_minus_source_alpha);
PP_EXPECT(h, recorded_render_command_kind_name(commands[3].kind) == std::string_view("set_blend_state"));
PP_EXPECT(h, commands[4].kind == RecordedRenderCommandKind::bind_shader);
PP_EXPECT(h, commands[4].name == std::string_view("recorded-shader"));
PP_EXPECT(h, commands[5].kind == RecordedRenderCommandKind::bind_texture);
PP_EXPECT(h, commands[5].texture_slot == 1U);
PP_EXPECT(h, commands[5].texture_desc.extent.height == 32U);
PP_EXPECT(h, recorded_render_command_kind_name(commands[5].kind) == std::string_view("bind_texture"));
PP_EXPECT(h, commands[6].kind == RecordedRenderCommandKind::bind_mesh);
PP_EXPECT(h, commands[6].mesh_desc.vertex_count == 3U);
PP_EXPECT(h, commands[7].kind == RecordedRenderCommandKind::draw);
PP_EXPECT(h, commands[8].kind == RecordedRenderCommandKind::end_render_pass);
PP_EXPECT(h, recorded_render_command_kind_name(commands[7].kind) == std::string_view("draw"));
PP_EXPECT(h, context.upload_texture(
texture,
@@ -699,12 +777,12 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
upload_bytes)
.ok());
const auto commands_after_upload = device.commands();
PP_EXPECT(h, commands_after_upload.size() == 9U);
PP_EXPECT(h, commands_after_upload[8].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[8].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[8].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[8].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[8].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, commands_after_upload.size() == 10U);
PP_EXPECT(h, commands_after_upload[9].kind == RecordedRenderCommandKind::upload_texture);
PP_EXPECT(h, commands_after_upload[9].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_upload[9].readback_region.x == 4U);
PP_EXPECT(h, commands_after_upload[9].upload_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_upload[9].kind) == std::string_view("upload_texture"));
PP_EXPECT(h, context.read_texture(
texture,
@@ -712,22 +790,22 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
readback_buffer)
.ok());
const auto commands_after_readback = device.commands();
PP_EXPECT(h, commands_after_readback.size() == 10U);
PP_EXPECT(h, commands_after_readback[9].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[9].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[9].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[9].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[9].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[9].kind) == std::string_view("read_texture"));
PP_EXPECT(h, commands_after_readback.size() == 11U);
PP_EXPECT(h, commands_after_readback[10].kind == RecordedRenderCommandKind::read_texture);
PP_EXPECT(h, commands_after_readback[10].texture_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_readback[10].readback_region.x == 4U);
PP_EXPECT(h, commands_after_readback[10].readback_region.height == 3U);
PP_EXPECT(h, commands_after_readback[10].readback_bytes == 96U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_readback[10].kind) == std::string_view("read_texture"));
PP_EXPECT(h, context.capture_frame(target, readback_buffer).ok());
const auto commands_after_capture = device.commands();
PP_EXPECT(h, commands_after_capture.size() == 11U);
PP_EXPECT(h, commands_after_capture[10].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[10].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[10].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[10].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[10].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, commands_after_capture.size() == 12U);
PP_EXPECT(h, commands_after_capture[11].kind == RecordedRenderCommandKind::capture_frame);
PP_EXPECT(h, commands_after_capture[11].target_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_capture[11].target_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_capture[11].capture_bytes == 8192U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_capture[11].kind) == std::string_view("capture_frame"));
PP_EXPECT(h, context.blit_render_target(
target,
@@ -737,16 +815,16 @@ void recording_renderer_records_valid_command_sequences(pp::tests::Harness& h)
BlitFilter::linear)
.ok());
const auto commands_after_blit = device.commands();
PP_EXPECT(h, commands_after_blit.size() == 12U);
PP_EXPECT(h, commands_after_blit[11].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[11].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[11].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[11].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[11].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[11].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[11].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[11].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[11].kind) == std::string_view("blit_render_target"));
PP_EXPECT(h, commands_after_blit.size() == 13U);
PP_EXPECT(h, commands_after_blit[12].kind == RecordedRenderCommandKind::blit_render_target);
PP_EXPECT(h, commands_after_blit[12].source_desc.extent.width == 64U);
PP_EXPECT(h, commands_after_blit[12].destination_desc.extent.height == 32U);
PP_EXPECT(h, commands_after_blit[12].source_region.width == 16U);
PP_EXPECT(h, commands_after_blit[12].destination_region.x == 2U);
PP_EXPECT(h, commands_after_blit[12].blit_filter == BlitFilter::linear);
PP_EXPECT(h, commands_after_blit[12].blit_source_bytes == 512U);
PP_EXPECT(h, commands_after_blit[12].blit_destination_bytes == 128U);
PP_EXPECT(h, recorded_render_command_kind_name(commands_after_blit[12].kind) == std::string_view("blit_render_target"));
device.clear();
PP_EXPECT(h, device.commands().empty());
@@ -788,6 +866,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !draw_before_begin.ok());
PP_EXPECT(h, draw_before_begin.code == StatusCode::invalid_argument);
const auto blend_before_begin = context.set_blend_state(BlendState {});
PP_EXPECT(h, !blend_before_begin.ok());
PP_EXPECT(h, blend_before_begin.code == StatusCode::invalid_argument);
const auto invalid_target = context.begin_render_pass(non_render_target, ClearColor {});
PP_EXPECT(h, !invalid_target.ok());
PP_EXPECT(h, invalid_target.code == StatusCode::invalid_argument);
@@ -825,6 +907,19 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !nested_begin.ok());
PP_EXPECT(h, nested_begin.code == StatusCode::invalid_argument);
auto invalid_blend = BlendState {};
invalid_blend.source_color = static_cast<BlendFactor>(255);
const auto invalid_blend_state = context.set_blend_state(invalid_blend);
PP_EXPECT(h, !invalid_blend_state.ok());
PP_EXPECT(h, invalid_blend_state.code == StatusCode::invalid_argument);
PP_EXPECT(h, context.set_blend_state(BlendState {
.enabled = true,
.source_color = BlendFactor::source_alpha,
.destination_color = BlendFactor::one_minus_source_alpha,
})
.ok());
const auto draw_without_bindings = context.draw();
PP_EXPECT(h, !draw_without_bindings.ok());
PP_EXPECT(h, draw_without_bindings.code == StatusCode::invalid_argument);
@@ -851,6 +946,10 @@ void recording_renderer_rejects_invalid_command_order_and_targets(pp::tests::Har
PP_EXPECT(h, !viewport_after_end.ok());
PP_EXPECT(h, viewport_after_end.code == StatusCode::invalid_argument);
const auto blend_after_end = context.set_blend_state(BlendState {});
PP_EXPECT(h, !blend_after_end.ok());
PP_EXPECT(h, blend_after_end.code == StatusCode::invalid_argument);
const auto bind_texture_after_end = context.bind_texture(0, texture);
PP_EXPECT(h, !bind_texture_after_end.ok());
PP_EXPECT(h, bind_texture_after_end.code == StatusCode::invalid_argument);
@@ -939,6 +1038,7 @@ int main()
harness.run("computes_readback_byte_sizes", computes_readback_byte_sizes);
harness.run("computes_frame_capture_byte_sizes", computes_frame_capture_byte_sizes);
harness.run("validates_blit_contract", validates_blit_contract);
harness.run("validates_blend_contract", validates_blend_contract);
harness.run("validates_viewports_and_mesh_descriptors", validates_viewports_and_mesh_descriptors);
harness.run("validates_shader_program_descriptors", validates_shader_program_descriptors);
harness.run("validates_panopainter_shader_catalog", validates_panopainter_shader_catalog);

View File

@@ -2273,6 +2273,13 @@ int record_render(int argc, char** argv)
}
const auto shader_status = context.bind_shader(shader);
const auto blend_status = context.set_blend_state(pp::renderer::BlendState {
.enabled = true,
.source_color = pp::renderer::BlendFactor::source_alpha,
.destination_color = pp::renderer::BlendFactor::one_minus_source_alpha,
.source_alpha = pp::renderer::BlendFactor::one,
.destination_alpha = pp::renderer::BlendFactor::one_minus_source_alpha,
});
const auto bind_texture_status = context.bind_texture(0, texture);
const auto mesh_status = context.bind_mesh(mesh);
const auto draw_status = context.draw();
@@ -2282,6 +2289,10 @@ int record_render(int argc, char** argv)
print_error("record-render", shader_status.message);
return 2;
}
if (!blend_status.ok()) {
print_error("record-render", blend_status.message);
return 2;
}
if (!bind_texture_status.ok()) {
print_error("record-render", bind_texture_status.message);
return 2;
@@ -2337,6 +2348,7 @@ int record_render(int argc, char** argv)
}
std::size_t draw_commands = 0;
std::size_t blend_commands = 0;
std::size_t bind_texture_commands = 0;
std::size_t upload_commands = 0;
std::size_t readback_commands = 0;
@@ -2353,6 +2365,8 @@ int record_render(int argc, char** argv)
for (const auto& command : commands) {
if (command.kind == pp::renderer::RecordedRenderCommandKind::draw) {
++draw_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::set_blend_state) {
++blend_commands;
} else if (command.kind == pp::renderer::RecordedRenderCommandKind::bind_texture) {
++bind_texture_commands;
const auto bound_bytes = pp::renderer::texture_byte_size(command.texture_desc);
@@ -2384,6 +2398,7 @@ int record_render(int argc, char** argv)
<< ",\"format\":\"rgba8\"}"
<< ",\"commands\":" << commands.size()
<< ",\"drawCommands\":" << draw_commands
<< ",\"blendCommands\":" << blend_commands
<< ",\"bindTextureCommands\":" << bind_texture_commands
<< ",\"boundTextureBytes\":" << bound_texture_bytes
<< ",\"uploadCommands\":" << upload_commands