222 lines
8.1 KiB
C++
222 lines
8.1 KiB
C++
#pragma once
|
|
|
|
#include "shader.h"
|
|
|
|
#include <functional>
|
|
|
|
namespace pp::panopainter {
|
|
|
|
struct LegacyCanvasDrawMergeCheckerboardUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
bool colorize = false;
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeTextureUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
int texture_slot = 0;
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeAtlasUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
int texture_slot = 0;
|
|
glm::vec2 offset {};
|
|
glm::vec2 size { 1.0f };
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeEquirectUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
int texture_slot = 0;
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeTextureMaskUniforms {
|
|
int texture_slot = 0;
|
|
glm::vec2 pattern_offset {};
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeTextureAlphaUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
int texture_slot = 0;
|
|
float alpha = 1.0f;
|
|
int highlight = 0;
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeTextureBlendUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
int texture_slot = 0;
|
|
int destination_texture_slot = 2;
|
|
bool use_destination_texture = false;
|
|
int blend_mode = 0;
|
|
float alpha = 1.0f;
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeTextureColorizeUniforms {
|
|
glm::mat4 mvp { 1.0f };
|
|
int texture_slot = 0;
|
|
glm::vec4 color { 1.0f };
|
|
};
|
|
|
|
struct LegacyCanvasDrawMergeShaderExecution {
|
|
std::function<void(kShader)> use_shader;
|
|
std::function<void(kShaderUniform, int)> set_int;
|
|
std::function<void(kShaderUniform, float)> set_float;
|
|
std::function<void(kShaderUniform, const glm::vec2&)> set_vec2;
|
|
std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
|
|
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
|
|
};
|
|
|
|
[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
|
|
{
|
|
return {
|
|
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
|
|
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
|
|
.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
|
|
.set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); },
|
|
.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
|
|
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
|
|
};
|
|
}
|
|
|
|
inline void apply_legacy_canvas_draw_merge_mvp(
|
|
const glm::mat4& mvp,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.set_mat4(kShaderUniform::MVP, mvp);
|
|
}
|
|
|
|
inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp)
|
|
{
|
|
apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
|
|
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::Checkerboard);
|
|
execution.set_int(kShaderUniform::Colorize, uniforms.colorize);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
|
|
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_shader(
|
|
const LegacyCanvasDrawMergeTextureUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::Texture);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_shader(
|
|
const LegacyCanvasDrawMergeTextureUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_atlas_shader(
|
|
const LegacyCanvasDrawMergeAtlasUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::Atlas);
|
|
execution.set_vec2(kShaderUniform::Tof, uniforms.offset);
|
|
execution.set_vec2(kShaderUniform::Tsz, uniforms.size);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_atlas_shader(
|
|
const LegacyCanvasDrawMergeAtlasUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_atlas_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_equirect_shader(
|
|
const LegacyCanvasDrawMergeEquirectUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::Equirect);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_equirect_shader(
|
|
const LegacyCanvasDrawMergeEquirectUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_equirect_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
|
|
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::TextureMask);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
|
|
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
|
|
const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::TextureAlpha);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
|
|
execution.set_int(kShaderUniform::Highlight, uniforms.highlight);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
|
|
const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
|
|
const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::TextureBlend);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
if (uniforms.use_destination_texture) {
|
|
execution.set_int(kShaderUniform::TexBG, uniforms.destination_texture_slot);
|
|
}
|
|
execution.set_int(kShaderUniform::BlendMode, uniforms.blend_mode);
|
|
execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
|
|
const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
|
|
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms,
|
|
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
|
|
{
|
|
execution.use_shader(kShader::TextureColorize);
|
|
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
|
|
execution.set_vec4(kShaderUniform::Col, uniforms.color);
|
|
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
|
|
}
|
|
|
|
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
|
|
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms)
|
|
{
|
|
setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution());
|
|
}
|
|
|
|
} // namespace pp::panopainter
|