Files
panopainter/src/canvas_layer.cpp

132 lines
3.0 KiB
C++

#include "pch.h"
#include "canvas_layer.h"
#include "app.h"
#include "rtt.h"
uint32_t Layer::s_count = 0;
TextureCube Layer::gen_cube()
{
TextureCube ret;
App::I->render_task([&]
{
ret.create(w);
ret.bind();
for (int i = 0; i < 6; i++)
{
m_rtt[i].bindFramebuffer();
glCopyTexSubImage2D(TextureCube::m_faces_map[i], 0, 0, 0, 0, 0, w, w);
m_rtt[i].unbindFramebuffer();
}
});
return ret;
}
Texture2D Layer::gen_equirect()
{
Texture2D ret;
App::I->render_task([&]
{
gl_state gl;
gl.save();
TextureCube cube;
RTT latlong;
cube = gen_cube();
latlong.create(w * 4, h * 2);
ret.create(w * 4, h * 2);
glDisable(GL_BLEND);
latlong.bindFramebuffer();
latlong.clear({ 0, 1, 1, 1 });
glViewport(0, 0, latlong.getWidth(), latlong.getHeight());
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_CUBE_MAP, cube.m_cubetex_id);
ShaderManager::use(kShader::Equirect);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::Tex, 0);
Canvas::I->m_sampler.bind(0);
Canvas::I->m_plane.draw_fill();
ret.bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, latlong.getWidth(), latlong.getHeight());
latlong.unbindFramebuffer();
latlong.destroy();
cube.destroy();
gl.restore();
});
return ret;
}
void Layer::Snapshot::create(int w, int h)
{
width = w;
height = h;
for (int i = 0; i < 6; i++)
{
m_dirty_face[i] = false;
m_dirty_box[i] = glm::vec4(width, height, 0, 0);
image[i] = std::make_unique<uint8_t[]>(w * h * 4);
std::fill_n(image[i].get(), w * h * 4, 0);
}
}
void Layer::Snapshot::clear()
{
for (int i = 0; i < 6; i++)
{
m_dirty_face[i] = false;
m_dirty_box[i] = glm::vec4(width, height, 0, 0);
std::fill_n(image[i].get(), width * height * 4, 0);
}
}
void Layer::Snapshot::optimize()
{
for (int i = 0; i < 6; i++)
{
if (!m_dirty_face[i] || !image[i])
continue;
auto data = reinterpret_cast<glm::u8vec4*>(image[i].get());
glm::ivec2 bbmin(width, height);
glm::ivec2 bbmax(0);
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
if (data[x + y * width].a > 0)
{
bbmin = glm::min(bbmin, { x, y });
bbmax = glm::max(bbmax, { x + 1, y + 1 });
}
}
}
//glm::vec2 bbsz = bbmax - bbmin;
}
}
int Layer::Snapshot::memsize() const
{
int ret = 0;
for (int i = 0; i < 6; i++)
{
if (m_dirty_face[i])
{
glm::vec2 sz = zw(m_dirty_box[i]) - xy(m_dirty_box[i]);
ret += sz.x * sz.y * 4;
}
}
return ret;
}