Files
panopainter/src/bezier.h
2018-12-11 00:09:01 +01:00

62 lines
1.3 KiB
C++

#pragma once
// link: https://www.codeproject.com/Articles/25237/Bezier-Curves-Made-Simple
class BezierCurve
{
static double FactorialLookup[33];
public:
// just check if n is appropriate, then return the result
static double factorial(int n)
{
return FactorialLookup[n];
}
static double Ni(int n, int i)
{
double ni;
double a1 = factorial(n);
double a2 = factorial(i);
double a3 = factorial(n - i);
ni = a1 / (a2 * a3);
return ni;
}
// Calculate Bernstein basis
static double Bernstein(int n, int i, double t)
{
double basis;
double ti;
double tni;
if (t == 0.0 && i == 0)
ti = 1.0;
else
ti = pow(t, i);
if (n == i && t == 1.0)
tni = 1.0;
else
tni = pow((1 - t), (n - i));
//Bernstein basis
basis = Ni(n, i) * ti * tni;
return basis;
}
static glm::vec2 Bezier2D(const std::vector<glm::vec2>& b, double t)
{
double px = 0.0;
double py = 0.0;
const int npts = (int)b.size();
for (int i = 0; i < npts; i++)
{
double basis = Bernstein(npts - 1, i, t);
px += basis * b[i].x;
py += basis * b[i].y;
}
return { px, py };
}
};