198 lines
5.4 KiB
C++
198 lines
5.4 KiB
C++
#include "pch.h"
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#include "log.h"
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#include "canvas_modes.h"
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#include "layout.h"
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#include "canvas.h"
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#include "shader.h"
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NodeCanvas* CanvasMode::node;
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ui::Canvas* CanvasMode::canvas;
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void CanvasModeBasicCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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switch (me->m_type)
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{
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case kEventType::MouseDownL:
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break;
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case kEventType::MouseUpL:
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break;
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case kEventType::MouseDownR:
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m_draggingR = true;
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m_dragR_start = me->m_pos;
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m_pan_start = canvas->m_pan;
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node->mouse_capture();
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break;
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case kEventType::MouseUpR:
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m_draggingR = false;
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node->mouse_release();
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break;
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case kEventType::MouseMove:
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if (m_draggingR)
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canvas->m_pan = m_pan_start + (me->m_pos - m_dragR_start) * glm::vec2(-1, -1);
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canvas->m_cam_rot = canvas->m_pan * 0.003f;
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break;
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case kEventType::MouseScroll:
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m_zoom_canvas += me->m_scroll_delta * 0.1f;
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canvas->m_cam_fov -= me->m_scroll_delta * 20.1f;
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break;
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case kEventType::MouseCancel:
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m_draggingR = false;
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node->mouse_release();
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break;
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default:
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break;
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}
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}
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void CanvasModeBasicCamera::on_GestureEvent(GestureEvent* ge)
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{
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switch (ge->m_type)
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{
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case kEventType::GestureStart:
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m_pan_start = canvas->m_pan;
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m_zoom_start = m_zoom_canvas;
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m_camera_fov = canvas->m_cam_fov;
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break;
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case kEventType::GestureMove:
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canvas->m_pan = m_pan_start + ge->m_pos_delta * glm::vec2(-1, -1) * 0.3f;
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canvas->m_cam_fov = m_camera_fov - ge->m_distance_delta * .05f;
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canvas->m_cam_rot = canvas->m_pan * 0.003f;
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break;
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default:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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void CanvasModePen::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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switch (me->m_type)
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{
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case kEventType::MouseDownL:
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canvas->stroke_start(loc, 1.f, node->m_brush);
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m_dragging = true;
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node->mouse_capture();
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break;
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case kEventType::MouseUpL:
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canvas->stroke_end();
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m_dragging = false;
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node->mouse_release();
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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canvas->stroke_update(loc, 1.f);
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break;
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case kEventType::MouseCancel:
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m_dragging = false;
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node->mouse_release();
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break;
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default:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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void CanvasModeLine::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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switch (me->m_type)
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{
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case kEventType::MouseDownL:
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node->mouse_capture();
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m_dragging = true;
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m_drag_start = loc;
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m_drag_pos = loc;
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break;
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case kEventType::MouseUpL:
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node->mouse_release();
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if (m_dragging)
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{
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canvas->stroke_start(m_drag_start, 1.f, node->m_brush);
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canvas->stroke_update(m_drag_pos, 1.f);
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canvas->stroke_end();
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}
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m_dragging = false;
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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m_drag_pos = loc;
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break;
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case kEventType::MouseCancel:
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node->mouse_release();
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break;
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default:
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break;
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}
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}
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void CanvasModeLine::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
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{
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if (m_dragging)
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{
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ui::ShaderManager::use(ui::kShader::Color);
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ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, ortho);
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ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, node->m_brush.m_tip_color);
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static glm::vec4 AB[2];
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AB[0] = { m_drag_start, 0, 1 };
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AB[1] = { m_drag_pos, 0, 1 };
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AB[0].y = canvas->m_box.w - AB[0].y - 1; // invert Y
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AB[1].y = canvas->m_box.w - AB[1].y - 1; // invert Y
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m_line.update_vertices(AB);
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m_line.draw_stroke();
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}
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}
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void CanvasModeLine::init()
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{
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m_line.create();
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}
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////////////////////////////////////////////////////////////////////
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void CanvasModeCamera::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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switch (me->m_type)
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{
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case kEventType::MouseDownR:
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canvas->m_cam_pos = { 0, 0, 0 };
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break;
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case kEventType::MouseDownL:
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m_dragging = true;
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m_drag_start = me->m_pos;
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m_pos_start = canvas->m_cam_pos.xy;
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node->mouse_capture();
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break;
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case kEventType::MouseUpL:
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m_dragging = false;
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node->mouse_release();
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break;
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case kEventType::MouseMove:
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if (m_dragging)
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canvas->m_cam_pos.xy = m_pos_start + (me->m_pos - m_drag_start) * glm::vec2(1, -1) * 0.01f;
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break;
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case kEventType::MouseCancel:
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node->mouse_release();
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break;
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default:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////
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void CanvasModeNormal::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
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{
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}
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void CanvasModeNormal::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
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{
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}
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void CanvasModeNormal::init()
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{
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m_line.create();
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}
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