increase stroke idle time
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@@ -84,7 +84,7 @@ void App::tick(float dt)
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{
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{
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auto t_now = std::chrono::high_resolution_clock::now();
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auto t_now = std::chrono::high_resolution_clock::now();
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float dt = std::chrono::duration<float>(t_now - canvas->m_canvas->m_disrty_stroke_time).count();
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float dt = std::chrono::duration<float>(t_now - canvas->m_canvas->m_disrty_stroke_time).count();
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if (dt > 0.1f && canvas->m_canvas->m_dirty_stroke)
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if (dt > 0.75f && canvas->m_canvas->m_dirty_stroke)
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{
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{
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canvas->m_canvas->m_dirty_stroke = false;
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canvas->m_canvas->m_dirty_stroke = false;
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LOG("rec tick");
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LOG("rec tick");
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