Add renderer render pass clear contract
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@@ -285,18 +285,19 @@ Known local toolchain state:
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source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
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legacy OpenGL implementation files.
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- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
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backend-owned resource creation, command order, scissor state, depth state,
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blend state, texture-slot binding, sampler-state binding, texture-upload byte
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counts, shader-uniform writes, readback bounds, frame-capture sources,
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destination buffer sizes, and render-target blit regions, records
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render/scissor/depth/blend/shader-uniform/texture-bind/sampler-bind/upload/
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readback/frame-capture/blit commands, draw mesh inputs, and records trace
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markers without a window or GL context.
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backend-owned resource creation, command order, render-pass color/depth/
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stencil clear intent, scissor state, depth state, blend state, texture-slot
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binding, sampler-state binding, texture-upload byte counts,
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shader-uniform writes, readback bounds, frame-capture sources, destination
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buffer sizes, and render-target blit regions, records
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render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/upload/readback/frame-capture/blit commands, draw mesh inputs,
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and records trace markers without a window or GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/upload/readback/frame-capture/blit command and byte totals,
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backend resource creation counts, plus draw vertex/index totals, and is
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covered by
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automation, including render-pass/depth-clear counts, scissor/depth/blend/
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shader-uniform/texture-bind/sampler-bind/upload/readback/frame-capture/blit
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command and byte totals, backend resource creation counts, plus draw
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vertex/index totals, and is covered by
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`pano_cli_record_render_smoke` plus
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`pano_cli_record_render_rejects_oversized_target`.
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- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`
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@@ -724,10 +724,11 @@ Results:
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validation, texture-upload byte-count validation, frame-capture byte-size and
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command-order validation, render-target blit validation, texture-slot binding
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validation, blend-state validation, scissor-state validation,
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shader-uniform write validation, backend-neutral resource factory validation,
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recording scissor/depth/blend/shader-uniform/texture/sampler-bind/upload/
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readback/frame-capture/blit command capture, draw mesh-input capture, and
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invalid catalog rejection.
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render-pass color/depth/stencil clear validation, shader-uniform write
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validation, backend-neutral resource factory validation, recording
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render-pass clear/scissor/depth/blend/shader-uniform/texture/sampler-bind/
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upload/readback/frame-capture/blit command capture, draw mesh-input capture,
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and invalid catalog rejection.
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- `pp_paint_renderer_compositor_tests` passed.
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- `pp_ui_core_color_tests` passed.
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- `pp_ui_core_layout_value_tests` passed.
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@@ -822,20 +823,21 @@ Results:
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implementation files.
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- `pp_renderer_api` now includes a headless `RecordingRenderDevice` with strict
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renderer-owned resource factory and
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command-order/scissor-state/depth-state/blend-state/texture-bind/
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sampler-bind/shader-uniform/texture-upload/readback/frame-capture/blit
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validation; it creates validated textures, render targets, shaders, meshes,
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and readback buffers, then records commands, trace markers, scissor state,
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depth state, blend state, shader uniform writes, texture/sampler binds, draw
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mesh inputs, uploads/readbacks, frame captures, and render-target blits,
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giving automation a backend-neutral render path that does not require a
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window or GL context.
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command-order/render-pass-clear/scissor-state/depth-state/blend-state/
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texture-bind/sampler-bind/shader-uniform/texture-upload/readback/
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frame-capture/blit validation; it creates validated textures, render targets,
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shaders, meshes, and readback buffers, then records commands, trace markers,
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render-pass color/depth/stencil clear intent, scissor state, depth state,
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blend state, shader uniform writes, texture/sampler binds, draw mesh inputs,
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uploads/readbacks, frame captures, and render-target blits, giving automation
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a backend-neutral render path that does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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JSON command counts, resource creation counts, target dimensions, backend
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name, trace/draw summary, and draw vertex/index totals, scissor/depth/
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blend-state plus shader-uniform/texture/sampler-bind/upload/readback/
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frame-capture/blit command/byte totals for agent automation, with an
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expected-failure smoke for oversized render/readback targets.
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name, trace/draw summary, render-pass/depth-clear counts, and draw
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vertex/index totals, scissor/depth/blend-state plus shader-uniform/texture/
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sampler-bind/upload/readback/frame-capture/blit command/byte totals for
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agent automation, with an expected-failure smoke for oversized
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render/readback targets.
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- `pano_cli simulate-document-history` exercises pure document history
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apply/undo/redo behavior and emits JSON layer/frame/history state for agent
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automation.
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