Route font mesh operations through renderer GL
This commit is contained in:
@@ -246,7 +246,9 @@ Known local toolchain state:
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used before runtime capability detection are cataloged here. Legacy font
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atlas texture formats, text mesh buffer targets, attribute component and
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normalization tokens, draw primitive/index type, upload usage, and active
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texture unit selection also consume the backend mapping. Canvas undo/redo
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texture unit selection also consume the backend mapping. Text mesh
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buffer/VAO creation, deferred index/vertex uploads, and indexed draw calls
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now consume tested `pp_renderer_gl` mesh dispatch contracts too. Canvas undo/redo
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dirty-region texture updates and readbacks also consume the backend-owned 2D
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texture target, RGBA pixel format, and unsigned-byte component mapping.
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`NodeViewport` preview rendering also consumes backend-owned viewport query,
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@@ -693,7 +693,10 @@ mapping too. OpenGL extension enumeration query tokens used before runtime
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capability detection also live in `pp_renderer_gl`. Legacy font atlas texture
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formats, text mesh buffer targets, attribute component/normalization, draw
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primitive/index type, upload usage, and active texture unit selection also
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delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
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delegate to `pp_renderer_gl`; text mesh buffer/VAO creation, deferred index
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and vertex uploads, and indexed draw calls now execute through the same tested
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mesh dispatch contracts used by `Shape`, leaving the retained `Font` utility
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with thin GL adapter functions for mesh operations.
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Canvas undo/redo dirty-region texture updates and readbacks now also delegate
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their 2D texture target, RGBA pixel format, and unsigned-byte component type
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mapping to `pp_renderer_gl`.
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@@ -1133,6 +1136,9 @@ Results:
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dynamic buffer uploads, indexed and non-indexed draws, and resource deletion
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now execute through tested `pp_renderer_gl` dispatch contracts, leaving only
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thin GL adapter functions in the retained shape utility.
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Legacy `Font` text mesh creation now covers the one-VAO/deferred-upload case,
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and its dynamic index/vertex uploads and indexed draw calls execute through
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the same tested dispatch contracts.
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- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
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planner for recorded render-pass clear masks/values, viewport/scissor state,
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blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,
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240
src/font.cpp
240
src/font.cpp
@@ -7,6 +7,10 @@
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#include "app.h"
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#include "renderer_gl/opengl_capabilities.h"
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#include <array>
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#include <cstddef>
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#include <cstdint>
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namespace {
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[[nodiscard]] GLint font_atlas_internal_format() noexcept
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@@ -19,46 +23,133 @@ namespace {
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return static_cast<GLint>(pp::renderer::gl::texture_format_for_channel_count(1U).pixel_format);
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}
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[[nodiscard]] GLenum element_array_buffer_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::element_array_buffer_target());
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}
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[[nodiscard]] GLenum array_buffer_target() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::array_buffer_target());
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}
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[[nodiscard]] GLenum static_draw_buffer_usage() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::static_draw_buffer_usage());
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}
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[[nodiscard]] GLenum vertex_attribute_float_component_type() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::vertex_attribute_float_component_type());
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}
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[[nodiscard]] GLboolean vertex_attribute_not_normalized() noexcept
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{
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return static_cast<GLboolean>(pp::renderer::gl::vertex_attribute_not_normalized());
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}
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[[nodiscard]] GLenum text_mesh_primitive_mode() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::primitive_mode_for_fill_count(3U));
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}
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[[nodiscard]] GLenum text_mesh_index_type() noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)));
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}
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[[nodiscard]] GLenum texture_unit(std::uint32_t unit_index) noexcept
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{
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return static_cast<GLenum>(pp::renderer::gl::active_texture_unit(unit_index));
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}
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void gen_buffers_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenBuffers(static_cast<GLsizei>(count), ids);
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}
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void bind_buffer_adapter(std::uint32_t target, std::uint32_t buffer) noexcept
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{
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glBindBuffer(static_cast<GLenum>(target), static_cast<GLuint>(buffer));
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}
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void buffer_data_adapter(
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std::uint32_t target,
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std::intptr_t byte_count,
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const void* data,
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std::uint32_t usage) noexcept
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{
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glBufferData(static_cast<GLenum>(target), static_cast<GLsizeiptr>(byte_count), data, static_cast<GLenum>(usage));
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}
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void gen_vertex_arrays_adapter(std::uint32_t count, std::uint32_t* ids) noexcept
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{
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glGenVertexArrays(static_cast<GLsizei>(count), ids);
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}
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void bind_vertex_array_adapter(std::uint32_t vertex_array) noexcept
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{
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glBindVertexArray(static_cast<GLuint>(vertex_array));
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}
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void enable_vertex_attrib_array_adapter(std::uint32_t index) noexcept
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{
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glEnableVertexAttribArray(static_cast<GLuint>(index));
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}
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void vertex_attrib_pointer_adapter(
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std::uint32_t index,
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std::int32_t component_count,
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std::uint32_t component_type,
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std::uint8_t normalized,
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std::int32_t stride,
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const void* offset) noexcept
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{
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glVertexAttribPointer(
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static_cast<GLuint>(index),
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static_cast<GLint>(component_count),
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static_cast<GLenum>(component_type),
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static_cast<GLboolean>(normalized),
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static_cast<GLsizei>(stride),
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offset);
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}
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void draw_elements_adapter(
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std::uint32_t mode,
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std::int32_t count,
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std::uint32_t index_type,
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const void* index_offset) noexcept
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{
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glDrawElements(
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static_cast<GLenum>(mode),
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static_cast<GLsizei>(count),
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static_cast<GLenum>(index_type),
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index_offset);
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}
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void draw_arrays_adapter(std::uint32_t mode, std::int32_t first, std::int32_t count) noexcept
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{
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glDrawArrays(static_cast<GLenum>(mode), static_cast<GLint>(first), static_cast<GLsizei>(count));
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}
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[[nodiscard]] std::span<const pp::renderer::gl::OpenGlVertexAttribute> text_mesh_vertex_attributes() noexcept
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{
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static const std::array<pp::renderer::gl::OpenGlVertexAttribute, 2> attributes {
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 0U,
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.component_count = 2,
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.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
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.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
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.stride = static_cast<std::int32_t>(sizeof(glm::vec4)),
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.offset = 0U,
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},
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 1U,
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.component_count = 2,
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.component_type = pp::renderer::gl::vertex_attribute_float_component_type(),
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.normalized = static_cast<std::uint8_t>(pp::renderer::gl::vertex_attribute_not_normalized()),
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.stride = static_cast<std::int32_t>(sizeof(glm::vec4)),
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.offset = static_cast<std::uintptr_t>(sizeof(float) * 2),
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},
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};
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return attributes;
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshCreateDispatch text_mesh_create_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshCreateDispatch {
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.gen_buffers = gen_buffers_adapter,
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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.gen_vertex_arrays = gen_vertex_arrays_adapter,
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.bind_vertex_array = bind_vertex_array_adapter,
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.enable_vertex_attrib_array = enable_vertex_attrib_array_adapter,
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.vertex_attrib_pointer = vertex_attrib_pointer_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlBufferUploadDispatch text_buffer_upload_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlBufferUploadDispatch {
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.bind_buffer = bind_buffer_adapter,
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.buffer_data = buffer_data_adapter,
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};
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}
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[[nodiscard]] pp::renderer::gl::OpenGlMeshDrawDispatch text_mesh_draw_dispatch() noexcept
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{
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return pp::renderer::gl::OpenGlMeshDrawDispatch {
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.bind_vertex_array = bind_vertex_array_adapter,
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.draw_elements = draw_elements_adapter,
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.draw_arrays = draw_arrays_adapter,
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};
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}
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}
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std::map<std::string, Font> FontManager::m_fonts;
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@@ -210,18 +301,22 @@ bool TextMesh::create()
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{
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App::I->render_task([this]
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{
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glGenBuffers(2, font_buffers);
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#if USE_VBO
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glGenVertexArrays(1, &font_array);
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glBindVertexArray(font_array);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(element_array_buffer_target(), font_buffers[1]);
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glBindBuffer(array_buffer_target(), font_buffers[0]);
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glVertexAttribPointer(0, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)0);
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glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
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glBindVertexArray(0);
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#endif // USE_VBO
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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.vertex_data = nullptr,
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.vertex_byte_count = 0,
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.index_data = nullptr,
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.index_byte_count = 0,
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.indexed = true,
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.vertex_array_count = 1U,
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.attributes = text_mesh_vertex_attributes(),
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},
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text_mesh_create_dispatch());
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if (mesh.ok()) {
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font_buffers[0] = static_cast<GLuint>(mesh.value().vertex_buffer);
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font_buffers[1] = static_cast<GLuint>(mesh.value().index_buffer);
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font_array = static_cast<GLuint>(mesh.value().vertex_arrays[0]);
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}
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});
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return true;
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}
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@@ -309,12 +404,24 @@ void TextMesh::update(const std::string& text, const std::string& font, int size
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font_array_count = (int)idx.size();
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App::I->render_task([&]
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{
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glBindBuffer(element_array_buffer_target(), font_buffers[1]);
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glBufferData(element_array_buffer_target(), idx.size() * sizeof(GLushort), idx.data(), static_draw_buffer_usage());
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glBindBuffer(array_buffer_target(), font_buffers[0]);
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glBufferData(array_buffer_target(), v.size() * sizeof(glm::vec4), v.data(), static_draw_buffer_usage());
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glBindBuffer(array_buffer_target(), 0);
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glBindBuffer(element_array_buffer_target(), 0);
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::element_array_buffer_target(),
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.buffer_id = font_buffers[1],
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.data = idx.data(),
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.byte_count = static_cast<std::intptr_t>(idx.size() * sizeof(GLushort)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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text_buffer_upload_dispatch());
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(void)pp::renderer::gl::upload_opengl_buffer_data(
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pp::renderer::gl::OpenGlBufferUpload {
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.target = pp::renderer::gl::array_buffer_target(),
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.buffer_id = font_buffers[0],
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.data = v.data(),
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.byte_count = static_cast<std::intptr_t>(v.size() * sizeof(glm::vec4)),
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.usage = pp::renderer::gl::static_draw_buffer_usage(),
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},
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text_buffer_upload_dispatch());
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});
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}
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}
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@@ -328,23 +435,16 @@ void TextMesh::draw()
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f.font_tex.bind();
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FontManager::m_sampler.bind(0);
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#if USE_VBO
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glBindVertexArray(font_array);
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glDrawElements(text_mesh_primitive_mode(), font_array_count, text_mesh_index_type(), 0);
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glBindVertexArray(0);
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#else
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(element_array_buffer_target(), font_buffers[1]);
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glBindBuffer(array_buffer_target(), font_buffers[0]);
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glVertexAttribPointer(0, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)0);
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glVertexAttribPointer(1, 2, vertex_attribute_float_component_type(), vertex_attribute_not_normalized(), sizeof(glm::vec4), (GLvoid*)(sizeof(float) * 2));
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glDrawElements(text_mesh_primitive_mode(), font_array_count, text_mesh_index_type(), 0);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(array_buffer_target(), 0);
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glBindBuffer(element_array_buffer_target(), 0);
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#endif // USE_VBO
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(void)pp::renderer::gl::draw_opengl_mesh(
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pp::renderer::gl::OpenGlMeshDraw {
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.vertex_array = font_array,
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.mode = pp::renderer::gl::primitive_mode_for_fill_count(3U),
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.count = font_array_count,
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.indexed = true,
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.index_type = pp::renderer::gl::index_type_for_index_size(sizeof(GLushort)),
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.index_offset = nullptr,
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},
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text_mesh_draw_dispatch());
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f.font_tex.unbind();
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FontManager::m_sampler.unbind();
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@@ -1232,8 +1232,11 @@ pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
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if (upload.vertex_byte_count < 0
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|| (upload.vertex_byte_count > 0 && upload.vertex_data == nullptr)
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|| (upload.indexed && (upload.index_byte_count <= 0 || upload.index_data == nullptr))
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|| upload.index_byte_count < 0
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|| (upload.index_byte_count > 0 && upload.index_data == nullptr)
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|| (!upload.indexed && upload.index_byte_count != 0)
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|| upload.vertex_array_count == 0U
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|| upload.vertex_array_count > 2U
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|| upload.attributes.empty()) {
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return pp::foundation::Result<OpenGlMeshObjects>::failure(
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pp::foundation::Status::invalid_argument("OpenGL mesh upload parameters are invalid"));
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@@ -1254,7 +1257,7 @@ pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
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pp::foundation::Status::out_of_range("OpenGL mesh buffer allocation returned id 0"));
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}
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if (upload.indexed) {
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if (upload.indexed && upload.index_byte_count > 0) {
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dispatch.bind_buffer(element_array_buffer_target(), buffers[1]);
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dispatch.buffer_data(element_array_buffer_target(), upload.index_byte_count, upload.index_data, static_draw_buffer_usage());
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}
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@@ -1266,13 +1269,14 @@ pp::foundation::Result<OpenGlMeshObjects> create_opengl_mesh_objects(
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dispatch.bind_buffer(array_buffer_target(), 0U);
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std::array<std::uint32_t, 2> vertex_arrays {};
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dispatch.gen_vertex_arrays(static_cast<std::uint32_t>(vertex_arrays.size()), vertex_arrays.data());
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if (vertex_arrays[0] == 0U || vertex_arrays[1] == 0U) {
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dispatch.gen_vertex_arrays(upload.vertex_array_count, vertex_arrays.data());
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if (vertex_arrays[0] == 0U || (upload.vertex_array_count > 1U && vertex_arrays[1] == 0U)) {
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return pp::foundation::Result<OpenGlMeshObjects>::failure(
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pp::foundation::Status::out_of_range("OpenGL mesh vertex array allocation returned id 0"));
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}
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for (const auto vertex_array : vertex_arrays) {
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for (std::uint32_t vertex_array_index = 0U; vertex_array_index < upload.vertex_array_count; ++vertex_array_index) {
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const auto vertex_array = vertex_arrays[vertex_array_index];
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dispatch.bind_vertex_array(vertex_array);
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for (const auto& attribute : upload.attributes) {
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dispatch.enable_vertex_attrib_array(attribute.index);
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@@ -183,6 +183,7 @@ struct OpenGlMeshUpload {
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const void* index_data = nullptr;
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std::intptr_t index_byte_count = 0;
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bool indexed = false;
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std::uint32_t vertex_array_count = 2;
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std::span<const OpenGlVertexAttribute> attributes;
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};
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@@ -3059,6 +3059,76 @@ void creates_dynamic_mesh_without_initial_vertex_upload(pp::tests::Harness& h)
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PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 3U);
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}
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void creates_single_vertex_array_mesh_with_deferred_upload(pp::tests::Harness& h)
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{
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recorded_generated_buffer_counts.clear();
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recorded_generated_vertex_array_counts.clear();
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recorded_buffer_bind_calls.clear();
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recorded_buffer_data_calls.clear();
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recorded_vertex_array_bind_calls.clear();
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recorded_enabled_vertex_attributes.clear();
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recorded_vertex_attrib_pointer_calls.clear();
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next_buffer_id = 901U;
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next_vertex_array_id = 1001U;
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constexpr std::array attributes {
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 0U,
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.component_count = 2,
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.component_type = 0x1406U,
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.normalized = 0U,
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.stride = 16,
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.offset = 0U,
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},
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pp::renderer::gl::OpenGlVertexAttribute {
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.index = 1U,
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.component_count = 2,
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.component_type = 0x1406U,
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.normalized = 0U,
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.stride = 16,
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||||
.offset = 8U,
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},
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};
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const auto mesh = pp::renderer::gl::create_opengl_mesh_objects(
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pp::renderer::gl::OpenGlMeshUpload {
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||||
.vertex_data = nullptr,
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||||
.vertex_byte_count = 0,
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||||
.index_data = nullptr,
|
||||
.index_byte_count = 0,
|
||||
.indexed = true,
|
||||
.vertex_array_count = 1U,
|
||||
.attributes = attributes,
|
||||
},
|
||||
pp::renderer::gl::OpenGlMeshCreateDispatch {
|
||||
.gen_buffers = record_gen_buffers,
|
||||
.bind_buffer = record_bind_buffer,
|
||||
.buffer_data = record_buffer_data,
|
||||
.gen_vertex_arrays = record_gen_vertex_arrays,
|
||||
.bind_vertex_array = record_bind_vertex_array,
|
||||
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
|
||||
.vertex_attrib_pointer = record_vertex_attrib_pointer,
|
||||
});
|
||||
|
||||
PP_EXPECT(h, mesh.ok());
|
||||
PP_EXPECT(h, mesh.value().vertex_buffer == 901U);
|
||||
PP_EXPECT(h, mesh.value().index_buffer == 902U);
|
||||
PP_EXPECT(h, mesh.value().vertex_arrays[0] == 1001U);
|
||||
PP_EXPECT(h, mesh.value().vertex_arrays[1] == 0U);
|
||||
PP_EXPECT(h, recorded_generated_buffer_counts.size() == 1U);
|
||||
PP_EXPECT(h, recorded_generated_buffer_counts[0] == 2U);
|
||||
PP_EXPECT(h, recorded_generated_vertex_array_counts.size() == 1U);
|
||||
PP_EXPECT(h, recorded_generated_vertex_array_counts[0] == 1U);
|
||||
PP_EXPECT(h, recorded_buffer_data_calls.empty());
|
||||
PP_EXPECT(h, recorded_vertex_array_bind_calls.size() == 2U);
|
||||
PP_EXPECT(h, recorded_vertex_array_bind_calls[0] == 1001U);
|
||||
PP_EXPECT(h, recorded_vertex_array_bind_calls[1] == 0U);
|
||||
PP_EXPECT(h, recorded_enabled_vertex_attributes.size() == 2U);
|
||||
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls.size() == 2U);
|
||||
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[0].index == 0U);
|
||||
PP_EXPECT(h, recorded_vertex_attrib_pointer_calls[1].offset == reinterpret_cast<const void*>(8U));
|
||||
}
|
||||
|
||||
void updates_draws_and_deletes_mesh_through_dispatch(pp::tests::Harness& h)
|
||||
{
|
||||
recorded_buffer_bind_calls.clear();
|
||||
@@ -3212,6 +3282,22 @@ void rejects_invalid_mesh_dispatch(pp::tests::Harness& h)
|
||||
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
|
||||
.vertex_attrib_pointer = record_vertex_attrib_pointer,
|
||||
});
|
||||
const auto invalid_vertex_array_count = pp::renderer::gl::create_opengl_mesh_objects(
|
||||
pp::renderer::gl::OpenGlMeshUpload {
|
||||
.vertex_data = vertices.data(),
|
||||
.vertex_byte_count = static_cast<std::intptr_t>(sizeof(float) * vertices.size()),
|
||||
.vertex_array_count = 3U,
|
||||
.attributes = attributes,
|
||||
},
|
||||
pp::renderer::gl::OpenGlMeshCreateDispatch {
|
||||
.gen_buffers = record_gen_buffers,
|
||||
.bind_buffer = record_bind_buffer,
|
||||
.buffer_data = record_buffer_data,
|
||||
.gen_vertex_arrays = record_gen_vertex_arrays,
|
||||
.bind_vertex_array = record_bind_vertex_array,
|
||||
.enable_vertex_attrib_array = record_enable_vertex_attrib_array,
|
||||
.vertex_attrib_pointer = record_vertex_attrib_pointer,
|
||||
});
|
||||
const auto missing_upload_dispatch = pp::renderer::gl::upload_opengl_buffer_data(
|
||||
pp::renderer::gl::OpenGlBufferUpload {
|
||||
.target = 0x8892U,
|
||||
@@ -3261,6 +3347,8 @@ void rejects_invalid_mesh_dispatch(pp::tests::Harness& h)
|
||||
PP_EXPECT(h, invalid_create_data.status().code == pp::foundation::StatusCode::invalid_argument);
|
||||
PP_EXPECT(h, !invalid_attribute.ok());
|
||||
PP_EXPECT(h, invalid_attribute.status().code == pp::foundation::StatusCode::invalid_argument);
|
||||
PP_EXPECT(h, !invalid_vertex_array_count.ok());
|
||||
PP_EXPECT(h, invalid_vertex_array_count.status().code == pp::foundation::StatusCode::invalid_argument);
|
||||
PP_EXPECT(h, !missing_upload_dispatch.ok());
|
||||
PP_EXPECT(h, missing_upload_dispatch.code == pp::foundation::StatusCode::invalid_argument);
|
||||
PP_EXPECT(h, !invalid_upload.ok());
|
||||
@@ -4069,6 +4157,7 @@ int main()
|
||||
harness.run("rejects_invalid_uniform_discovery_dispatch", rejects_invalid_uniform_discovery_dispatch);
|
||||
harness.run("creates_indexed_mesh_objects_through_dispatch", creates_indexed_mesh_objects_through_dispatch);
|
||||
harness.run("creates_dynamic_mesh_without_initial_vertex_upload", creates_dynamic_mesh_without_initial_vertex_upload);
|
||||
harness.run("creates_single_vertex_array_mesh_with_deferred_upload", creates_single_vertex_array_mesh_with_deferred_upload);
|
||||
harness.run("updates_draws_and_deletes_mesh_through_dispatch", updates_draws_and_deletes_mesh_through_dispatch);
|
||||
harness.run("rejects_invalid_mesh_dispatch", rejects_invalid_mesh_dispatch);
|
||||
harness.run("updates_texture_2d_through_dispatch", updates_texture_2d_through_dispatch);
|
||||
|
||||
Reference in New Issue
Block a user