Route font mesh operations through renderer GL
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@@ -246,7 +246,9 @@ Known local toolchain state:
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used before runtime capability detection are cataloged here. Legacy font
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atlas texture formats, text mesh buffer targets, attribute component and
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normalization tokens, draw primitive/index type, upload usage, and active
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texture unit selection also consume the backend mapping. Canvas undo/redo
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texture unit selection also consume the backend mapping. Text mesh
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buffer/VAO creation, deferred index/vertex uploads, and indexed draw calls
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now consume tested `pp_renderer_gl` mesh dispatch contracts too. Canvas undo/redo
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dirty-region texture updates and readbacks also consume the backend-owned 2D
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texture target, RGBA pixel format, and unsigned-byte component mapping.
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`NodeViewport` preview rendering also consumes backend-owned viewport query,
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@@ -693,7 +693,10 @@ mapping too. OpenGL extension enumeration query tokens used before runtime
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capability detection also live in `pp_renderer_gl`. Legacy font atlas texture
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formats, text mesh buffer targets, attribute component/normalization, draw
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primitive/index type, upload usage, and active texture unit selection also
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delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
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delegate to `pp_renderer_gl`; text mesh buffer/VAO creation, deferred index
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and vertex uploads, and indexed draw calls now execute through the same tested
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mesh dispatch contracts used by `Shape`, leaving the retained `Font` utility
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with thin GL adapter functions for mesh operations.
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Canvas undo/redo dirty-region texture updates and readbacks now also delegate
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their 2D texture target, RGBA pixel format, and unsigned-byte component type
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mapping to `pp_renderer_gl`.
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@@ -1133,6 +1136,9 @@ Results:
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dynamic buffer uploads, indexed and non-indexed draws, and resource deletion
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now execute through tested `pp_renderer_gl` dispatch contracts, leaving only
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thin GL adapter functions in the retained shape utility.
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Legacy `Font` text mesh creation now covers the one-VAO/deferred-upload case,
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and its dynamic index/vertex uploads and indexed draw calls execute through
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the same tested dispatch contracts.
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- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
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planner for recorded render-pass clear masks/values, viewport/scissor state,
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blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,
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