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f2a73a905d
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add webgl support
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2019-10-05 21:08:40 +02:00 |
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b10fa60d1b
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split layout.xml into multiple files loaded on demand, update changelog
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2019-09-25 22:59:04 +02:00 |
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fa94aa632f
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improve progress bar, refactor node destruction, simplify layers export
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2019-08-16 10:15:14 +02:00 |
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34464c167e
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fix zoom change propagation
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2019-08-08 10:11:30 +02:00 |
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4c2a524781
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fix heightmap sun icon
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2019-08-04 13:56:36 +02:00 |
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945028f171
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fix glsl float interpolation, fix layers on ui reload, add vr thread for Quest
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2019-07-30 22:10:48 +02:00 |
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f2d2ef1067
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add focus project, fix recovery save on ui thread, fix grid commit, wave_sdk submodule, use PlatformActivity as base for android/quest/focus and extend VRActivity on focus.
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2019-07-29 22:54:50 +02:00 |
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563b4ff86f
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check float texture extension, use float32 or float16 if available, show extension on title bar, add thread and render task for lightmap rendering
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2019-07-28 19:22:47 +02:00 |
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b89274e7a6
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App::I static singleton to pointer
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2019-07-11 18:08:17 +02:00 |
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f7ead8e157
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remove all async_start/end calls
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2019-07-08 16:57:30 +02:00 |
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0012e2ce9b
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render implement thread, wrap GL commands into tasks
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2019-07-06 22:25:07 +02:00 |
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dc9da77cf8
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review vr stuff, fix controller-ui ray casting
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2019-06-05 16:27:29 +02:00 |
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63b38eff92
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fix depth buffer creation
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2019-05-20 12:12:44 +02:00 |
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929e80a218
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rename parent to m_parent and add floating panel class
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2019-03-20 22:28:44 +01:00 |
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3d625567aa
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brush settings reset button, hook crash handler on every thread, update changelog
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2019-03-13 10:08:13 +01:00 |
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fda399f7dd
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update color at picking and cleanup code from some warnings
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2019-03-11 15:35:59 +01:00 |
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1f794a6811
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improve layout
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2019-03-05 14:04:57 +01:00 |
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317292318a
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remove sidebar and make panels popup
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2019-03-05 02:06:07 +01:00 |
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451406c17c
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preset button to simple button
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2019-02-26 16:15:02 +01:00 |
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a85918c8b0
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update gradle project, parallel for-loop based on std::thread on android, fix mipmaps on TextureManager
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2019-01-28 14:06:42 +01:00 |
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2154396c6b
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fix usage of i8vec4 instead of u8vec4, fix grid commit bounds
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2019-01-20 11:57:09 +01:00 |
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0a0e3a18c6
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OpenGL ES compatibility
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2019-01-19 23:00:30 +01:00 |
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3b41cbe365
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add rays radius slider
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2019-01-19 20:39:25 +01:00 |
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9b5c0524f4
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fix grid bounds calculation issue with float framebuffer
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2019-01-19 20:14:27 +01:00 |
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7980fd4c37
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remove line thickness from the grid, add ambient light, fix lightmap texture resize
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2019-01-19 17:32:19 +01:00 |
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d8c8a4b7ed
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improve grid panel
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2019-01-19 15:21:37 +01:00 |
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a2b2ef52c3
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implement heightmap overlay for navigation
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2019-01-17 12:02:03 +01:00 |
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ca9ed74108
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fix xcode __block error
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2019-01-16 22:41:48 +01:00 |
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f5c4aed4fd
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add progress bar to lightmap rendering
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2019-01-15 22:25:23 +01:00 |
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c3220b5b15
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multisampled random rays
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2019-01-12 23:37:54 +01:00 |
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6b0dc38ee4
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fix Xcode concurrency code
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2019-01-12 18:49:23 +01:00 |
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e95421c2ed
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fix spacebar bug, fix ios depth buffer error, parallelize raytracing
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2019-01-12 18:01:23 +01:00 |
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6ba29926ef
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Fix heightmap shadow rt and draw the light pos
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2019-01-10 22:21:44 +01:00 |
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9787175b13
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Implement raytraced lightmap
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2019-01-09 23:32:10 +01:00 |
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81f51e2be6
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add nanort lib and update external git modules
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2019-01-08 16:54:05 +01:00 |
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2b02be77dc
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Render heightmap to layer
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2019-01-07 23:07:55 +01:00 |
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f823451546
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implement shading modes switch for heightmap
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2018-12-24 23:47:00 +01:00 |
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52c87d9ec6
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implement grid and heightmap with lambert shading
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2018-12-24 22:22:16 +01:00 |
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0c6b409606
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remove ui namespace which is not really used, move CameraData in camera_modes.h to avoid the inclusion of canva.h
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2018-11-27 14:24:01 +01:00 |
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71de44a7c1
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rename engine to src
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2018-09-16 14:21:58 +02:00 |
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