Share retained stroke preview live pass helper
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@@ -3103,6 +3103,10 @@ Results:
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assembly now shares one retained utility, while shader activation timing,
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texture/sampler binding, framebuffer ownership, pad execution, and final
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OpenGL draw ordering remain in the legacy Canvas path.
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- `NodeStrokePreview` dual-pass and main-pass frame-loop execution plus
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full-frame copy-back now share one local retained helper surface, while
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checkerboard/background capture ordering, texture-unit binding, mixer
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ownership, and final composite semantics remain in the preview node.
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- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
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shares the retained stroke execution helper callback surface, while shader
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setup, pad color selection, framebuffer ownership, and final OpenGL draw
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