Files
panopainter/data/shaders/uvs.glsl

19 lines
247 B
GLSL

[[vertex]]
uniform mat4 mvp;
in vec4 pos;
in vec2 uvs;
out vec2 uv;
void main()
{
uv = uvs;
gl_Position = mvp * vec4(pos.xyz, 1.0);
};
[[fragment]]
in mediump vec2 uv;
out mediump vec4 frag;
void main()
{
frag = vec4(uv, 0.0, 1.0);
};