Files
panopainter/src/node_panel_grid.cpp
2019-10-05 21:08:40 +02:00

576 lines
19 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_panel_grid.h"
#include "canvas.h"
#include "app.h"
#include "image.h"
#include "util.h"
Node* NodePanelGrid::clone_instantiate() const
{
return new NodePanelGrid();
}
void NodePanelGrid::clone_finalize(Node* dest) const
{
NodePanelGrid* n = static_cast<NodePanelGrid*>(dest);
n->init_controls();
}
void NodePanelGrid::init()
{
init_template_file("data/dialogs/panel-grid.xml", "tpl-panel-grid");
init_controls();
}
void NodePanelGrid::init_controls()
{
m_groud_opacity = find<NodeSliderH>("grid-ground-opacity");
m_groud_value = find<NodeSliderH>("grid-ground-value");
m_groud_resolution = find<NodeComboBox>("grid-ground-resolution");
m_groud_offset = find<NodeSliderH>("grid-ground-offset");
m_hm_preview = find<NodeImageTexture>("grid-heightmap-preview");
m_hm_load = find<NodeButton>("grid-heightmap-load");
m_hm_clear = find<NodeButton>("grid-heightmap-clear");
m_hm_reload = find<NodeButton>("grid-heightmap-reload");
m_hm_wireframe = find<NodeSliderH>("grid-heightmap-wireframe");
m_hm_thickness = find<NodeSliderH>("grid-heightmap-thickness");
m_hm_height = find<NodeSliderH>("grid-heightmap-height");
m_hm_lyaw = find<NodeSliderH>("grid-heightmap-lyaw");
m_hm_lpitch = find<NodeSliderH>("grid-heightmap-lpitch");
m_hm_ambient = find<NodeSliderH>("grid-heightmap-ambient");
m_hm_radius = find<NodeSliderH>("grid-heightmap-radius");
m_hm_shading = find<NodeComboBox>("grid-heightmap-shading");
m_hm_texres = find<NodeComboBox>("grid-heightmap-texres");
m_hm_samples = find<NodeComboBox>("grid-heightmap-samples");
m_render = find<NodeButton>("grid-render");
m_commit = find<NodeButton>("grid-commit");
m_hm_preview->SetHeight(0);
m_hm_plane.create(1, 1, 100);
m_hm_preview_nav = m_hm_preview->add_child<NodeHeightmapOverlay>();
m_hm_preview_nav->SetWidthP(100);
m_hm_preview_nav->SetHeightP(100);
//m_hm_height->on_value_changed = update_hm;
m_groud_resolution->on_select = [this](Node* target, int index) {
if (m_hm_image.data())
m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
else
m_hm_plane.create(1, 1, 100 * get_resolution());
m_rt_dirty = true;
LOG("resolution index %d", index);
};
m_hm_height->on_value_final = [this](Node* target, float v) {
if (m_hm_image.data())
m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
m_rt_dirty = true;
LOG("height value %f", v);
};
m_hm_shading->on_select = [this](Node*, int index) {
m_shade_mode = (ShadeMode)index;
};
m_hm_load->on_click = [this](Node*) {
App::I->pick_image([this](std::string path) {
Image img;
if (img.load_file(path))
{
m_file_path = path;
m_hm_image = img.resize(128, 128);
m_hm_preview->tex.create(m_hm_image);
m_hm_preview->tex.create_mipmaps();
auto sz = m_hm_preview->tex.size();
m_hm_preview->SetAspectRatio(sz.x / sz.y);
m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
m_hm_preview->SetHeight(100);
if (m_groud_opacity->get_value() == 0.f)
m_groud_opacity->set_value(1.f);
m_rt_dirty = true;
}
});
};
m_hm_clear->on_click = [this](Node*)
{
m_hm_plane.create(1, 1, 100 * get_resolution());
m_hm_image.destroy();
m_hm_preview->tex.destroy();
m_hm_preview->SetHeight(0);
};
m_hm_reload->on_click = [this](Node*)
{
Image img;
if (img.load_file(m_file_path))
{
m_hm_image = img.resize(128, 128);
m_hm_preview->tex.create(m_hm_image);
m_hm_preview->tex.create_mipmaps();
auto sz = m_hm_preview->tex.size();
m_hm_preview->SetAspectRatio(sz.x / sz.y);
m_hm_plane.create(1, 1, m_hm_image, get_resolution(), get_height());
m_hm_preview->SetHeight(100);
m_rt_dirty = true;
}
};
m_render->on_click = [this](Node*)
{
if (ShaderManager::ext_float32 || ShaderManager::ext_float16)
{
std::thread([this] {
bake_uvs();
m_hm_shading->set_index(3);
m_shade_mode = ShadeMode::Textured;
}).detach();
}
else
{
App::I->message_box("Rendering failed",
"Your hardware does not support lightmap rendering.");
}
};
m_commit->on_click = [this](Node*)
{
Canvas::I->draw_objects([this](const glm::mat4& camera, const glm::mat4& proj, int i) {
draw_heightmap(proj, camera, true);
});
m_groud_opacity->set_value(0);
};
m_hm_texres->on_select = [this](Node*, int index) {
int texres = get_texres();
if (texres == m_texture.size().x)
return;
#if defined(__GLES__)
m_texture.create(texres, texres);
m_texture.create_mipmaps();
#else
// get the texture data and resize it
Image img;
img.create(m_texture.size().x, m_texture.size().y);
App::I->render_task([&]
{
m_texture.bind();
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.m_data.get());
m_texture.unbind();
});
Image resized = img.resize(texres, texres);
m_texture.create(resized);
m_texture.create_mipmaps();
#endif //
};
int rexres = get_texres();
m_texture.create(rexres, rexres);
m_sampler_mipmap.create();
m_sampler_mipmap.set_filter(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
m_sampler_linear.create();
m_plane.create<1>(1, 1);
TextureManager::load("data/sun.png");
}
int NodePanelGrid::get_samples() const
{
return atoi(m_hm_samples->m_items[m_hm_samples->m_current_index].c_str());
}
int NodePanelGrid::get_texres() const
{
return atoi(m_hm_texres->m_items[m_hm_texres->m_current_index].c_str());
}
float NodePanelGrid::get_radius() const
{
return m_hm_radius->get_value() * 0.5f + 0.01f;
}
float NodePanelGrid::get_ambient() const
{
return glm::pow(m_hm_ambient->get_value(), 3);
}
float NodePanelGrid::get_thickness() const
{
return glm::lerp(m_line_range[0], m_line_range[1], m_hm_thickness->get_value());
}
float NodePanelGrid::get_resolution() const
{
return atof(m_groud_resolution->m_items[m_groud_resolution->m_current_index].c_str());
}
float NodePanelGrid::get_height() const
{
return -glm::pow(m_hm_height->get_value() - 0.5f, 3.f) * 10.f;
}
float NodePanelGrid::get_offset() const
{
return glm::pow(m_groud_offset->get_value() - 0.5f, 3);
}
void NodePanelGrid::draw_heightmap(const glm::mat4& proj, const glm::mat4& camera, bool commit) const
{
assert(App::I->is_render_thread());
if (m_groud_opacity->get_value() > 0.f)
{
bool depth = glIsEnabled(GL_DEPTH_TEST);
glEnable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
auto nav = m_hm_image.m_data ? -(m_hm_preview_nav->m_value - 0.5f) : glm::vec2(0);
auto mvp = proj * camera
* glm::scale(glm::vec3(100))
* glm::translate(glm::vec3(0, get_offset(), 0))
* glm::translate(glm::vec3(nav.x, get_offset(), nav.y))
;
auto light_yaw = m_hm_lyaw->get_value() * glm::pi<float>() * 2.f;
auto light_pitch = m_hm_lpitch->get_value() * 5;
auto light_pos = glm::vec3(sinf(light_yaw) + nav.x, light_pitch + get_offset(), cosf(light_yaw) + nav.y);
auto light_dir = glm::normalize(light_pos);
glDisable(GL_BLEND);
// DRAW SOLID
if (m_hm_image.m_data)
{
if (m_shade_mode == ShadeMode::Solid)
{
glDisable(GL_BLEND);
ShaderManager::use(kShader::Lambert);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
ShaderManager::u_float(kShaderUniform::Ambient, get_ambient());
m_hm_plane.draw_fill();
}
else if (m_shade_mode == ShadeMode::Flat)
{
ShaderManager::use(kShader::Color);
ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(
glm::vec3(1.f - m_groud_value->get_value()),
m_groud_opacity->get_value()
));
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
m_hm_plane.draw_fill();
}
else if(m_shade_mode == ShadeMode::Textured)
{
ShaderManager::use(kShader::LambertLightmap);
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
ShaderManager::u_vec3(kShaderUniform::LightDir, light_dir);
ShaderManager::u_float(kShaderUniform::Ambient, get_ambient());
ShaderManager::u_int(kShaderUniform::Tex, 0);
m_sampler_mipmap.bind(0);
glActiveTexture(GL_TEXTURE0);
m_texture.bind();
m_hm_plane.draw_fill();
m_texture.unbind();
}
}
// DRAW GRIDS
auto wire_alpha = m_hm_image.m_data ? m_hm_wireframe->get_value() : 1.f;
if (wire_alpha > 0.f)
{
glEnable(GL_BLEND);
ShaderManager::use(kShader::Color);
ShaderManager::u_vec4(kShaderUniform::Col, glm::vec4(
glm::vec3(m_groud_value->get_value()),
m_groud_opacity->get_value() *
wire_alpha
));
ShaderManager::u_mat4(kShaderUniform::MVP, mvp);
if (m_hm_image.m_data && m_shade_mode == ShadeMode::Transparent)
{
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
m_hm_plane.draw_fill();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
m_hm_plane.draw_stroke();
}
// DRAW SUN SPHERE
if (!commit)
{
auto c = proj * camera * glm::translate(light_pos) * glm::vec4(0, 0, 0, 1);
if (c.w > 0)
{
auto p2d = xy(c) / c.z;
GLint vp[4];
glGetIntegerv(GL_VIEWPORT, vp);
auto aspect_ratio = (float)vp[3] / (float)vp[2];
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-1.f, 1.f, -1.f, 1.f) *
//glm::scale(glm::vec3(100)) *
glm::translate(glm::vec3(p2d, 0)) * glm::scale(glm::vec3(.1f * aspect_ratio, .1f, 1.f)));
glActiveTexture(GL_TEXTURE0);
m_sampler_linear.bind(0);
constexpr auto sun_tex = const_hash("data/sun.png");
TextureManager::get(sun_tex).bind();
m_plane.draw_fill();
}
}
depth ? glEnable(GL_DEPTH_TEST) : glDisable(GL_DEPTH_TEST);
}
}
kEventResult NodePanelGrid::handle_event(Event* e)
{
switch (e->m_type)
{
case kEventType::MouseUpL:
if (!m_mouse_inside)
{
mouse_release();
m_parent->remove_child(this);
if (on_popup_close)
on_popup_close(this);
}
break;
default:
return kEventResult::Available;
break;
}
return kEventResult::Available;
}
void NodePanelGrid::bake_uvs()
{
if (!m_hm_image.m_data)
return;
RTT fb;
if (ShaderManager::ext_float32)
{
fb.create(m_texture.size().x, m_texture.size().y, -1, GL_RGBA32F);
}
else if (ShaderManager::ext_float16)
{
fb.create(m_texture.size().x, m_texture.size().y, -1, GL_RGBA16F);
}
std::unique_ptr<float[]> data_nor;
std::unique_ptr<float[]> data_pos;
App::I->render_task([&]{
fb.bindFramebuffer();
fb.clear({ 1, 0, 0, 1 });
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glViewport(0, 0, fb.getWidth(), fb.getHeight());
ShaderManager::use(kShader::BakeUV);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::mat4(1));
// bake normal
ShaderManager::u_int(kShaderUniform::Mode, 0);
m_hm_plane.draw_fill();
data_nor.reset(fb.readTextureDataFloat());
//stbi_write_png("bake-nor.png", fb.getWidth(), fb.getHeight(), 4, fb.readTextureData(), 0);
// bake position
ShaderManager::u_int(kShaderUniform::Mode, 1);
m_hm_plane.draw_fill();
data_pos.reset(fb.readTextureDataFloat());
//stbi_write_png("bake-pos.png", fb.getWidth(), fb.getHeight(), 4, fb.readTextureData(), 0);
fb.unbindFramebuffer();
fb.destroy();
});
auto pb = App::I->show_progress("Lightmap Rendering");
if (m_rt_dirty)
{
nanort::BVHBuildOptions<float> build_options; // Use default option
build_options.cache_bbox = false;
nanort::TriangleMesh<float> triangle_mesh(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
nanort::TriangleSAHPred<float> triangle_pred(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
bool ret = m_rt_accel.Build(static_cast<unsigned int>(m_hm_plane.idx.size() / 3), triangle_mesh, triangle_pred, build_options);
if (!ret)
return;
m_rt_dirty = false;
}
auto light_yaw = m_hm_lyaw->get_value() * glm::pi<float>() * 2.f;
auto light_pitch = m_hm_lpitch->get_value() * 5;
auto light_pos = glm::vec3(sinf(light_yaw), light_pitch + get_offset(), cosf(light_yaw));
auto light_dir = glm::normalize(light_pos);
std::atomic_int pb_value(0);
auto data_out = std::make_unique<uint8_t[]>(fb.getWidth() * fb.getHeight() * 4);
const auto samples = get_samples();
const auto radius = get_radius();
std::thread worker([&]
{
BT_SetTerminate();
__block float* d_pos = data_pos.get();
__block float* d_nor = data_nor.get();
__block glm::u8vec4* d_out = reinterpret_cast<glm::u8vec4*>(data_out.get());
#if _WIN32
concurrency::parallel_for(int(0), fb.getHeight(), [&](int y)
#elif __IOS__ || __OSX__
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_apply((size_t)fb.getHeight(), queue, ^ (size_t y)
#else
parallel_for(fb.getHeight(), [&](int y)
#endif
{
for (int x = 0; x < fb.getWidth(); x++)
{
int i = (int)y * fb.getHeight() + x;
auto nor = glm::make_vec3(&d_nor[i * 4]);
auto pos = glm::make_vec3(&d_pos[i * 4]);
auto& out = d_out[i];
if (glm::dot(nor, light_dir) <= 0.f)
{
out = { 50, 50, 50, 255 };
continue;
}
int hit = 0;
for (int s = 0; s < samples; s++)
{
auto dir = glm::normalize(light_dir + glm::sphericalRand(radius));
nanort::Ray<float> ray;
ray.org[0] = pos.x;// + nor.x * 0.005;
ray.org[1] = pos.y;// + nor.y * 0.005;
ray.org[2] = pos.z;// + nor.z * 0.005;
ray.dir[0] = dir.x;
ray.dir[1] = dir.y;
ray.dir[2] = dir.z;
float kFar = 2000.0;
ray.min_t = 0.005f;
ray.max_t = kFar;
nanort::TriangleIntersector<> triangle_intersector(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
nanort::TriangleIntersection<> isect;
hit += m_rt_accel.Traverse(ray, triangle_intersector, &isect);
}
out = glm::lerp(glm::vec4(255, 255, 255, 255), glm::vec4(50, 50, 50, 255), hit / (float)samples);
}
pb_value++;
});
}
);
while (pb_value < fb.getHeight())
{
pb->set_progress((float)pb_value / (float)fb.getHeight());
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
worker.join();
pb->destroy();
//stbi_write_jpg("bake-out.jpg", fb.getWidth(), fb.getHeight(), 4, data_out.get(), 75);
m_texture.update(data_out.get());
m_texture.create_mipmaps();
App::I->async_redraw();
}
///////////////////////////////////////////////////////////////////////////////
Node* NodeHeightmapOverlay::clone_instantiate() const
{
return new NodeHeightmapOverlay();
}
void NodeHeightmapOverlay::clone_finalize(Node* dest) const
{
auto n = (NodeHeightmapOverlay*)dest;
n->m_picker = (NodeBorder*)n->m_children[0].get();
}
void NodeHeightmapOverlay::init()
{
m_picker = new NodeBorder;
m_picker->SetSize({ 10, 10 });
m_picker->SetPositioning(YGPositionTypeAbsolute);
m_picker->SetPosition(0, 0);
m_picker->m_border_color = glm::vec4(0, 0, 0, 1);
m_picker->m_thinkness = 1;
m_picker->m_color = glm::vec4(1, 1, 1, 0.25f);
add_child(m_picker);
}
void NodeHeightmapOverlay::set_value(float x, float y)
{
auto sz = m_size;
auto pos = glm::clamp(glm::vec2(x, y) * sz, { 0, 0 }, sz);
//m_picker->SetPosition(pos - m_picker->GetSize() * .5f);
m_value = pos / glm::max({ 1,1 }, sz); // avoid div0
if (on_value_changed)
on_value_changed(this, m_value);
}
kEventResult NodeHeightmapOverlay::handle_event(Event* e)
{
NodeBorder::handle_event(e);
switch (e->m_type)
{
case kEventType::MouseDownL:
{
m_old_value = m_value;
dragging = true;
mouse_capture();
auto sz = m_size;
auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
m_picker->SetPosition(pos - m_picker->GetSize() * .5f);
m_value = pos / glm::max({ 1,1 }, sz); // avoid div0
if (on_value_changed)
on_value_changed(this, m_value);
}
break;
case kEventType::MouseUpL:
mouse_release();
dragging = false;
break;
case kEventType::MouseMove:
if (dragging)
{
auto sz = m_size;
auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
m_picker->SetPosition(pos - m_picker->GetSize() * .5f);
m_value = pos / glm::max({ 1,1 }, sz); // avoid div0
if (on_value_changed)
on_value_changed(this, m_value);
}
break;
case kEventType::MouseCancel:
mouse_release();
dragging = false;
m_value = m_old_value;
set_value(m_value.x, m_value.y);
if (on_value_changed)
on_value_changed(this, m_value);
break;
default:
return kEventResult::Available;
break;
}
return kEventResult::Consumed;
}
void NodeHeightmapOverlay::draw()
{
auto sz = m_size;
auto pos = glm::clamp(m_value * sz, { 0, 0 }, sz);
m_picker->SetPosition(pos - m_picker->GetSize() * .5f);
}
void NodeHeightmapOverlay::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
{
NodeBorder::handle_resize(old_size, new_size, zoom);
set_value(m_value.x, m_value.y);
}