Route font mesh operations through renderer GL
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@@ -246,7 +246,9 @@ Known local toolchain state:
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used before runtime capability detection are cataloged here. Legacy font
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atlas texture formats, text mesh buffer targets, attribute component and
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normalization tokens, draw primitive/index type, upload usage, and active
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texture unit selection also consume the backend mapping. Canvas undo/redo
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texture unit selection also consume the backend mapping. Text mesh
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buffer/VAO creation, deferred index/vertex uploads, and indexed draw calls
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now consume tested `pp_renderer_gl` mesh dispatch contracts too. Canvas undo/redo
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dirty-region texture updates and readbacks also consume the backend-owned 2D
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texture target, RGBA pixel format, and unsigned-byte component mapping.
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`NodeViewport` preview rendering also consumes backend-owned viewport query,
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