Share grid GL dispatch adapters
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@@ -558,6 +558,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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`CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also
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share that bridge for active texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel-readback adapter endpoints.
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`NodePanelGrid` heightmap draw and bake setup also shares it for active
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texture, depth/blend capability query/apply, viewport query/execution, depth
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clears, and color-write-mask adapter endpoints.
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Retained desktop HMD eye rendering also routes viewport
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execution through tested backend dispatch.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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@@ -866,6 +869,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
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capability query/apply draw-state adapter endpoints,
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plus retained `CanvasMode` active-texture, capability query/apply, viewport,
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read-framebuffer query, and RGBA8 pixel-readback adapter endpoints,
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plus retained `NodePanelGrid` active-texture, depth/blend capability
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query/apply, viewport query/execution, depth-clear, and color-write-mask
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adapter endpoints,
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tested convert-command state dispatch consumed by
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`App::cmd_convert`, tested render platform hint dispatch consumed by
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`WindowsPlatformServices` and the retained macOS legacy fallback, tested
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