Move Windows link ownership to platform shell
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@@ -268,6 +268,21 @@ if(PP_BUILD_APP)
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target_link_libraries(pp_platform_windows
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PUBLIC
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panopainter_app
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/bugtrap-client/lib/BugTrapU-x64.lib"
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"$<$<CONFIG:Debug>:${CMAKE_CURRENT_SOURCE_DIR}/libs/curl-win/lib/dll-debug-x64/libcurl_debug.lib>"
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"$<$<NOT:$<CONFIG:Debug>>:${CMAKE_CURRENT_SOURCE_DIR}/libs/curl-win/lib/dll-release-x64/libcurl.lib>"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/libyuv/lib/win/yuv.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/mp4v2/lib/win/libmp4v2.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/openh264/lib/openh264-2.0.0-win64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/openvr/lib/win64/openvr_api.lib"
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comdlg32
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gdi32
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opengl32
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ole32
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shell32
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shlwapi
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user32
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wbemuuid
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PRIVATE
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pp_project_options
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pp_project_warnings)
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@@ -283,22 +298,7 @@ if(PP_BUILD_APP)
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PRIVATE
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pp_project_options
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pp_project_warnings
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pp_platform_windows
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/bugtrap-client/lib/BugTrapU-x64.lib"
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"$<$<CONFIG:Debug>:${CMAKE_CURRENT_SOURCE_DIR}/libs/curl-win/lib/dll-debug-x64/libcurl_debug.lib>"
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"$<$<NOT:$<CONFIG:Debug>>:${CMAKE_CURRENT_SOURCE_DIR}/libs/curl-win/lib/dll-release-x64/libcurl.lib>"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/libyuv/lib/win/yuv.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/mp4v2/lib/win/libmp4v2.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/openh264/lib/openh264-2.0.0-win64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/libs/openvr/lib/win64/openvr_api.lib"
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comdlg32
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gdi32
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opengl32
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ole32
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shell32
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shlwapi
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user32
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wbemuuid)
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pp_platform_windows)
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set_target_properties(PanoPainter PROPERTIES
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VS_GLOBAL_CharacterSet "Unicode")
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@@ -10,7 +10,7 @@ Keep it updated as platform paths move to shared CMake targets.
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| Platform/Target | Current Entrypoint | Notes |
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| --- | --- | --- |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app` |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell |
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| Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging |
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| macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today |
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| iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today |
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@@ -144,7 +144,8 @@ option targets exist. The Windows desktop app builds through CMake as
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`PanoPainter`; the raw Visual Studio solution/project files were removed on
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2026-05-31 by user decision. The root CMake Windows app graph now includes a
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`panopainter_app` composition target and `pp_platform_windows` shell target so
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`PanoPainter` is only the executable/resource wrapper. Android arm64 now
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`PanoPainter` is only the executable/resource wrapper; Windows and vendor link
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dependencies now belong to the platform shell target. Android arm64 now
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configures and builds headless foundation/tool targets through the root
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CMake/NDK path. Non-Windows platform app/package files remain during Phase 6
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alignment.
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