Add renderer depth state contract

This commit is contained in:
2026-06-02 15:50:59 +02:00
parent 9a7e1c4def
commit b68ddc42c6
9 changed files with 243 additions and 58 deletions

View File

@@ -285,14 +285,14 @@ Known local toolchain state:
source code reintroduces raw `GL_*`/`WGL_*` constants outside the allowed
legacy OpenGL implementation files.
- `pp_renderer_api` exposes a headless `RecordingRenderDevice` that validates
command order, scissor state, blend state, texture-slot binding,
command order, scissor state, depth state, blend state, texture-slot binding,
texture-upload byte counts, readback bounds, frame-capture sources,
destination buffer sizes, and render-target blit regions, records
render/scissor/blend/texture-bind/upload/readback/frame-capture/blit
render/scissor/depth/blend/texture-bind/upload/readback/frame-capture/blit
commands, and records trace markers without a window or GL context.
- `pano_cli record-render` exposes the recording renderer through JSON
automation, including scissor/blend/texture-bind/upload/readback/frame-
capture/blit command and byte totals, and is covered by
automation, including scissor/depth/blend/texture-bind/upload/readback/
frame-capture/blit command and byte totals, and is covered by
`pano_cli_record_render_smoke` plus
`pano_cli_record_render_rejects_oversized_target`.
- `pano_cli simulate-document-history` exposes `pp_document::DocumentHistory`