Files
panopainter/src/node_stroke_preview.cpp

996 lines
36 KiB
C++

#include "pch.h"
#include "log.h"
#include "node_stroke_preview.h"
#include "texture.h"
#include "shader.h"
#include "bezier.h"
#include "canvas.h"
#include "app.h"
#include "legacy_canvas_draw_merge_services.h"
#include "legacy_canvas_stroke_composite_services.h"
#include "legacy_canvas_stroke_execution_services.h"
#include "legacy_canvas_stroke_preview_services.h"
#include "legacy_canvas_stroke_shader_services.h"
#include "legacy_canvas_stroke_services.h"
#include "legacy_node_stroke_preview_execution_services.h"
#include "legacy_ui_gl_dispatch.h"
#include "paint_renderer/compositor.h"
#include "renderer_gl/opengl_capabilities.h"
#include "util.h"
#include <array>
#include <cstdint>
namespace {
pp::renderer::RenderDeviceFeatures stroke_preview_render_device_features() noexcept
{
return ShaderManager::render_device_features();
}
void set_active_texture_unit(std::uint32_t unit_index)
{
pp::legacy::ui_gl::activate_texture_unit(unit_index, "NodeStrokePreview");
}
void unbind_texture_2d()
{
pp::legacy::ui_gl::unbind_texture_2d("NodeStrokePreview");
}
void apply_stroke_preview_viewport(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
pp::legacy::ui_gl::apply_viewport(x, y, width, height, "NodeStrokePreview");
}
pp::renderer::gl::OpenGlViewportRect query_stroke_preview_viewport()
{
return pp::legacy::ui_gl::query_viewport_rect("NodeStrokePreview");
}
std::array<float, 4> query_stroke_preview_clear_color()
{
return pp::legacy::ui_gl::query_clear_color("NodeStrokePreview");
}
void apply_stroke_preview_clear_color(std::array<float, 4> color)
{
pp::legacy::ui_gl::set_clear_color(color, "NodeStrokePreview");
}
void apply_stroke_preview_scissor(std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
pp::legacy::ui_gl::apply_scissor_rect(x, y, width, height, "NodeStrokePreview");
}
void apply_stroke_preview_capability(std::uint32_t state, bool enabled)
{
pp::legacy::ui_gl::set_capability(state, enabled, "NodeStrokePreview");
}
namespace stroke_preview_composite_slots {
constexpr std::uint32_t kBackground = 0U;
constexpr std::uint32_t kStroke = 1U;
constexpr std::uint32_t kDual = 3U;
constexpr std::uint32_t kPattern = 4U;
}
namespace stroke_preview_live_slots {
constexpr std::uint32_t kTip = 0U;
constexpr std::uint32_t kDestination = 1U;
constexpr std::uint32_t kPattern = 2U;
constexpr std::uint32_t kMixer = 3U;
constexpr std::uint32_t kReservedLinear = 4U;
}
struct StrokePreviewCompositePassInputs {
glm::vec2 resolution;
glm::vec2 pattern_scale;
const Brush& brush;
const pp::paint_renderer::CanvasStrokeCompositePassPlan& composite_pass;
Texture2D& background_texture;
Texture2D& stroke_texture;
Texture2D& dual_texture;
Sampler& linear_sampler;
Sampler& repeat_sampler;
std::function<void()> draw_composite;
};
pp::panopainter::LegacyNodeStrokePreviewMixPassRequest make_stroke_preview_mix_pass_request(
const Brush& brush,
glm::vec2 resolution) noexcept
{
return {
.resolution = resolution,
.pattern_scale = brush.m_pattern_scale,
.pattern_flipx = brush.m_pattern_flipx,
.pattern_flipy = brush.m_pattern_flipy,
.pattern_invert = brush.m_pattern_invert,
.pattern_brightness = brush.m_pattern_brightness,
.pattern_contrast = brush.m_pattern_contrast,
.pattern_depth = brush.m_pattern_depth,
.pattern_rand_offset = brush.m_pattern_rand_offset,
.pattern_enabled = brush.m_pattern_enabled,
.pattern_eachsample = brush.m_pattern_eachsample,
.tip_wet = brush.m_tip_wet,
.tip_mix = brush.m_tip_mix,
.tip_noise = brush.m_tip_noise,
.dual_enabled = brush.m_dual_enabled,
.dual_blend_mode = brush.m_dual_blend_mode,
.pattern_blend_mode = brush.m_pattern_blend_mode,
.dual_opacity = brush.m_dual_opacity,
.blend_mode = brush.m_blend_mode,
};
}
pp::panopainter::LegacyStrokeCompositeUniforms make_stroke_preview_mix_composite_uniforms(
const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan& shader_plan) noexcept
{
return {
.resolution = shader_plan.resolution,
.pattern = {
.scale = shader_plan.pattern_scale,
.invert = shader_plan.pattern_invert,
.brightness = shader_plan.pattern_brightness,
.contrast = shader_plan.pattern_contrast,
.depth = shader_plan.pattern_depth,
.blend_mode = shader_plan.pattern_blend_mode,
.offset = shader_plan.pattern_offset,
},
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.layer_alpha = 1.0f,
.alpha_lock = false,
.mask_enabled = false,
.use_fragcoord = false,
.blend_mode = shader_plan.blend_mode,
.use_dual = shader_plan.use_dual,
.dual_blend_mode = shader_plan.dual_blend_mode,
.dual_alpha = shader_plan.dual_alpha,
.use_pattern = shader_plan.use_pattern,
};
}
void execute_stroke_preview_final_composite_pass(const StrokePreviewCompositePassInputs& inputs)
{
pp::panopainter::execute_legacy_stroke_preview_final_composite(
[&] {
pp::panopainter::setup_legacy_stroke_composite_shader(
pp::panopainter::LegacyStrokeCompositeUniforms {
.resolution = inputs.resolution,
.pattern = {
.scale = inputs.pattern_scale,
.invert = static_cast<float>(inputs.brush.m_pattern_invert),
.brightness = inputs.brush.m_pattern_brightness,
.contrast = inputs.brush.m_pattern_contrast,
.depth = inputs.brush.m_pattern_depth,
.blend_mode = inputs.composite_pass.pattern_blend_mode,
.offset = glm::vec2(inputs.brush.m_pattern_rand_offset ? 0.5f : 0.0f),
},
.mvp = glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f),
.layer_alpha = 1.0f,
.alpha_lock = false,
.mask_enabled = false,
.use_fragcoord = false,
.blend_mode = inputs.brush.m_blend_mode,
.use_dual = inputs.composite_pass.use_dual,
.dual_blend_mode = inputs.composite_pass.dual_blend_mode,
.dual_alpha = inputs.composite_pass.dual_alpha,
.use_pattern = inputs.composite_pass.use_pattern,
});
},
[&] {
inputs.linear_sampler.bind(stroke_preview_composite_slots::kBackground);
inputs.linear_sampler.bind(stroke_preview_composite_slots::kStroke);
inputs.linear_sampler.bind(2U);
inputs.linear_sampler.bind(stroke_preview_composite_slots::kDual);
inputs.repeat_sampler.bind(stroke_preview_composite_slots::kPattern);
},
[&] {
set_active_texture_unit(stroke_preview_composite_slots::kBackground);
inputs.background_texture.bind();
set_active_texture_unit(stroke_preview_composite_slots::kStroke);
inputs.stroke_texture.bind();
set_active_texture_unit(stroke_preview_composite_slots::kDual);
inputs.dual_texture.bind();
set_active_texture_unit(stroke_preview_composite_slots::kPattern);
inputs.brush.m_pattern_texture ?
inputs.brush.m_pattern_texture->bind() :
unbind_texture_2d();
},
[&] {
inputs.draw_composite();
});
}
void copy_stroke_preview_framebuffer_to_texture(
Texture2D& texture,
glm::vec2 size,
std::uint32_t texture_unit)
{
set_active_texture_unit(texture_unit);
texture.bind();
copy_framebuffer_to_texture_2d(
0,
0,
0,
0,
static_cast<int>(size.x),
static_cast<int>(size.y));
}
void bind_stroke_preview_live_samplers(
Sampler& mipmap_sampler,
Sampler& linear_sampler,
Sampler& repeat_sampler)
{
mipmap_sampler.bind(stroke_preview_live_slots::kTip);
linear_sampler.bind(stroke_preview_live_slots::kDestination);
repeat_sampler.bind(stroke_preview_live_slots::kPattern);
linear_sampler.bind(stroke_preview_live_slots::kMixer);
linear_sampler.bind(stroke_preview_live_slots::kReservedLinear);
}
void bind_stroke_preview_dual_pass_textures(const Brush& dual_brush)
{
set_active_texture_unit(stroke_preview_live_slots::kTip);
dual_brush.m_tip_texture ?
dual_brush.m_tip_texture->bind() :
unbind_texture_2d();
}
void bind_stroke_preview_main_pass_textures(
const Brush& brush,
Texture2D& stroke_destination_texture,
RTT& mixer_rtt,
bool copy_stroke_destination,
bool uses_mixer)
{
set_active_texture_unit(stroke_preview_live_slots::kTip);
brush.m_tip_texture ?
brush.m_tip_texture->bind() :
unbind_texture_2d();
if (copy_stroke_destination)
{
set_active_texture_unit(stroke_preview_live_slots::kDestination);
stroke_destination_texture.bind();
}
set_active_texture_unit(stroke_preview_live_slots::kPattern);
brush.m_pattern_texture ?
brush.m_pattern_texture->bind() :
unbind_texture_2d();
set_active_texture_unit(stroke_preview_live_slots::kMixer);
uses_mixer ? mixer_rtt.bindTexture() : unbind_texture_2d();
}
void bind_stroke_preview_destination_texture(Texture2D& texture)
{
set_active_texture_unit(stroke_preview_live_slots::kDestination);
texture.bind();
}
void unbind_stroke_preview_destination_texture(Texture2D& texture)
{
set_active_texture_unit(stroke_preview_live_slots::kDestination);
texture.unbind();
}
void copy_stroke_preview_destination_texture_region(
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
}
std::array<pp::paint_renderer::CanvasStrokePoint, 4> make_stroke_preview_sample_points(
const std::array<vertex_t, 4>& vertices)
{
return {
pp::paint_renderer::CanvasStrokePoint { .x = vertices[0].pos.x, .y = vertices[0].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[1].pos.x, .y = vertices[1].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[2].pos.x, .y = vertices[2].pos.y },
pp::paint_renderer::CanvasStrokePoint { .x = vertices[3].pos.x, .y = vertices[3].pos.y },
};
}
void upload_stroke_preview_brush_vertices(DynamicShape& brush_shape, std::span<const vertex_t> vertices)
{
brush_shape.update_vertices(
const_cast<vertex_t*>(vertices.data()),
static_cast<int>(vertices.size()));
}
glm::vec4 execute_stroke_preview_sample_pass(
std::array<vertex_t, 4>& vertices,
glm::vec2 target_size,
Texture2D& blend_texture,
DynamicShape& brush_shape,
bool copy_stroke_destination)
{
const auto sample_points = make_stroke_preview_sample_points(vertices);
const auto result = pp::panopainter::execute_legacy_canvas_stroke_sample(
pp::panopainter::LegacyStrokeSampleExecutionRequest {
.context = "NodeStrokePreview::stroke_draw_samples",
.target_size = target_size,
.vertices = vertices,
.sample_points = sample_points,
.copy_stroke_destination = copy_stroke_destination,
.bind_destination_texture = [&] {
bind_stroke_preview_destination_texture(blend_texture);
},
.copy_framebuffer_to_destination_texture = [](
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height) {
copy_stroke_preview_destination_texture_region(
src_x,
src_y,
dst_x,
dst_y,
width,
height);
},
.unbind_destination_texture = [&] {
unbind_stroke_preview_destination_texture(blend_texture);
},
.upload_brush_vertices = [&](std::span<const vertex_t> brush_vertices) {
upload_stroke_preview_brush_vertices(brush_shape, brush_vertices);
},
.draw_brush_shape = [&] {
brush_shape.draw_fill();
},
});
return result.dirty_bounds;
}
void execute_stroke_preview_background_capture_pass(
glm::vec2 size,
bool colorize,
Texture2D& background_texture,
const std::function<void()>& draw_checkerboard)
{
pp::panopainter::execute_legacy_stroke_preview_background_capture(
[&] {
const float aspect = size.x / size.y;
pp::panopainter::setup_legacy_canvas_draw_merge_checkerboard_shader(
pp::panopainter::LegacyCanvasDrawMergeCheckerboardUniforms {
.mvp = glm::ortho(-.5f, .5f, -.5f / aspect, .5f / aspect, -1.f, 1.f),
.colorize = colorize,
});
},
[&] {
draw_checkerboard();
},
[&] {
background_texture.bind();
},
[](
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height) {
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
},
pp::panopainter::LegacyStrokePreviewCopySize {
.width = static_cast<int>(size.x),
.height = static_cast<int>(size.y),
});
}
void copy_stroke_preview_result_to_texture(Texture2D& preview_texture, glm::vec2 size)
{
pp::panopainter::copy_legacy_stroke_preview_texture(
[&] {
preview_texture.bind();
},
[](
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height) {
copy_framebuffer_to_texture_2d(src_x, src_y, dst_x, dst_y, width, height);
},
pp::panopainter::LegacyStrokePreviewCopySize {
.width = static_cast<int>(size.x),
.height = static_cast<int>(size.y),
});
}
}
std::atomic_int NodeStrokePreview::s_instances{ 0 };
std::atomic_bool NodeStrokePreview::s_running{ false };
std::mutex NodeStrokePreview::s_render_mutex;
std::thread NodeStrokePreview::s_renderer;
BlockingQueue<std::shared_ptr<NodeStrokePreview>> NodeStrokePreview::s_queue;
RTT NodeStrokePreview::m_rtt;
RTT NodeStrokePreview::m_rtt_mixer;
Texture2D NodeStrokePreview::m_tex; // blending tmp texture
Texture2D NodeStrokePreview::m_tex_dual;
Texture2D NodeStrokePreview::m_tex_background;
Sampler NodeStrokePreview::m_sampler_linear;
Sampler NodeStrokePreview::m_sampler_linear_repeat;
Sampler NodeStrokePreview::m_sampler_mipmap;
DynamicShape NodeStrokePreview::m_brush_shape;
void NodeStrokePreview::terminate_renderer()
{
if (s_running && s_renderer.joinable())
{
s_running = false;
s_queue.UnlockGetters();
s_renderer.join();
}
}
void NodeStrokePreview::empty_queue()
{
s_queue.q.clear();
}
Node* NodeStrokePreview::clone_instantiate() const
{
return new NodeStrokePreview();
}
void NodeStrokePreview::clone_copy(Node* dest) const
{
NodeBorder::clone_copy(dest);
}
void NodeStrokePreview::clone_children(Node* dest) const
{
// stop children cloning
}
void NodeStrokePreview::clone_finalize(Node* dest) const
{
NodeStrokePreview* n = (NodeStrokePreview*)dest;
n->init_controls();
}
void NodeStrokePreview::init_controls()
{
// TextureManager::load("data/thumbs/Round-Hard.png");
// Canvas::I->m_current_brush.m_tex_id = const_hash("data/thumbs/Round-Hard.png");
}
void NodeStrokePreview::restore_context()
{
NodeBorder::restore_context();
init_controls();
if (m_size.x > 0 && m_size.y > 0)
m_tex_preview.create(static_cast<int>(m_size.x), static_cast<int>(m_size.y));
draw_stroke();
}
void NodeStrokePreview::clear_context()
{
NodeBorder::clear_context();
m_tex_preview.destroy();
}
void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
{
const auto& b = m_brush;
const auto mix_pass = pp::panopainter::plan_legacy_node_stroke_preview_mix_pass(
make_stroke_preview_mix_pass_request(*b, m_size));
gl_state gl;
[[maybe_unused]] const bool mix_ok = pp::panopainter::execute_legacy_node_stroke_preview_mix_pass(
pp::panopainter::LegacyNodeStrokePreviewMixExecutionRequest {
.shader = mix_pass.shader,
.mixer_width = m_rtt_mixer.getWidth(),
.mixer_height = m_rtt_mixer.getHeight(),
.scissor_x = static_cast<int>(bb_min.x),
.scissor_y = static_cast<int>(bb_min.y),
.scissor_width = static_cast<int>(bb_sz.x),
.scissor_height = static_cast<int>(bb_sz.y),
.save_state = [&] {
gl.save();
},
.setup_mix_shader = [&](const pp::panopainter::LegacyNodeStrokePreviewMixPassPlan::ShaderPlan& shader_plan) {
pp::panopainter::setup_legacy_stroke_composite_shader(
make_stroke_preview_mix_composite_uniforms(shader_plan));
},
.bind_mixer_framebuffer = [&] {
m_rtt_mixer.bindFramebuffer();
},
.configure_mix_target_state = [&](
int mixer_width,
int mixer_height,
int scissor_x,
int scissor_y,
int scissor_width,
int scissor_height) {
apply_stroke_preview_viewport(0, 0, mixer_width, mixer_height);
apply_stroke_preview_capability(pp::renderer::gl::depth_test_state(), false);
apply_stroke_preview_capability(pp::renderer::gl::scissor_test_state(), true);
apply_stroke_preview_capability(pp::renderer::gl::blend_state(), false);
apply_stroke_preview_scissor(
scissor_x,
scissor_y,
scissor_width,
scissor_height);
},
.bind_mix_inputs = [&] {
m_sampler_linear.bind(stroke_preview_composite_slots::kBackground);
set_active_texture_unit(stroke_preview_composite_slots::kBackground);
m_tex_background.bind();
set_active_texture_unit(stroke_preview_composite_slots::kStroke);
m_rtt.bindTexture();
set_active_texture_unit(stroke_preview_composite_slots::kDual);
m_tex_dual.bind();
set_active_texture_unit(stroke_preview_composite_slots::kPattern);
b->m_pattern_texture ?
b->m_pattern_texture->bind() :
unbind_texture_2d();
},
.draw_mix = [&] {
m_plane.draw_fill();
},
.unbind_mixer_framebuffer = [&] {
m_rtt_mixer.unbindFramebuffer();
},
.restore_state = [&] {
gl.restore();
},
});
assert(mix_ok);
}
glm::vec4 NodeStrokePreview::stroke_draw_samples(
std::array<vertex_t, 4>& P,
Texture2D& blend_tex,
bool copy_stroke_destination)
{
const glm::vec2 size = { m_rtt.getWidth(), m_rtt.getHeight() };
return execute_stroke_preview_sample_pass(
P,
size,
blend_tex,
m_brush_shape,
copy_stroke_destination);
}
std::vector<NodeStrokePreview::StrokeFrame> NodeStrokePreview::stroke_draw_compute(Stroke& stroke, float zoom) const
{
auto samples = stroke.compute_samples();
StrokeSample previous_sample = stroke.m_prev_sample;
previous_sample.size *= zoom;
for (auto& sample : samples) {
sample.size *= zoom;
}
return pp::panopainter::plan_legacy_canvas_stroke_frames(
pp::panopainter::LegacyCanvasStrokeComputeRequest {
.previous_sample = previous_sample,
.samples = samples,
.zoom = 1.0f,
.mixer_size = glm::vec2(m_rtt.getWidth(), m_rtt.getHeight()),
},
[](
std::array<vertex_t, 4>& brush_quad,
bool /*project_3d*/,
glm::mat4 /*model_view*/) {
return brush_quad;
},
[](
glm::vec4 mixer_rect,
glm::vec4 color,
float flow,
float opacity,
std::array<vertex_t, 4>&& shapes) {
return StrokeFrame {
.col = color,
.flow = flow,
.opacity = opacity,
.shapes = std::move(shapes),
.m_mixer_rect = mixer_rect,
};
});
}
void NodeStrokePreview::draw_stroke_immediate()
{
if (m_size.x == 0 || m_size.y == 0)
return;
const auto vp = query_stroke_preview_viewport();
const auto cc = query_stroke_preview_clear_color();
float zoom = root()->m_zoom;
glm::vec2 size = { m_rtt.getWidth(), m_rtt.getHeight() };
const auto stroke_setup = pp::panopainter::plan_legacy_node_stroke_preview_stroke_setup(
pp::panopainter::LegacyNodeStrokePreviewStrokeSetupRequest {
.preview_size = m_size,
.zoom = zoom,
.brush_tip_size = m_brush->m_tip_size,
.stroke_max_size_override = m_max_size,
.pad_override = m_pad_override,
.tip_size_pressure = m_brush->m_tip_size_pressure,
.dual_enabled = m_brush->m_dual_enabled,
.dual_size = m_brush->m_dual_size,
.pattern_scale = m_brush->m_pattern_scale,
.pattern_flipx = m_brush->m_pattern_flipx,
.pattern_flipy = m_brush->m_pattern_flipy,
});
glm::mat4 ortho_proj = glm::ortho<float>(0, size.x, 0, size.y, -1, 1);
apply_stroke_preview_viewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
m_rtt.bindFramebuffer();
m_rtt.clear();
bind_stroke_preview_live_samplers(
m_sampler_mipmap,
m_sampler_linear,
m_sampler_linear_repeat);
const auto& b = m_brush;
Stroke m_stroke;
Stroke m_dual_stroke;
m_stroke.m_filter_points = false;
m_stroke.m_max_size = stroke_setup.stroke_max_size;
m_stroke.m_camera.fov = Canvas::I->m_cam_fov;
m_stroke.m_camera.rot = Canvas::I->m_cam_rot;
m_stroke.reset(true);
m_stroke.start(b);
auto dual_brush = std::make_shared<Brush>();
dual_brush->m_tip_scale = b->m_dual_scale;
dual_brush->m_tip_angle = b->m_dual_angle;
dual_brush->m_tip_flow = b->m_dual_flow;
dual_brush->m_tip_opacity = b->m_dual_opacity;
dual_brush->m_tip_flipx = b->m_dual_flipx;
dual_brush->m_tip_flipy = b->m_dual_flipy;
dual_brush->m_tip_invert = b->m_dual_invert;
dual_brush->m_blend_mode = b->m_dual_blend_mode;
dual_brush->m_tip_randflipx = b->m_dual_randflip;
dual_brush->m_tip_randflipy = b->m_dual_randflip;
dual_brush->m_tip_size = b->m_dual_size * b->m_tip_size;
dual_brush->m_tip_spacing = b->m_dual_spacing;
dual_brush->m_jitter_scatter = b->m_dual_scatter;
dual_brush->m_jitter_scatter_bothaxis = b->m_dual_scatter_bothaxis;
dual_brush->m_jitter_angle = b->m_dual_rotate;
dual_brush->m_tip_texture = b->m_dual_texture;
dual_brush->m_tip_aspect = b->m_dual_aspect;
if (stroke_setup.dual_enabled)
{
m_dual_stroke.m_filter_points = false;
m_dual_stroke.m_max_size = stroke_setup.dual_stroke_max_size;
m_dual_stroke.m_camera.fov = Canvas::I->m_cam_fov;
m_dual_stroke.m_camera.rot = Canvas::I->m_cam_rot;
m_dual_stroke.reset(true);
m_dual_stroke.start(dual_brush);
}
for (const auto& point : stroke_setup.points)
{
m_stroke.add_point(point.position, point.pressure);
if (stroke_setup.dual_enabled)
m_dual_stroke.add_point(point.position, point.pressure);
}
const glm::vec2 patt_scale = stroke_setup.pattern_scale;
apply_stroke_preview_capability(pp::renderer::gl::blend_state(), false);
const auto pass_orchestration = pp::panopainter::plan_legacy_node_stroke_preview_pass_orchestration(
pp::panopainter::LegacyNodeStrokePreviewPassOrchestrationRequest {
.features = stroke_preview_render_device_features(),
.preview_size = size,
.pattern_scale = b->m_pattern_scale,
.pattern_flipx = b->m_pattern_flipx,
.pattern_flipy = b->m_pattern_flipy,
.pattern_invert = b->m_pattern_invert,
.pattern_brightness = b->m_pattern_brightness,
.pattern_contrast = b->m_pattern_contrast,
.pattern_depth = b->m_pattern_depth,
.pattern_rand_offset = b->m_pattern_rand_offset,
.pattern_enabled = b->m_pattern_enabled,
.pattern_eachsample = b->m_pattern_eachsample,
.tip_mix = b->m_tip_mix,
.tip_wet = b->m_tip_wet,
.tip_noise = b->m_tip_noise,
.dual_enabled = b->m_dual_enabled,
.dual_blend_mode = b->m_dual_blend_mode,
.dual_opacity = b->m_dual_opacity,
.pattern_blend_mode = b->m_pattern_blend_mode,
.blend_mode = b->m_blend_mode,
.mvp = ortho_proj,
});
const bool copy_stroke_destination = pass_orchestration.copy_stroke_destination;
const auto& material = pass_orchestration.material;
pp::panopainter::setup_legacy_stroke_shader(pass_orchestration.stroke_shader);
const bool sequence_ok = pp::panopainter::execute_legacy_node_stroke_preview_pass_sequence(
pp::panopainter::LegacyNodeStrokePreviewPassSequenceRequest {
.dual_pass_enabled = material.dual_pass.enabled,
.prepare_dual_pass = [&] {
pp::panopainter::setup_legacy_stroke_dual_shader(material.dual_pass.uses_pattern);
bind_stroke_preview_dual_pass_textures(*dual_brush);
},
.execute_dual_pass = [&] {
pp::panopainter::execute_legacy_stroke_preview_live_pass(
[&] {
m_rtt.clear();
},
[&] {
return stroke_draw_compute(m_dual_stroke, zoom);
},
[](auto& frame) {
frame.col = { 0, 0, 0, 1 };
},
[&](auto& frame) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = frame.col,
.alpha = frame.flow,
.opacity = frame.opacity,
});
},
[&](auto& frame) {
/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex_dual, copy_stroke_destination);
},
[&] {
copy_stroke_preview_framebuffer_to_texture(
m_tex_dual,
size,
stroke_preview_composite_slots::kStroke);
});
},
.capture_background = [&] {
execute_stroke_preview_background_capture_pass(
size,
pass_orchestration.background_colorize,
m_tex_background,
[&] {
m_plane.draw_fill();
});
},
.prepare_main_pass = [&] {},
.execute_main_pass = [&] {
[[maybe_unused]] const bool main_live_ok =
pp::panopainter::execute_legacy_node_stroke_preview_main_live_pass(
pp::panopainter::LegacyNodeStrokePreviewMainLivePassRequestT<StrokeFrame> {
.setup_blend_uniforms = [&] {
pp::panopainter::apply_legacy_stroke_blend_uniforms(
material.stroke_pass.uses_pattern,
b->m_tip_mix,
b->m_tip_wet,
b->m_tip_noise);
},
.bind_main_pass_textures = [&] {
bind_stroke_preview_main_pass_textures(
*b,
m_tex,
m_rtt_mixer,
copy_stroke_destination,
material.stroke_pass.uses_mixer);
},
.clear_target = [&] {
m_rtt.clear();
},
.compute_frames = [&] {
return stroke_draw_compute(m_stroke, zoom);
},
.before_frame = [&](auto& frame) {
if (b->m_tip_mix > 0.f)
{
stroke_draw_mix(xy(frame.m_mixer_rect), zw(frame.m_mixer_rect));
}
frame.col = b->m_blend_mode != 0 || b->m_tip_mix > 0.f ?
glm::vec4 { .7, .4, .1, 1 } :
glm::vec4 { 0, 0, 0, 1 };
frame.flow = glm::max(frame.flow, m_min_flow);
},
.setup_sample_shader = [&](auto& frame) {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_sample_uniforms(
pp::panopainter::LegacyStrokeSampleUniforms {
.color = frame.col,
.alpha = frame.flow,
.opacity = frame.opacity,
});
},
.draw_sample = [&](auto& frame) {
/*auto rect =*/ stroke_draw_samples(frame.shapes, m_tex, copy_stroke_destination);
},
.copy_pass_result = [&] {
copy_stroke_preview_framebuffer_to_texture(
m_tex,
size,
stroke_preview_composite_slots::kStroke);
},
.finish_main_pass = [&] {
set_active_texture_unit(stroke_preview_live_slots::kMixer);
m_rtt_mixer.unbindTexture();
},
});
},
.finish_main_pass = [&] {},
.execute_final_composite = [&] {
execute_stroke_preview_final_composite_pass(
StrokePreviewCompositePassInputs {
.resolution = size,
.pattern_scale = patt_scale,
.brush = *b,
.composite_pass = material.composite_pass,
.background_texture = m_tex_background,
.stroke_texture = m_tex,
.dual_texture = m_tex_dual,
.linear_sampler = m_sampler_linear,
.repeat_sampler = m_sampler_linear_repeat,
.draw_composite = [&] {
m_plane.draw_fill();
},
});
},
.copy_preview_result = [&] {
copy_stroke_preview_result_to_texture(m_tex_preview, size);
},
});
assert(sequence_ok);
m_rtt.unbindFramebuffer();
apply_stroke_preview_viewport(vp.x, vp.y, vp.width, vp.height);
apply_stroke_preview_clear_color(cc);
}
Image NodeStrokePreview::render_to_image()
{
std::lock_guard<std::mutex> _lock(s_render_mutex);
App::I->render_task([this] {
auto new_size = m_preview_size;
if (!m_tex_preview.ready() || m_tex_preview.size() != new_size)
m_tex_preview.create((int)new_size.x, (int)new_size.y);
if (m_tex.size() != new_size)
{
m_rtt.create((int)new_size.x, (int)new_size.y);
m_rtt_mixer.create((int)new_size.x, (int)new_size.y);
m_tex.create((int)new_size.x, (int)new_size.y);
m_tex_dual.create((int)new_size.x, (int)new_size.y);
m_tex_background.create((int)new_size.x, (int)new_size.y);
}
draw_stroke_immediate();
});
return m_tex_preview.get_image();
}
void NodeStrokePreview::draw_stroke()
{
if (m_size.x == 0 || m_size.y == 0)
return;
s_queue.mutex.lock();
if (!s_running)
{
s_running = true;
s_renderer = std::thread([] {
BT_SetTerminate();
m_sampler_linear.create();
m_sampler_linear_repeat.create(
pp::renderer::gl::linear_texture_filter(),
pp::renderer::gl::repeat_texture_wrap());
m_sampler_mipmap.create();
m_sampler_mipmap.set_filter(
pp::renderer::gl::linear_mipmap_linear_texture_filter(),
pp::renderer::gl::linear_texture_filter());
m_brush_shape.create();
while (s_running)
{
auto node = s_queue.Get();
if (node)
{
std::lock_guard<std::mutex> _lock(s_render_mutex);
// if the brush is not already loaded, load it and then destroy it
bool to_unload = (node->m_brush->m_tip_texture == nullptr);
node->m_brush->preload();
App::I->render_task([node, to_unload]
{
gl_state gl;
gl.save();
auto new_size = node->m_preview_size;
if (!node->m_tex_preview.ready() || node->m_tex_preview.size() != new_size)
node->m_tex_preview.create((int)new_size.x, (int)new_size.y);
if (m_tex.size() != new_size)
{
m_rtt.create((int)new_size.x, (int)new_size.y);
m_rtt_mixer.create((int)new_size.x, (int)new_size.y);
m_tex.create((int)new_size.x, (int)new_size.y);
m_tex_dual.create((int)new_size.x, (int)new_size.y);
m_tex_background.create((int)new_size.x, (int)new_size.y);
}
node->m_brush->load();
node->draw_stroke_immediate();
if (to_unload)
node->m_brush->unload();
gl.restore();
});
node->app_redraw();
//std::this_thread::sleep_for(std::chrono::milliseconds(30));
std::this_thread::yield();
}
}
m_rtt.destroy();
m_rtt_mixer.destroy();
m_tex.destroy();
m_tex_dual.destroy();
m_tex_background.destroy();
m_brush_shape.destroy();
});
}
s_queue.mutex.unlock();
s_queue.PostUnique(std::static_pointer_cast<NodeStrokePreview>(shared_from_this()), m_draw_first);
}
void NodeStrokePreview::draw()
{
pp::panopainter::setup_legacy_canvas_draw_merge_texture_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureUniforms {
.mvp = m_mvp,
.texture_slot = 0,
});
m_tex_preview.bind();
m_sampler_linear.bind(0);
m_plane.draw_fill();
m_sampler_linear.unbind();
m_tex_preview.unbind();
}
void NodeStrokePreview::handle_resize(glm::vec2 old_size, glm::vec2 new_size, float zoom)
{
if (m_preview_size == (new_size * root()->m_zoom) || !m_brush)
return;
m_preview_size = new_size * root()->m_zoom;
if (m_on_screen)
draw_stroke();
}
void NodeStrokePreview::destroy()
{
m_tex_preview.destroy();
Node::destroy();
}
void NodeStrokePreview::handle_on_screen(bool old_visibility, bool new_visibility)
{
parent::handle_on_screen(old_visibility, new_visibility);
if (new_visibility)
{
draw_stroke();
}
else
{
s_queue.Remove(std::static_pointer_cast<NodeStrokePreview>(shared_from_this()));
m_tex_preview.destroy();
}
}