Share retained stroke preview live pass helper
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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview` dual-pass and
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main-pass frame-loop execution plus full-frame copy-back now route through
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shared local helpers; checkerboard/background capture ordering, texture-unit
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binding, mixer ownership, and final composite semantics remain retained in
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the preview node.
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- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` main and
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dual live-pass per-face framebuffer begin/end execution plus pad-face array
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assembly now route through `legacy_canvas_stroke_execution_services.h`;
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@@ -3103,6 +3103,10 @@ Results:
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assembly now shares one retained utility, while shader activation timing,
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texture/sampler binding, framebuffer ownership, pad execution, and final
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OpenGL draw ordering remain in the legacy Canvas path.
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- `NodeStrokePreview` dual-pass and main-pass frame-loop execution plus
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full-frame copy-back now share one local retained helper surface, while
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checkerboard/background capture ordering, texture-unit binding, mixer
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ownership, and final composite semantics remain in the preview node.
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- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
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shares the retained stroke execution helper callback surface, while shader
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setup, pad color selection, framebuffer ownership, and final OpenGL draw
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@@ -509,6 +509,13 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: `NodeStrokePreview::draw_stroke_immediate()` dual-pass and
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main-pass frame-loop execution plus full-frame copy-back now route through
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shared local helpers; checkerboard/background capture ordering, texture-unit
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binding, mixer ownership, and final composite semantics remain local to the
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preview node. Next slice should target background/final-copy helpers or
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pass-level texture binding without reopening the new preview composite
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helper.
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- 2026-06-13: `Canvas::stroke_draw` main and dual live-pass per-face
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framebuffer begin/end execution plus pad-face array assembly now route
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through `legacy_canvas_stroke_execution_services.h`; shader activation
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