Split Win32 main window session state

This commit is contained in:
2026-06-17 11:17:02 +02:00
parent 81a998436d
commit 949dbf778a
11 changed files with 92 additions and 53 deletions

View File

@@ -6,6 +6,7 @@
#include "log.h"
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_stylus_input.h"
#include "platform_windows/windows_window_shell.h"
@@ -16,23 +17,11 @@ namespace pp::platform::windows {
namespace {
struct RetainedMainWindowSessionState final {
HWND handle{};
wchar_t title[512]{};
bool sandboxed = false;
};
struct RetainedWindowsRuntimeState final {
std::unique_ptr<App> owned_app;
WacomTablet tablet;
};
[[nodiscard]] RetainedMainWindowSessionState& retained_main_window_session_state()
{
static RetainedMainWindowSessionState state;
return state;
}
[[nodiscard]] RetainedWindowsRuntimeState& retained_runtime_state()
{
static RetainedWindowsRuntimeState state;
@@ -149,30 +138,9 @@ WacomTablet* bound_wacom_tablet() noexcept
return &retained_runtime_state().tablet;
}
HWND main_window_handle() noexcept
{
return retained_main_window_session_state().handle;
}
const wchar_t* main_window_title() noexcept
{
return retained_main_window_session_state().title;
}
bool main_window_sandboxed() noexcept
{
return retained_main_window_session_state().sandboxed;
}
void set_main_window_sandboxed(bool sandboxed) noexcept
{
retained_main_window_session_state().sandboxed = sandboxed;
}
int run_main_application(int argc, char** argv)
{
const auto instance = GetModuleHandle(NULL);
auto& main_window_state = retained_main_window_session_state();
auto& runtime_state = retained_runtime_state();
runtime_state.owned_app = std::make_unique<App>();
@@ -203,9 +171,9 @@ int run_main_application(int argc, char** argv)
auto context = pp::platform::windows::OpenGlWindowContext {};
switch (pp::platform::windows::initialize_main_window_and_gl(
startup,
main_window_state.handle,
retained_main_window_handle_ref(),
instance,
main_window_state.title,
retained_main_window_title_buffer(),
context))
{
case pp::platform::windows::MainStartupResult::Ok:
@@ -245,25 +213,24 @@ int run_main_application(int argc, char** argv)
void run_main_window_runtime(const MainWindowStartupState& startup, bool start_in_vr, HINSTANCE instance, SplashScreen& splash)
{
auto& main_window_state = retained_main_window_session_state();
auto* app = bound_app();
register_touch_window(main_window_state.handle);
register_touch_window(retained_main_window_handle_ref());
wglMakeCurrent(NULL, NULL);
initialize_runtime_threads();
install_debug_gl_callbacks();
initialize_wintab(main_window_state.handle, main_window_state.sandboxed);
set_main_window_icon(main_window_state.handle);
initialize_wintab(retained_main_window_handle_ref(), retained_main_window_sandboxed());
set_main_window_icon(retained_main_window_handle_ref());
app->ui_sync();
restore_window_placement(main_window_state.handle, startup.show_command);
restore_window_placement(retained_main_window_handle_ref(), startup.show_command);
if (start_in_vr)
app->vr_start();
LOG("show main window");
SetForegroundWindow(main_window_state.handle);
SetForegroundWindow(retained_main_window_handle_ref());
splash.dismiss();