remove debug stuff

This commit is contained in:
2019-07-21 13:30:40 +02:00
parent 33d36de9a8
commit 18daf6ab73

View File

@@ -248,7 +248,7 @@ void NodeCanvas::draw()
glActiveTexture(GL_TEXTURE0);
m_canvas->m_layers[layer_index]->m_rtt[plane_index].unbindTexture();
}
else if(!App::I->keys[(int)kKey::KeyQ] && m_canvas->m_current_stroke && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
else if(m_canvas->m_current_stroke && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index)
{
m_sampler.bind(0);
m_sampler.bind(1);
@@ -311,8 +311,6 @@ void NodeCanvas::draw()
}
else
{
if (App::I->keys[(int)kKey::KeyQ])
glDisable(GL_BLEND);
m_canvas->m_cam_fov < 20.f ? m_sampler_nearest.bind(0) : m_sampler.bind(0);
ShaderManager::use(kShader::TextureAlpha);
ShaderManager::u_int(kShaderUniform::Tex, 0);