Trim preview main pass setup glue

This commit is contained in:
2026-06-13 18:32:43 +02:00
parent fe16a6a270
commit fa6ac4dcf9
2 changed files with 5 additions and 15 deletions

View File

@@ -18,6 +18,10 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
no longer duplicates main-pass setup in the outer `prepare_main_pass` block;
the retained main-live-pass helper now owns blend-uniform and texture binding
setup, while the sequence wrapper keeps only structural pass ordering.
- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::draw_stroke_immediate()`
now routes the main live-pass setup, frame execution, and preview copy-back
through `execute_legacy_node_stroke_preview_main_live_pass(...)`; the

View File

@@ -763,21 +763,7 @@ void NodeStrokePreview::draw_stroke_immediate()
m_plane.draw_fill();
});
},
.prepare_main_pass = [&] {
pp::panopainter::use_legacy_stroke_shader();
pp::panopainter::apply_legacy_stroke_blend_uniforms(
material.stroke_pass.uses_pattern,
b->m_tip_mix,
b->m_tip_wet,
b->m_tip_noise);
bind_stroke_preview_main_pass_textures(
*b,
m_tex,
m_rtt_mixer,
copy_stroke_destination,
pass_orchestration.composite.uses_mixer);
},
.prepare_main_pass = [&] {},
.execute_main_pass = [&] {
[[maybe_unused]] const bool main_live_ok =
pp::panopainter::execute_legacy_node_stroke_preview_main_live_pass(