Share grid GL dispatch adapters

This commit is contained in:
2026-06-05 13:53:51 +02:00
parent 03b999e60f
commit 745a5898da
5 changed files with 64 additions and 108 deletions

View File

@@ -558,6 +558,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
`CanvasMode` overlay, mask, transform, and canvas-tip pick paths now also
share that bridge for active texture, capability query/apply, viewport,
read-framebuffer query, and RGBA8 pixel-readback adapter endpoints.
`NodePanelGrid` heightmap draw and bake setup also shares it for active
texture, depth/blend capability query/apply, viewport query/execution, depth
clears, and color-write-mask adapter endpoints.
Retained desktop HMD eye rendering also routes viewport
execution through tested backend dispatch.
Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
@@ -866,6 +869,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
capability query/apply draw-state adapter endpoints,
plus retained `CanvasMode` active-texture, capability query/apply, viewport,
read-framebuffer query, and RGBA8 pixel-readback adapter endpoints,
plus retained `NodePanelGrid` active-texture, depth/blend capability
query/apply, viewport query/execution, depth-clear, and color-write-mask
adapter endpoints,
tested convert-command state dispatch consumed by
`App::cmd_convert`, tested render platform hint dispatch consumed by
`WindowsPlatformServices` and the retained macOS legacy fallback, tested