Files
panopainter/src/legacy_canvas_draw_merge_services.h

222 lines
8.1 KiB
C++

#pragma once
#include "shader.h"
#include <functional>
namespace pp::panopainter {
struct LegacyCanvasDrawMergeCheckerboardUniforms {
glm::mat4 mvp { 1.0f };
bool colorize = false;
};
struct LegacyCanvasDrawMergeTextureUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
};
struct LegacyCanvasDrawMergeAtlasUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
glm::vec2 offset {};
glm::vec2 size { 1.0f };
};
struct LegacyCanvasDrawMergeEquirectUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
};
struct LegacyCanvasDrawMergeTextureMaskUniforms {
int texture_slot = 0;
glm::vec2 pattern_offset {};
};
struct LegacyCanvasDrawMergeTextureAlphaUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
float alpha = 1.0f;
int highlight = 0;
};
struct LegacyCanvasDrawMergeTextureBlendUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
int destination_texture_slot = 2;
bool use_destination_texture = false;
int blend_mode = 0;
float alpha = 1.0f;
};
struct LegacyCanvasDrawMergeTextureColorizeUniforms {
glm::mat4 mvp { 1.0f };
int texture_slot = 0;
glm::vec4 color { 1.0f };
};
struct LegacyCanvasDrawMergeShaderExecution {
std::function<void(kShader)> use_shader;
std::function<void(kShaderUniform, int)> set_int;
std::function<void(kShaderUniform, float)> set_float;
std::function<void(kShaderUniform, const glm::vec2&)> set_vec2;
std::function<void(kShaderUniform, const glm::vec4&)> set_vec4;
std::function<void(kShaderUniform, const glm::mat4&)> set_mat4;
};
[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
{
return {
.use_shader = [](kShader shader) { ShaderManager::use(shader); },
.set_int = [](kShaderUniform uniform, int value) { ShaderManager::u_int(uniform, value); },
.set_float = [](kShaderUniform uniform, float value) { ShaderManager::u_float(uniform, value); },
.set_vec2 = [](kShaderUniform uniform, const glm::vec2& value) { ShaderManager::u_vec2(uniform, value); },
.set_vec4 = [](kShaderUniform uniform, const glm::vec4& value) { ShaderManager::u_vec4(uniform, value); },
.set_mat4 = [](kShaderUniform uniform, const glm::mat4& value) { ShaderManager::u_mat4(uniform, value); },
};
}
inline void apply_legacy_canvas_draw_merge_mvp(
const glm::mat4& mvp,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.set_mat4(kShaderUniform::MVP, mvp);
}
inline void apply_legacy_canvas_draw_merge_mvp(const glm::mat4& mvp)
{
apply_legacy_canvas_draw_merge_mvp(mvp, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Checkerboard);
execution.set_int(kShaderUniform::Colorize, uniforms.colorize);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_checkerboard_shader(
const LegacyCanvasDrawMergeCheckerboardUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_checkerboard_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_shader(
const LegacyCanvasDrawMergeTextureUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Texture);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_shader(
const LegacyCanvasDrawMergeTextureUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_atlas_shader(
const LegacyCanvasDrawMergeAtlasUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Atlas);
execution.set_vec2(kShaderUniform::Tof, uniforms.offset);
execution.set_vec2(kShaderUniform::Tsz, uniforms.size);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_atlas_shader(
const LegacyCanvasDrawMergeAtlasUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_atlas_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_equirect_shader(
const LegacyCanvasDrawMergeEquirectUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::Equirect);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
}
inline void setup_legacy_canvas_draw_merge_equirect_shader(
const LegacyCanvasDrawMergeEquirectUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_equirect_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureMask);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_vec2(kShaderUniform::PatternOffset, uniforms.pattern_offset);
}
inline void setup_legacy_canvas_draw_merge_texture_mask_shader(
const LegacyCanvasDrawMergeTextureMaskUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_mask_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureAlpha);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
execution.set_int(kShaderUniform::Highlight, uniforms.highlight);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_alpha_shader(
const LegacyCanvasDrawMergeTextureAlphaUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_alpha_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureBlend);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
if (uniforms.use_destination_texture) {
execution.set_int(kShaderUniform::TexBG, uniforms.destination_texture_slot);
}
execution.set_int(kShaderUniform::BlendMode, uniforms.blend_mode);
execution.set_float(kShaderUniform::Alpha, uniforms.alpha);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_blend_shader(
const LegacyCanvasDrawMergeTextureBlendUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_blend_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms,
const LegacyCanvasDrawMergeShaderExecution& execution) noexcept
{
execution.use_shader(kShader::TextureColorize);
execution.set_int(kShaderUniform::Tex, uniforms.texture_slot);
execution.set_vec4(kShaderUniform::Col, uniforms.color);
execution.set_mat4(kShaderUniform::MVP, uniforms.mvp);
}
inline void setup_legacy_canvas_draw_merge_texture_colorize_shader(
const LegacyCanvasDrawMergeTextureColorizeUniforms& uniforms)
{
setup_legacy_canvas_draw_merge_texture_colorize_shader(uniforms, legacy_shader_manager_draw_merge_execution());
}
} // namespace pp::panopainter