Route font mesh operations through renderer GL

This commit is contained in:
2026-06-03 07:29:09 +02:00
parent e1cce05bd6
commit 4de6f496ad
6 changed files with 279 additions and 77 deletions

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@@ -246,7 +246,9 @@ Known local toolchain state:
used before runtime capability detection are cataloged here. Legacy font
atlas texture formats, text mesh buffer targets, attribute component and
normalization tokens, draw primitive/index type, upload usage, and active
texture unit selection also consume the backend mapping. Canvas undo/redo
texture unit selection also consume the backend mapping. Text mesh
buffer/VAO creation, deferred index/vertex uploads, and indexed draw calls
now consume tested `pp_renderer_gl` mesh dispatch contracts too. Canvas undo/redo
dirty-region texture updates and readbacks also consume the backend-owned 2D
texture target, RGBA pixel format, and unsigned-byte component mapping.
`NodeViewport` preview rendering also consumes backend-owned viewport query,

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@@ -693,7 +693,10 @@ mapping too. OpenGL extension enumeration query tokens used before runtime
capability detection also live in `pp_renderer_gl`. Legacy font atlas texture
formats, text mesh buffer targets, attribute component/normalization, draw
primitive/index type, upload usage, and active texture unit selection also
delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
delegate to `pp_renderer_gl`; text mesh buffer/VAO creation, deferred index
and vertex uploads, and indexed draw calls now execute through the same tested
mesh dispatch contracts used by `Shape`, leaving the retained `Font` utility
with thin GL adapter functions for mesh operations.
Canvas undo/redo dirty-region texture updates and readbacks now also delegate
their 2D texture target, RGBA pixel format, and unsigned-byte component type
mapping to `pp_renderer_gl`.
@@ -1133,6 +1136,9 @@ Results:
dynamic buffer uploads, indexed and non-indexed draws, and resource deletion
now execute through tested `pp_renderer_gl` dispatch contracts, leaving only
thin GL adapter functions in the retained shape utility.
Legacy `Font` text mesh creation now covers the one-VAO/deferred-upload case,
and its dynamic index/vertex uploads and indexed draw calls execute through
the same tested dispatch contracts.
- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
planner for recorded render-pass clear masks/values, viewport/scissor state,
blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,

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@@ -7,6 +7,10 @@
#include "app.h"
#include "renderer_gl/opengl_capabilities.h"
#include <array>
#include <cstddef>
#include <cstdint>
namespace {
[[nodiscard]] GLint font_atlas_internal_format() noexcept
@@ -19,46 +23,133 @@ namespace {
return static_cast<GLint>(pp::renderer::gl::texture_format_for_channel_count(1U).pixel_format);
}
[[nodiscard]] GLenum element_array_buffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::element_array_buffer_target());
}
[[nodiscard]] GLenum array_buffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::array_buffer_target());
}
[[nodiscard]] GLenum static_draw_buffer_usage() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::static_draw_buffer_usage());
}
[[nodiscard]] GLenum vertex_attribute_float_component_type() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::vertex_attribute_float_component_type());
}
[[nodiscard]] GLboolean vertex_attribute_not_normalized() noexcept
{
return static_cast<GLboolean>(pp::renderer::gl::vertex_attribute_not_normalized());
}
[[nodiscard]] GLenum text_mesh_primitive_mode() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(3U));
}
[[nodiscard]] GLenum text_mesh_index_type() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)));
}
[[nodiscard]] GLenum texture_unit(std::uint32_t unit_index) noexcept
{
return static_cast<GLenum>(pp::renderer::gl::active_texture_unit(unit_index));
}
void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
{
glGenBuffers(static_cast<GLsizei>(count), ids);
}
void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
{
glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
}
void buffer_data_adapter(
std::uint32_t target,
std::intptr_t byte_count,
const void* data,
std::uint32_t usage) noexcept
{
glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
}
void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
{
glGenVertexArrays(static_cast<GLsizei>(count), ids);
}
void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
{
glBindVertexArray(static_cast<GLuint>(vertex_array));
}
void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
{
glEnableVertexAttribArray(static_cast<GLuint>(index));
}
void vertex_attrib_pointer_adapter(
std::uint32_t index,
std::int32_t component_count,
std::uint32_t component_type,
std::uint8_t normalized,
std::int32_t stride,
const void* offset) noexcept
{
glVertexAttribPointer(
static_cast<GLuint>(index),
static_cast<GLint>(component_count),
static_cast<GLenum>(component_type),
static_cast<GLboolean>(normalized),
static_cast<GLsizei>(stride),
offset);
}
void draw_elements_adapter(
std::uint32_t mode,
std::int32_t count,
std::uint32_t index_type,
const void* index_offset) noexcept
{
glDrawElements(
static_cast<GLenum>(mode),
static_cast<GLsizei>(count),
static_cast<GLenum>(index_type),
index_offset);
}
void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
{
glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
}
[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> text_mesh_vertex_attributes() noexcept
{
static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 2> attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 2,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(glm::vec4)),
.offset = 0U,
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 1U,
.component_count = 2,
.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
.stride = static_cast<std::int32_t>(sizeof(glm::vec4)),
.offset = static_cast<std::uintptr_t>(sizeof(float) * 2),
},
};
return attributes;
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch text_mesh_create_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = gen_buffers_adapter,
.bind_buffer = bind_buffer_adapter,
.buffer_data = buffer_data_adapter,
.gen_vertex_arrays = gen_vertex_arrays_adapter,
.bind_vertex_array = bind_vertex_array_adapter,
.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch text_buffer_upload_dispatch() noexcept
{
return pp::renderer::gl::OpenGlBufferUploadDispatch {
.bind_buffer = bind_buffer_adapter,
.buffer_data = buffer_data_adapter,
};
}
[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch text_mesh_draw_dispatch() noexcept
{
return pp::renderer::gl::OpenGlMeshDrawDispatch {
.bind_vertex_array = bind_vertex_array_adapter,
.draw_elements = draw_elements_adapter,
.draw_arrays = draw_arrays_adapter,
};
}
}
std::map<std::string, Font> FontManager::m_fonts;
@@ -210,18 +301,22 @@ bool TextMesh::create()
{
App::I->render_task([this]
{
glGenBuffers(2, font_buffers);
#if USE_VBO
glGenVertexArrays(1, &font_array);
glBindVertexArray(font_array);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(element_array_buffer_target(), font_buffers[1]);
glBindBuffer(array_buffer_target(), font_buffers[0]);
glVertexAttribPointer(0, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
glBindVertexArray(0);
#endif // USE_VBO
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = nullptr,
.vertex_byte_count = 0,
.index_data = nullptr,
.index_byte_count = 0,
.indexed = true,
.vertex_array_count = 1U,
.attributes = text_mesh_vertex_attributes(),
},
text_mesh_create_dispatch());
if (mesh.ok()) {
font_buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
font_buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
font_array = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
}
});
return true;
}
@@ -309,12 +404,24 @@ void TextMesh::update(const std::string& text, const std::string& font, int size
font_array_count = (int)idx.size();
App::I->render_task([&]
{
glBindBuffer(element_array_buffer_target(), font_buffers[1]);
glBufferData(element_array_buffer_target(), idx.size() * sizeof(GLushort), idx.data(), static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), font_buffers[0]);
glBufferData(array_buffer_target(), v.size() * sizeof(glm::vec4), v.data(), static_draw_buffer_usage());
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::element_array_buffer_target(),
.buffer_id = font_buffers[1],
.data = idx.data(),
.byte_count = static_cast<std::intptr_t>(idx.size() * sizeof(GLushort)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
text_buffer_upload_dispatch());
(void)pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = pp::renderer::gl::array_buffer_target(),
.buffer_id = font_buffers[0],
.data = v.data(),
.byte_count = static_cast<std::intptr_t>(v.size() * sizeof(glm::vec4)),
.usage = pp::renderer::gl::static_draw_buffer_usage(),
},
text_buffer_upload_dispatch());
});
}
}
@@ -328,23 +435,16 @@ void TextMesh::draw()
f.font_tex.bind();
FontManager::m_sampler.bind(0);
#if USE_VBO
glBindVertexArray(font_array);
glDrawElements(text_mesh_primitive_mode(), font_array_count, text_mesh_index_type(), 0);
glBindVertexArray(0);
#else
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(element_array_buffer_target(), font_buffers[1]);
glBindBuffer(array_buffer_target(), font_buffers[0]);
glVertexAttribPointer(0, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)0);
glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
glDrawElements(text_mesh_primitive_mode(), font_array_count, text_mesh_index_type(), 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindBuffer(array_buffer_target(), 0);
glBindBuffer(element_array_buffer_target(), 0);
#endif // USE_VBO
(void)pp::renderer::gl::draw_opengl_mesh(
pp::renderer::gl::OpenGlMeshDraw {
.vertex_array = font_array,
.mode = pp::renderer::gl::primitive_mode_for_fill_count(3U),
.count = font_array_count,
.indexed = true,
.index_type = pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)),
.index_offset = nullptr,
},
text_mesh_draw_dispatch());
f.font_tex.unbind();
FontManager::m_sampler.unbind();

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@@ -1232,8 +1232,11 @@ pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
if (upload.vertex_byte_count < 0
|| (upload.vertex_byte_count > 0 && upload.vertex_data == nullptr)
|| (upload.indexed && (upload.index_byte_count <= 0 || upload.index_data == nullptr))
|| upload.index_byte_count < 0
|| (upload.index_byte_count > 0 && upload.index_data == nullptr)
|| (!upload.indexed && upload.index_byte_count != 0)
|| upload.vertex_array_count == 0U
|| upload.vertex_array_count > 2U
|| upload.attributes.empty()) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::invalid_argument("OpenGL mesh upload parameters are invalid"));
@@ -1254,7 +1257,7 @@ pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
pp::foundation::Status::out_of_range("OpenGL mesh buffer allocation returned id 0"));
}
if (upload.indexed) {
if (upload.indexed && upload.index_byte_count > 0) {
dispatch.bind_buffer(element_array_buffer_target(), buffers[1]);
dispatch.buffer_data(element_array_buffer_target(), upload.index_byte_count, upload.index_data, static_draw_buffer_usage());
}
@@ -1266,13 +1269,14 @@ pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
dispatch.bind_buffer(array_buffer_target(), 0U);
std::array<std::uint32_t, 2> vertex_arrays {};
dispatch.gen_vertex_arrays(static_cast<std::uint32_t>(vertex_arrays.size()), vertex_arrays.data());
if (vertex_arrays[0] == 0U || vertex_arrays[1] == 0U) {
dispatch.gen_vertex_arrays(upload.vertex_array_count, vertex_arrays.data());
if (vertex_arrays[0] == 0U || (upload.vertex_array_count > 1U && vertex_arrays[1] == 0U)) {
return pp::foundation::Result<OpenGlMeshObjects>::failure(
pp::foundation::Status::out_of_range("OpenGL mesh vertex array allocation returned id 0"));
}
for (const auto vertex_array : vertex_arrays) {
for (std::uint32_t vertex_array_index = 0U; vertex_array_index < upload.vertex_array_count; ++vertex_array_index) {
const auto vertex_array = vertex_arrays[vertex_array_index];
dispatch.bind_vertex_array(vertex_array);
for (const auto& attribute : upload.attributes) {
dispatch.enable_vertex_attrib_array(attribute.index);

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@@ -183,6 +183,7 @@ struct OpenGlMeshUpload {
const void* index_data = nullptr;
std::intptr_t index_byte_count = 0;
bool indexed = false;
std::uint32_t vertex_array_count = 2;
std::span<const OpenGlVertexAttribute> attributes;
};

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@@ -3059,6 +3059,76 @@ void creates_dynamic_mesh_without_initial_vertex_upload(pp::tests::Harness& h)
PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 3U);
}
void creates_single_vertex_array_mesh_with_deferred_upload(pp::tests::Harness& h)
{
recorded_generated_buffer_counts.clear();
recorded_generated_vertex_array_counts.clear();
recorded_buffer_bind_calls.clear();
recorded_buffer_data_calls.clear();
recorded_vertex_array_bind_calls.clear();
recorded_enabled_vertex_attributes.clear();
recorded_vertex_attrib_pointer_calls.clear();
next_buffer_id = 901U;
next_vertex_array_id = 1001U;
constexpr std::array attributes {
pp::renderer::gl::OpenGlVertexAttribute {
.index = 0U,
.component_count = 2,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 16,
.offset = 0U,
},
pp::renderer::gl::OpenGlVertexAttribute {
.index = 1U,
.component_count = 2,
.component_type = 0x1406U,
.normalized = 0U,
.stride = 16,
.offset = 8U,
},
};
const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = nullptr,
.vertex_byte_count = 0,
.index_data = nullptr,
.index_byte_count = 0,
.indexed = true,
.vertex_array_count = 1U,
.attributes = attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
.gen_vertex_arrays = record_gen_vertex_arrays,
.bind_vertex_array = record_bind_vertex_array,
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
PP_EXPECT(h, mesh.ok());
PP_EXPECT(h, mesh.value().vertex_buffer == 901U);
PP_EXPECT(h, mesh.value().index_buffer == 902U);
PP_EXPECT(h, mesh.value().vertex_arrays[0] == 1001U);
PP_EXPECT(h, mesh.value().vertex_arrays[1] == 0U);
PP_EXPECT(h, recorded_generated_buffer_counts.size() == 1U);
PP_EXPECT(h, recorded_generated_buffer_counts[0] == 2U);
PP_EXPECT(h, recorded_generated_vertex_array_counts.size() == 1U);
PP_EXPECT(h, recorded_generated_vertex_array_counts[0] == 1U);
PP_EXPECT(h, recorded_buffer_data_calls.empty());
PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 2U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[0] == 1001U);
PP_EXPECT(h, recorded_vertex_array_bind_calls[1] == 0U);
PP_EXPECT(h, recorded_enabled_vertex_attributes.size() == 2U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls.size() == 2U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[0].index == 0U);
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[1].offset == reinterpret_cast<const void*>(8U));
}
void updates_draws_and_deletes_mesh_through_dispatch(pp::tests::Harness& h)
{
recorded_buffer_bind_calls.clear();
@@ -3212,6 +3282,22 @@ void rejects_invalid_mesh_dispatch(pp::tests::Harness& h)
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
const auto invalid_vertex_array_count = pp::renderer::gl::create_opengl_mesh_objects(
pp::renderer::gl::OpenGlMeshUpload {
.vertex_data = vertices.data(),
.vertex_byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
.vertex_array_count = 3U,
.attributes = attributes,
},
pp::renderer::gl::OpenGlMeshCreateDispatch {
.gen_buffers = record_gen_buffers,
.bind_buffer = record_bind_buffer,
.buffer_data = record_buffer_data,
.gen_vertex_arrays = record_gen_vertex_arrays,
.bind_vertex_array = record_bind_vertex_array,
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
.vertex_attrib_pointer = record_vertex_attrib_pointer,
});
const auto missing_upload_dispatch = pp::renderer::gl::upload_opengl_buffer_data(
pp::renderer::gl::OpenGlBufferUpload {
.target = 0x8892U,
@@ -3261,6 +3347,8 @@ void rejects_invalid_mesh_dispatch(pp::tests::Harness& h)
PP_EXPECT(h, invalid_create_data.status().code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_attribute.ok());
PP_EXPECT(h, invalid_attribute.status().code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_vertex_array_count.ok());
PP_EXPECT(h, invalid_vertex_array_count.status().code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !missing_upload_dispatch.ok());
PP_EXPECT(h, missing_upload_dispatch.code == pp::foundation::StatusCode::invalid_argument);
PP_EXPECT(h, !invalid_upload.ok());
@@ -4069,6 +4157,7 @@ int main()
harness.run("rejects_invalid_uniform_discovery_dispatch", rejects_invalid_uniform_discovery_dispatch);
harness.run("creates_indexed_mesh_objects_through_dispatch", creates_indexed_mesh_objects_through_dispatch);
harness.run("creates_dynamic_mesh_without_initial_vertex_upload", creates_dynamic_mesh_without_initial_vertex_upload);
harness.run("creates_single_vertex_array_mesh_with_deferred_upload", creates_single_vertex_array_mesh_with_deferred_upload);
harness.run("updates_draws_and_deletes_mesh_through_dispatch", updates_draws_and_deletes_mesh_through_dispatch);
harness.run("rejects_invalid_mesh_dispatch", rejects_invalid_mesh_dispatch);
harness.run("updates_texture_2d_through_dispatch", updates_texture_2d_through_dispatch);