91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
#pragma once
|
|
|
|
#include <cstdint>
|
|
|
|
#include "log.h"
|
|
#include "renderer_gl/opengl_capabilities.h"
|
|
|
|
namespace pp::legacy::gl_renderbuffer {
|
|
|
|
inline void gen_opengl_renderbuffers(std::uint32_t count, std::uint32_t* ids) noexcept
|
|
{
|
|
glGenRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<GLuint*>(ids));
|
|
}
|
|
|
|
inline void delete_opengl_renderbuffers(std::uint32_t count, const std::uint32_t* ids) noexcept
|
|
{
|
|
glDeleteRenderbuffers(static_cast<GLsizei>(count), reinterpret_cast<const GLuint*>(ids));
|
|
}
|
|
|
|
inline void bind_opengl_renderbuffer(std::uint32_t target, std::uint32_t renderbuffer) noexcept
|
|
{
|
|
glBindRenderbuffer(static_cast<GLenum>(target), static_cast<GLuint>(renderbuffer));
|
|
}
|
|
|
|
inline void set_opengl_renderbuffer_storage(
|
|
std::uint32_t target,
|
|
std::uint32_t internal_format,
|
|
std::int32_t width,
|
|
std::int32_t height) noexcept
|
|
{
|
|
glRenderbufferStorage(
|
|
static_cast<GLenum>(target),
|
|
static_cast<GLenum>(internal_format),
|
|
static_cast<GLsizei>(width),
|
|
static_cast<GLsizei>(height));
|
|
}
|
|
|
|
inline void attach_opengl_framebuffer_renderbuffer(
|
|
std::uint32_t target,
|
|
std::uint32_t attachment,
|
|
std::uint32_t renderbuffer_target,
|
|
std::uint32_t renderbuffer) noexcept
|
|
{
|
|
glFramebufferRenderbuffer(
|
|
static_cast<GLenum>(target),
|
|
static_cast<GLenum>(attachment),
|
|
static_cast<GLenum>(renderbuffer_target),
|
|
static_cast<GLuint>(renderbuffer));
|
|
}
|
|
|
|
inline std::uint32_t allocate_depth_renderbuffer(std::int32_t width, std::int32_t height, const char* context)
|
|
{
|
|
const auto result = pp::renderer::gl::allocate_opengl_depth_renderbuffer(
|
|
width,
|
|
height,
|
|
pp::renderer::gl::OpenGlDepthRenderbufferAllocationDispatch {
|
|
.gen_renderbuffers = gen_opengl_renderbuffers,
|
|
.bind_renderbuffer = bind_opengl_renderbuffer,
|
|
.renderbuffer_storage = set_opengl_renderbuffer_storage,
|
|
});
|
|
if (!result.ok()) {
|
|
LOG("%s failed because: %s", context, result.status().message);
|
|
return 0U;
|
|
}
|
|
return result.value();
|
|
}
|
|
|
|
inline void attach_depth_renderbuffer(std::uint32_t renderbuffer, const char* context)
|
|
{
|
|
const auto status = pp::renderer::gl::attach_opengl_depth_renderbuffer(
|
|
renderbuffer,
|
|
pp::renderer::gl::OpenGlDepthRenderbufferAttachmentDispatch {
|
|
.framebuffer_renderbuffer = attach_opengl_framebuffer_renderbuffer,
|
|
});
|
|
if (!status.ok())
|
|
LOG("%s failed because: %s", context, status.message);
|
|
}
|
|
|
|
inline void delete_renderbuffer(std::uint32_t renderbuffer, const char* context)
|
|
{
|
|
const auto status = pp::renderer::gl::delete_opengl_renderbuffer(
|
|
renderbuffer,
|
|
pp::renderer::gl::OpenGlRenderbufferDeleteDispatch {
|
|
.delete_renderbuffers = delete_opengl_renderbuffers,
|
|
});
|
|
if (!status.ok())
|
|
LOG("%s failed because: %s", context, status.message);
|
|
}
|
|
|
|
} // namespace pp::legacy::gl_renderbuffer
|